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Assassin Sighted


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#41 stealthraccoon

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Posted 07 March 2017 - 09:25 PM

I think the angle is different and the model is in mid jump, squatting a bit. It's not going to be as thick as some suggest, and the lighting seems to be playing tricks with the profile...
...but I'm stuck on thigh gap now... did you say something about Ratajkowski?

I'm not sure what I'll do with it, but I feel the most important thing would be to paint the -23 with proper Liao colors, because if that doesn't improve the ALRM5 performance....

Edited by stealthraccoon, 07 March 2017 - 09:28 PM.


#42 Requiemking

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Posted 07 March 2017 - 09:38 PM

Meh, is still going to be out-done by the Raven, Viper, Ice Ferret, and Cicada. Also, he isn't doing a very good job of being an Assassin. He isn't supposed to be seen.

#43 Bishop Steiner

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Posted 07 March 2017 - 10:28 PM

View PostTarogato, on 07 March 2017 - 07:57 PM, said:

It has potential. Some builds I theory'd out for it:

Assassin (40tons)

3x SRM6a (5t ammo), 122kph
4x SRM4a (5t ammo), 122 kph
4x SRM4 (5t ammo), 131 kph, 1JJ
4x SRM4 (4t ammo), 142 kph, 1JJ
2x SRM6a (4t ammo), 3x SPL, 124 kph, ECM
2x SRM6a (2.5t ammo), 4x SPL, 131 kph, 1JJ, +1 DHS
2x SRM4 (3t ammo), 3x MPL, 131 kph, 1JJ, ECM, +2DHS
2x SRM4 (2t ammo), 4x MPL, 131 kph, 1JJ, +1DHS
1x LPL + 3x (ER)ML, 139 kph, 1JJ, +2DHS
1x LPL + 3x MPL, 131 kph, 1JJ, +2DHS
3x LL, 122 kph, 1JJ, +2DHS



Of these, I think the 4x SRM4 going 142 kph is pretty exciting. Could be a better Oxide - faster, tighter grouping, better hitboxes, jumpjet, it definitely has a lot of potential. The two missile with four energy builds will be fun for sure. But here on out it starts to depend on quirks more strongly.

eh, no point pointing it out... dude lives to be negative, lol.

#44 Juodas Varnas

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Posted 07 March 2017 - 10:34 PM

I would've rather had a Vulcan (or a Scorpion), but it looks pretty good.

I'll probably pick up one or two when they come out for c-bills.

#45 Jackal Noble

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Posted 07 March 2017 - 10:55 PM

I'm excited to give this mech the ol college try.
Like clown, I'm hoping one or more of these will be kitted to run ppcs effectively.

Really kinda hope the cockpit gets re-situated to the older location. Just me, I'm certain, but I kind of like the concept of it having a sensor dome. I know for sure some would blatantly prefer the higher cockpit, but that doesn't appeal to me much, or greatly make a difference in this scenario.

The little I've read on the assassin says the top is the sensor, where would I find the alt lore?

#46 jjm1

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Posted 08 March 2017 - 01:04 AM

If the pilots eyes are inline with the flat armor plate between the windows, you could presumably look though both windows with just a few inches of obstruction.

Kind of like a footwell window so you can see the ground.

I can see it now: Hastily added in as an afterthought by a design committee after the test pilots told them how awful it is to live with.

#47 The Zohan

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Posted 08 March 2017 - 03:02 AM

View PostBishop Steiner, on 07 March 2017 - 06:38 PM, said:


Hey look! Zohan being a Debbie Downer in another post! How unusual! Posted Image


Thats pretty harsh man Posted Image

Can you really blame me though, my hopes and dreams for this game have been crushed so many times by stupid upper management decisions...show a brother some Posted Image pls

#48 Snazzy Dragon

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Posted 08 March 2017 - 03:05 AM

Hopefully the quirks will be on par with the cicadas, particularly the X5 and 2B, but PGI is prolly gonna look at the jumpjets and decide it "deserves" less than the bushwackers

#49 Weeny Machine

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Posted 08 March 2017 - 03:06 AM

This mech is DOA.

