Conclusion Of Skill Tree Pts - March 8 - 4 Pm Pdt
#41
Posted 08 March 2017 - 04:46 PM
#42
Posted 08 March 2017 - 04:47 PM
As has been stated in other threads
Mechs with weapon quirks in current state:
10 (Base)+5 (Quirks)=15
Strong mechs without quirks in current state:
15 (Base)+0 (no quirks)=15
Mechs with reduced weapon quirks with skill tree:
10 (Base)+5(original quirks)-4(reduced quirks)+4(skill tree)=15
Strong mechs without quirks (none taken away) with skill tree:
15 (Base)+4(skill tree)=19
You've just created a gap amongst already underperforming mechs! Please give the quirks back to the IS and Clan mechs that are getting nerfed.
Edited by silberfuchs, 08 March 2017 - 04:48 PM.
#43
Posted 08 March 2017 - 04:55 PM
#44
Posted 08 March 2017 - 05:04 PM
cazidin, on 08 March 2017 - 04:55 PM, said:
Because your poll does not represent the majority of MWO players. Most likely the majority of players either rarely or ever visit these forums. In fact, I have scaled down my visits to the forums (because I am mostly staying away from MWO until the skill tree is released) and I missed your poll.
Edited by S0ulReapr, 08 March 2017 - 05:04 PM.
#45
Posted 08 March 2017 - 05:05 PM
#46
Posted 08 March 2017 - 05:06 PM
#47
Posted 08 March 2017 - 05:06 PM
#48
Posted 08 March 2017 - 05:09 PM
Quirks add variety to mechs, and give players a reason to literally ever play anything other than a KDK or NTG.
I will not be playing after the 21st if my favorite mechs have no advantage or purpose for existing in the game other than as a vestige of previous updates. They're inferior already, but quirks at least allow them to perform well in a small niche.
#50
Posted 08 March 2017 - 05:11 PM
#51
Posted 08 March 2017 - 05:17 PM
This whole thing is even worse than energy draw. Be smart again and don't go live with this. This causes way more issues than it intended to fix.
Make the game more simple, more approachable, for new players, and dont just add unbearable grind and skill node micromanagement.
Instead of fixing something that didnt need to be fixed, please focus on more important things like map balancing, more maps, and stuff like that. Content is what actives people, not more grind and not micromanaging tons of skillpoints.
Pushing this to live servers is a big mistake. Consult with the most experienced players in the game, get your world champions to consult you if that helps.
#52
Posted 08 March 2017 - 05:20 PM
Aside from that I think it's ready enough. Just don't do something foolish, like drastically changing skills after it goes live, then not refund them.
Edited by MechaBattler, 08 March 2017 - 05:21 PM.
#53
Posted 08 March 2017 - 05:25 PM
Completely ignored any of my suggestions.
#54
Posted 08 March 2017 - 05:25 PM
InnerSphereNews, on 08 March 2017 - 03:05 PM, said:
It's about time this got released into the wild and tested in read world, 12vs12 scenario. I do hope your above commitment to change and balance the tree will keep up at a steady pace. Now that everyone will play it, we will need weekly update i think.
#55
Posted 08 March 2017 - 05:27 PM
The next couple of months are going to be seriously rough for the IS.
WINTER IS COMING.
#56
Posted 08 March 2017 - 05:28 PM
Also.
RIP most of my unique mech designs.
#57
Posted 08 March 2017 - 05:43 PM
Or if I should just do 1 and wait for the next tree redesign.
#58
Posted 08 March 2017 - 05:50 PM
#59
Posted 08 March 2017 - 05:58 PM
Please lets just let this change not be delayed more then changed up into something nobody likes. The last time we had a PTS go on too long it became the dumpster fire known as Energy Draw. Lets keep it short and sweet here.
#60
Posted 08 March 2017 - 05:58 PM
- the cost of remastering is a no no
- my vindicator will still suck,,,,
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