Jump to content

The Skill Tree An The Cbill Cost Of It


  • You cannot reply to this topic
9 replies to this topic

Poll: skill tree (16 member(s) have cast votes)

should skill cost Cbills too?

  1. yes i like paying Cbill to unlock a skill (4 votes [25.00%])

    Percentage of vote: 25.00%

  2. No. there is no need to have to pay Cbill for this. (12 votes [75.00%])

    Percentage of vote: 75.00%

  3. im not goingto use the skill tree so i dont care (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 kf envy

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 590 posts

Posted 06 March 2017 - 11:00 AM

what do you all think about having to pay Cbills to unlock an remaster your mech with the new skill tree?

#2 Rizn Nuke

    Member

  • PipPipPip
  • Bad Company
  • 55 posts

Posted 06 March 2017 - 11:09 AM

Wow. This is a really loaded question. Of course people will say that they don't want to pay C-Bills for leveling a mech.

However if PGI really wants to stick to integrating modules into the skill tree you can bet your *** the skill tree will cost C-Bills.

What we can really do and what is expected as "constructive criticism" is finding a way to keep it fair.
If you want to read about one such idea, feel free to do so:
Skill Tree Costs: A Summary Of Suggestions

#3 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,999 posts
  • LocationOn the farm in central Minnesota

Posted 06 March 2017 - 11:18 AM

With the elimination of modules PGI need (at least in their eyes) a cbill sink, otherwise everyone will just use cbills to buy mechs and thus reduce at least for some folks any need/desire to buy new mechs with real money. Squirk node costs are the new modules, nothing more.

#4 kf envy

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 590 posts

Posted 06 March 2017 - 11:38 AM

View PostRizn Nuke, on 06 March 2017 - 11:09 AM, said:

Wow. This is a really loaded question. Of course people will say that they don't want to pay C-Bills for leveling a mech.

However if PGI really wants to stick to integrating modules into the skill tree you can bet your *** the skill tree will cost C-Bills.

What we can really do and what is expected as "constructive criticism" is finding a way to keep it fair.
If you want to read about one such idea, feel free to do so:
Skill Tree Costs: A Summary Of Suggestions


and yet there no modrules that have anything to do with kentic burst, torso pitch, hard brake, torso yaw, arm pitch, torso speed, speed tweek, but there Cbill price poping for in that area of the skill tree for these


View PostBud Crue, on 06 March 2017 - 11:18 AM, said:

With the elimination of modules PGI need (at least in their eyes) a cbill sink, otherwise everyone will just use cbills to buy mechs and thus reduce at least for some folks any need/desire to buy new mechs with real money. Squirk node costs are the new modules, nothing more.


oh PGI already did that for my 2 years ago after going an nurfing an already bad mech even more. even got an refund for the mech pack I went an got at that time too. an have not given PGI a cent an I'm not about to until they wake up an go about fixing the heat system an stop with the band aid on top of band aid

Edited by kf envy, 06 March 2017 - 11:38 AM.


#5 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,125 posts
  • LocationKansas City, MO

Posted 06 March 2017 - 11:47 AM

View PostBud Crue, on 06 March 2017 - 11:18 AM, said:

With the elimination of modules PGI need (at least in their eyes) a cbill sink, otherwise everyone will just use cbills to buy mechs and thus reduce at least for some folks any need/desire to buy new mechs with real money.

Except since you can adjust the layout of the skill tree on a variant basis they increased the likelihood that people will have multiples of the same model. So the need for a c-bill sink is misplaced when they created one by creating that feature of the skill tree.

#6 tokumboh

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 320 posts
  • LocationBristol UK

Posted 06 March 2017 - 11:56 AM

personally I am OK with buying feature with C bills, I buy consumables, weapons and the like. What I think people have a problem is that the economy was pretty screwed in that the prices were far too high,

What is interesting is the option of I am not going to use it. If I was going to by one node I would buy the extra consumable node. That in itself is a massive plus. and well worth the XP and C bills to have.

My only problem with the Skill tree is the question what would you do evening of grinding C bills and XP. say 15 Skill point worth. Personally I would find it difficult make a judgement whether it would be splurging on one tree at a time or trying to do a more balanced approach. It does seem like difficult decision especially for someone new to the game.

I reckon there should be a poll about that?

#7 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,999 posts
  • LocationOn the farm in central Minnesota

Posted 06 March 2017 - 12:10 PM

View PostQuicksilver Kalasa, on 06 March 2017 - 11:47 AM, said:

Except since you can adjust the layout of the skill tree on a variant basis they increased the likelihood that people will have multiples of the same model. So the need for a c-bill sink is misplaced when they created one by creating that feature of the skill tree.


Oh I agree. I've written extensively as to my belief that the system as proposed is not only absurd but may well wreck diversity and even may kill the game. My post is a glib attempt to present the node cbill cost from PGI's perspective. I think their obsession with forcing us to use c-bills to buy nodes is that they see this as a proxy for purchasing modules. Its all I can come up with. I'll be damned if I can see an alternative reasoning behind it.

#8 Skribs

    Member

  • PipPipPipPipPipPip
  • 465 posts

Posted 06 March 2017 - 12:54 PM

I still use premium time. I don't use consumables. I still need engines and mechs and I have barely enough modules for a couple drop decks.

There's too many sinks if you ask me, I think upgrade costs need to be a 1-time purchase instead of something you buy every time on a Mech. For example, if I go back and forth between Endo on my Stalker its 1.25 million.

#9 Appuagab

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 319 posts

Posted 06 March 2017 - 01:52 PM

I would accept this if prices were more adequate. With consumables skill branch as an additional C-bill sink they make things even more insane.

Edited by Appuagab, 06 March 2017 - 01:54 PM.


#10 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 06 March 2017 - 04:11 PM

I have no issue with skill nodes requiring cbills, even a lot of cbills, to unlock. PGI needs a cbill sink, fine I get that.

I care far more about permanent node unlocks that can be activated and deactivated as I see fit, i.e. FREE RESPEC.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users