Skribs, on 13 March 2017 - 09:50 AM, said:
You are locked into a spec for at least a match. I don't need MWO to feel like an RPG. I don't need extra grind on top of what we already have.
The thing most people seem to forget; MWO is by definition a MMO:RPG. Just because you fight in 12v12, 4v4, or 1v1 combat and not walking around smacking slimes in the face with a stick until they go poof does not change that.
soapyfrog, on 13 March 2017 - 09:46 AM, said:
Having zero cost to respec is not a problem. There is no reason to penalize people for wanting to change their mech. Also "used it enough" is ********. You could want to respec before you are even finished getting 91 nodes, or you could want to respec a mech you don't often play, in either case there is no reason for a penalty.
You seem to be one of those "I want shiny thing for free" people. The reason there is a cost is to get people to start
THINKING before they act and purchase a load of skills. Doing so will also get them to start thinking in matches, passively making gameplay better for everyone. Plus, a lot of the skills in the new system will be general skills which makes your mech better no matter what. Why would you want to remove those? I can see why you might want to change around skills in the Firepower tree, but the other trees seem like you would skill up enough in them and never change them.
soapyfrog, on 13 March 2017 - 09:46 AM, said:
There is no upside to having a respec cost.
Having people start to think in terms of cost-benefits seems like an upside to me. Also, getting people to play the game and not pay the game. Seriously, if there was no XP cost for respecing what would stop people from just throwing money at the game, purchase every skill, pick and choose the ones they want, then complain when it doesn't work or that they threw money at the game and had their money wasted by being caped at 91 nodes? It also curbs people from going "I want to do laser vomit now. *Blagh*", "Oop, now I want missile vomit. *Splat*", "Time to boat dakka. *dakka dakka dakka*", et cetera. My point is, the upside is to try to get people to start designing their mechs general purpose and teamwork focused and logically thinking of how to upgrade your mech to your playstyle.