Now, I understand that post skill tree, a mech with 91 nodes unlocked is equivalent to a mech loaded with modules on the liver server. It would be ideal if I could skill up my 150 mechs to have an equivalent bonus to what they have on live without modules, as well as be able to fully skill up two lances of mechs.
With how the pricing models stands, that is not possible, unless PGI injects more c-bills into my account than what I would be entitled to.
What I propose is this:
- Total cost to skill up 91 nodes remains the same: 4,095,000 cbills (45k * 91)
- The first skill node unlock would cost 978 c-bills
- Each node would increase in price by 978 c-bills
What this does is drop the total cost of the initial nodes down while retaining the total cbill sink PGI is looking to retain. For a 1,012,230 million c-bill investment into a skill tree, under this system 45 nodes would be unlocked.
For me, it would allow me to get my stable pretty close to what it is now on live with the c-bill refund from my limited number of modules. All 150 mechs would have 45 nodes unlocked, which is fairly equivalent to a mech mastered but with no modules on live. I would also be able to afford to fully skill out a couple lances.
A couple of other benefits to this system:
- Very easy to code
For New Players:
-Lower c-bill cost for the beginning nodes reduces gap between them and vets quicker
-Greater satisfaction in beginning matches with a new mech due to being able to unlock nodes even with bad matches
For Experimenters
- Cost of experimenting with builds at the beginning of a mech's life cycle is drastically reduced
Additional Benifit
- Best nodes can be purchased first at lower cost, more optional nodes can be left by the way side if c-bill retention is desired
Perception
- This would, for some people, make the skill tree feel less of a grind and more of an investment
All the while, the c-bill sink that a game with this type of f2p business model requires is maintained and the max cost currently chosen by PGI remains.
Edited by Dracol, 11 March 2017 - 06:24 AM.