You want to know why?
Even Bishop sighted him THAT early...so he cannot be any good. A good assassin would have been harder to detect ;) Posted Image

#50 Sjorpha

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Posted 08 March 2017 - 03:10 AM

View PostBishop Steiner, on 07 March 2017 - 02:40 PM, said:

Mechs are still driven first and foremost by basic sight. Lots of luck with that here.


My understanding was that a pilot's neurohelmet is essentially a VR simulation device, under normal circumstances the pilot's visual input should have little to no relation to the location or shape of the cockpit. (abnormal circumstances being ones where the neurohelmet isn't functioning properly and the pilot turns the screen off)

"These bulky helmets required physical contact with the MechWarrior's scalp and had to rest on their shoulders, preventing them from turning their head. As a compensation they incorporated a monitor on the inside, taking sensory information from the 'Mech and compressing a 360° view to a 160° display."

Obviously the mechwarrior franchise seems to ignore this part of the lore and go with direct cockpit visuals, there is plenty of mechs with atrocious visibility problems in these games while in Battletech all mechs should be expected to have equal footing regarding visuals as long as their pilots use the same generation of neurohelmets, presumably this is just too difficult or unintuitive to represent in a FPS game?

A lot of the BT lore seems to just be random cool stuff thrown at a wall, so I guess the whole neruhelmet thing is one of those.

Edited by Sjorpha, 08 March 2017 - 03:14 AM.


#51 Adridos

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Posted 08 March 2017 - 04:06 AM

>A lot of the BT lore seems to just be random cool stuff thrown at a wall, so I guess the whole neruhelmet thing is one of those.

Not really. The whole 360 vision idea is what most mechs of the period used. Exceptions like the Dougram's (originator of cockpits in the head) mechs existed but everything else kept the pilot safe deep inside the chest, Gundam-style, with only cameras to see what's happening outside. Stinger, Phoenix Hawk, Crusader, Marauder,... you name it. None of these really had a person in the head (which got transformed into inhumanly small cockpits in Battletech because the developers loved Dougram a lot and possibly because they'd built the whole game on top of a Dougram TT wargame).

Posted Image

#52 Kuaron

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Posted 08 March 2017 - 04:19 AM

I miss that rat-like look from the preorder art.

#53 Alistair Winter

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Posted 08 March 2017 - 04:45 AM

I don't care if it's DOA. I'm just disappointed it doesn't look as good as in the concept art

#54 MeiSooHaityu

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Posted 08 March 2017 - 05:46 AM

It looks pretty cool. I'm probably in the minority, but I tihnk it translated well from art to in-game model.

It will be a tough mech to play. I'm thinking Vindicator/Phoenix Hawk levels of difficulty, but more fragile and about as large. Hopefully it will be closer to the size of a Panther or a Wolfhound and farther from the size of a Vindicator or Phoenix Hawk.

Regardless, I might look into it once it launches for C-Bills.

Edited by MeiSooHaityu, 08 March 2017 - 05:47 AM.


#55 The Zohan

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Posted 08 March 2017 - 06:26 AM

View PostBush Hopper, on 08 March 2017 - 03:06 AM, said:

This mech is DOA.

You want to know why?
Even Bishop sighted him THAT early...so he cannot be any good. A good assassin would have been harder to detect Posted Image Posted Image


Nonono you´re a Debbie Downer just like me Posted Image

#56 Quicksilver Aberration

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Posted 08 March 2017 - 06:50 AM

View PostAlistair Winter, on 08 March 2017 - 04:45 AM, said:

I don't care if it's DOA. I'm just disappointed it doesn't look as good as in the concept art

Really? I think it looks better than the concept art because the squished the nose.Posted Image

#57 Bishop Steiner

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Posted 08 March 2017 - 07:12 AM

View PostJuodas Varnas, on 07 March 2017 - 10:34 PM, said:

I would've rather had a Vulcan (or a Scorpion), but it looks pretty good.

