Jump to content

Nodes: Once Unlocked, Always Unlocked


5 replies to this topic

#1 Talorien

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 152 posts

Posted 11 March 2017 - 07:40 AM

Why not just let players unlock new nodes for full cost and buyback already bought nodes for 0 cost?

(Limit of 91 active nodes at a time)

Basically, 'once unlocked, always unlocked'.

Making players regrind for specs they've already grinded to unlock is a terrible, anti-fun design choice.

#2 Wolf McNish

    Member

  • PipPip
  • The Fearless
  • The Fearless
  • 36 posts

Posted 11 March 2017 - 07:45 AM

View PostCount Jester, on 10 March 2017 - 06:32 PM, said:

I'm not buying a Boar's Head back just to get the XP, but it would be nice to get it for something?


That is a good idea, I guess you mean the nodes based on a chassis or a variant?

So if you have an Warhammer 7S and you buy a second one, you have already got the skills and just need to unlock it?

Makes sense.

Or do you mean on the whole chassis?
Would also make sense, as lore-wise a mechwarrior generally knows his mech chassis even if he gets a new variant.

#3 Phoolan Devi

    Member

  • PipPipPipPipPipPip
  • Fenrik
  • Fenrik
  • 366 posts

Posted 11 March 2017 - 08:33 AM

View PostTalorien, on 11 March 2017 - 07:40 AM, said:

Why not just let players unlock new nodes for full cost and buyback already bought nodes for 0 cost?

(Limit of 91 active nodes at a time)

Basically, 'once unlocked, always unlocked'.

Making players regrind for specs they've already grinded to unlock is a terrible, anti-fun design choice.

You are describing the current skill tree!

View PostWolf McNish, on 11 March 2017 - 07:45 AM, said:


That is a good idea, I guess you mean the nodes based on a chassis or a variant?

So if you have an Warhammer 7S and you buy a second one, you have already got the skills and just need to unlock it?

Makes sense.

Or do you mean on the whole chassis?
Would also make sense, as lore-wise a mechwarrior generally knows his mech chassis even if he gets a new variant.

As I take it, he means for one specific mech...but let's hear what he means.

#4 Talorien

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 152 posts

Posted 12 March 2017 - 04:06 AM

View PostWolf McNish, on 11 March 2017 - 07:45 AM, said:


That is a good idea, I guess you mean the nodes based on a chassis or a variant?

So if you have an Warhammer 7S and you buy a second one, you have already got the skills and just need to unlock it?

Makes sense.

Or do you mean on the whole chassis?
Would also make sense, as lore-wise a mechwarrior generally knows his mech chassis even if he gets a new variant.

I honestly hadn't thought of that on a chassis level, but that would work well too!

#5 soapyfrog

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 409 posts

Posted 12 March 2017 - 07:18 AM

The should charge for skill points and not skill nodes, problem solved.

#6 Wolf McNish

    Member

  • PipPip
  • The Fearless
  • The Fearless
  • 36 posts

Posted 13 March 2017 - 01:01 PM

View Postsoapyfrog, on 12 March 2017 - 07:18 AM, said:

The should charge for skill points and not skill nodes, problem solved.


In short they should charge you for a skill point that you own after than and that you can assign or re-assign as you want?

Sounds like a good idea.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users