I'll probably pick up one or two when they come out for c-bills.

much as I love the Vulcan, I actually feel the ASN-21 will be more useful in the game. Faster, jumpier, and with quad missile racks/dual energy, should be a decent fast striker. Still crave my Vulcan too though, as it could have a real unique geometry, and therefore be tough to hit, potentially. But honestly, I'm so invested in my own Vulcan design I'd probably be disspointed by it, at the same time.

View PostQuicksilver Kalasa, on 08 March 2017 - 06:50 AM, said:

Really? I think it looks better than the concept art because the squished the nose.Posted Image

I actually agree, thought the concept art looked too oddly pointy in the CT, which is not in line with the base TT art, minis, etc. Did hope it would keep the slim side torsos of the concept, though.

#58 Bishop Steiner

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Posted 08 March 2017 - 07:21 AM

View PostThe Zohan, on 08 March 2017 - 03:02 AM, said:


Thats pretty harsh man Posted Image

Can you really blame me though, my hopes and dreams for this game have been crushed so many times by stupid upper management decisions...show a brother some Posted Image pls

Bro...not trying to be harsh, but the last couple of posts, you've been the guy who showed up and had to be negative (here and with the Urbie Hero). Can't you be happy that some folks got stuff they wanted, even if it's not what you wanted or think is ideal? Quite a few folks have already theory crafted the ASN and are looking forward to it, including at least 1 comp tier player. Mind you, all that theory crafting can mean absolutely nothing if they deliver it and it's got terribly accel/decel, or massive legs that get shot off without even trying.

You're right management has made some pretty bad calls, and such, on occasion... which IMO is more reason we need some positives to look at. Am I biased that I got my Urbie Hero? Sure. And I'm stoked to get the Assassin again, for the first time since MW2 Mercs. Doesn't change some of the bad decisions PGI has made, no, but it does give me something to look forward to, regardless.

View PostSnazzy Dragon, on 08 March 2017 - 03:05 AM, said:

Hopefully the quirks will be on par with the cicadas, particularly the X5 and 2B, but PGI is prolly gonna look at the jumpjets and decide it "deserves" less than the bushwackers

hopefully it won't need heavy quirks, aside from Accel/decel. I think for me, the point will be hit and run SRM bomber (ASN-21) and various Shadowcat-esque sniper builds. Looking how high the Darkdeath's second missile rack is... I might even turn it into a dedicated Scout/Spotter, with NARC in the high RT, TAG in the Head and a ERLL in the high LT mount.

#59 Tarogato

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Posted 08 March 2017 - 07:23 AM

View PostBishop Steiner, on 08 March 2017 - 07:18 AM, said:

Bro...not trying to be harsh, but the last couple of posts, you've been the guy who showed up and had to be negative (here and with the Urbie Hero). Can't you be happy that some folks got stuff they wanted, even if it's not what you wanted or think is ideal? Quite a few folks have already theory crafted the ASN and are looking forward to it, including at least 1 comp tier player. Mind you, all that theory crafting can mean absolutely nothing if they deliver it and it's got terribly accel/decel, or massive legs that get shot off without even trying.

You're right management has made some pretty bad calls, and such, on occasion... which IMO is more reason we need some positives to look at. Am I biased that I got my Urbie Hero? Sure. And I'm stoked to get the Assassin again, for the first time since MW2 Mercs. Doesn't change some of the bad decisions PGI has made, no, but it does give me something to look forward to, regardless.


No.

You're not allowed to be happy until me and Juodas get our quads. Every mech and feature developed in this game that isn't a quad is just pushing back the development of quads even further. How despicably selfish of you.





Posted Image

#60 MeiSooHaityu

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Posted 08 March 2017 - 07:23 AM

View PostBishop Steiner, on 08 March 2017 - 07:12 AM, said:

Did hope it would keep the slim side torsos of the concept, though.


I think they look pretty close to each other actually.

I think there is two things that seem to contribute to the in-game model looking thicker in the waste. One is the low mount launcher. I think it is bigger in game than the launcher on the other side of the torso in the concept art. This does technically contribute to the mech's width, but just the core waste by itself (without the launcher) looks about as narrow as the concept art.

Secondly, I wonder if the JJ flames (being similar color to the chassis) sort of throws the illusion that the waste is thicker.





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