Inner Sphere Needs A Good Ecm Heavy Mech.
#61
Posted 13 March 2017 - 06:49 AM
No, it's not as good or as versatile as the Hellbringer. But it's an IS Mech... and IS can't have Good Things.
#63
Posted 13 March 2017 - 08:04 AM
Clanner Scum, on 12 March 2017 - 12:17 PM, said:
Screw the meta. There's lots of non-meta mechs in the game so I see no reason why we can't add it just as something fun to play.
Now you listen here clanner scum!
The point of this thread was to desire an effective heavy ECM chassis. Now if you think its cool to play suboptimal loadouts on suboptimal chassis, that's your prerogative, but the entire point of this thread is discussing a viable ("meta") IS heavy mech with ECM. So..
TheArisen, on 13 March 2017 - 07:47 AM, said:
Yeah it seems like theres this weird thing where "meta" is a bad word or something. Or it's a reason not to add a mech, etc.
"We don't need more good mechs, let's get some more bad mechs"
#64
Posted 13 March 2017 - 08:30 AM
#65
Posted 13 March 2017 - 08:33 AM
Coolant, on 13 March 2017 - 08:30 AM, said:
LOL. Oh wait you are serious... well that's awkward.
I didn't realize 3 knuckledragging LPLs in opposite arms was a winning loadout. Did you miss MechLab day at MechWarrior college?
#66
Posted 13 March 2017 - 09:39 AM
Gas Guzzler, on 13 March 2017 - 08:04 AM, said:
I honestly don't get that skill tree (assuming what I'm looking at hasn't changed). There's only 2 enhanced ECM nodes and they're gated behind radar derp and a ton of other nodes? Why would I want radar derp if I'm going all the way to ECM? <mind explodes>
Is March 21st going to be the beginning of a new Lurmageddon due to people not wanting to spend points in that tree for the new radar derp?
Anyways, I only play QP so it's hit and miss, but I can totally see a need for an IS mech like this, whose role is mated to sticking with the pack. That would be a lot less awkward than having an entire team argue over who the PB should hang back and cover...
#67
Posted 13 March 2017 - 07:49 PM
El Bandito, on 11 March 2017 - 10:41 PM, said:
Most of its hardpoints are mounted low. So not ideal. Same with Bandersnatch.
Bandersnatch has high mounted hardpoints. Just not as high as a Jagermech or Rifleman. The distance between the shoulder and elbow is shorter than many mechs and the cockpit sits at the shoulder level. Not many mechs can support a standard load-out of 2x LB-10X, 6x MLAS, and 3xLRM5 plus ECM. That's a lot of hardpoints! Rivals Clan loadouts and although the mech is wide the components are all narrow so should have a small hitbox signature if it's like the main picture on Sarna.
I am sure we will see the Thanatos, but without some interest the Bandersnatch will be forgotten and that would be a real shame. Very few heavy mechs can beat what the Bandersnatch can bring to players.
#68
Posted 13 March 2017 - 08:37 PM
Erronius, on 13 March 2017 - 09:39 AM, said:
Is March 21st going to be the beginning of a new Lurmageddon due to people not wanting to spend points in that tree for the new radar derp?
Anyways, I only play QP so it's hit and miss, but I can totally see a need for an IS mech like this, whose role is mated to sticking with the pack. That would be a lot less awkward than having an entire team argue over who the PB should hang back and cover...
LRMs are not gonna be that effective even post patch. Sure, every LRM mech will finally get +10% to velocity, but that's miniscule buff. If PPFLD and lasers will still reign supreme. But yeah, current IS mechs are really not suited for sticking with the pack. PB, 2N, 3FB, D-DC, etc... all have their own issues, and 0XP is just bad.
Edited by El Bandito, 13 March 2017 - 08:40 PM.
#69
Posted 13 March 2017 - 08:52 PM
http://www.sarna.net/wiki/Crusader
Penetrator PTR-6S
http://www.sarna.net/wiki/Penetrator
#70
Posted 13 March 2017 - 09:03 PM
#71
Posted 13 March 2017 - 09:10 PM
Alistair Winter, on 13 March 2017 - 09:03 PM, said:
Two months ago it didn't matter much. But...that was two months ago. I don't think anything has changed since then, though, not from looking at the patch notes.
#72
Posted 13 March 2017 - 09:13 PM
Yeonne Greene, on 13 March 2017 - 09:10 PM, said:
Two months ago it didn't matter much. But...that was two months ago. I don't think anything has changed since then, though, not from looking at the patch notes.
In competitive play, I'll simply take your word for it. I just thought it was worth pointing out / discussing, given the topic in this thread.
#73
Posted 13 March 2017 - 09:20 PM
Alistair Winter, on 13 March 2017 - 09:13 PM, said:
I don't care about comp play. I care about meta ECM IS Heavy mech in CW, as per title. A mech that has good ranged alpha, high mounts, and can stick with the pack.
Edited by El Bandito, 13 March 2017 - 09:24 PM.
#74
Posted 13 March 2017 - 09:24 PM
Novakaine, on 11 March 2017 - 10:33 PM, said:
Not really, the only map where ECM becomes OP is forest Colony, where visibility is so bad that many times you rely on shooting the center of the red targetting box to get hits. When Clans stack a few Hellbringers each wave on forest colony, you really notice it as IS because it's really hard to actually find a target to shoot.
Edit: I forgot you lrm like a boss, and mass ECM on the clan side probably puts a damper on that boss part
Edited by Vxheous Kerensky, 13 March 2017 - 09:27 PM.
#75
Posted 14 March 2017 - 08:04 AM
Vxheous Kerensky, on 13 March 2017 - 09:24 PM, said:
Not really, the only map where ECM becomes OP is forest Colony, where visibility is so bad that many times you rely on shooting the center of the red targetting box to get hits. When Clans stack a few Hellbringers each wave on forest colony, you really notice it as IS because it's really hard to actually find a target to shoot.
Edit: I forgot you lrm like a boss, and mass ECM on the clan side probably puts a damper on that boss part
Even though ECM isn't what it used to be the IS still should have an their own quality ECM heavy.
Edited by TheArisen, 14 March 2017 - 08:04 AM.
#76
Posted 14 March 2017 - 08:13 AM
Snazzy Dragon, on 11 March 2017 - 11:06 PM, said:
I mean, there's the stalker FB, but it's paywalled/inaccessible for quite a while, and that thing has a crap engine cap like all of its stalker brethren
Wow, the more you look at it, the more skewed towards clans you see the game actually is
Don't forgot the heavy mech will need to be primarily energy based. Anything dependent on ballistics will suffer either due to being slower w/STD or a glass cannon w/iXL. If LFE is actually introduced it will only cover up that particular issue.
#77
Posted 14 March 2017 - 09:14 AM
I.s needs a mech that can do the same as the clans. with potential high mount ballistics. and now the Mauler no.
king crab, the arms are way to spreed out for dual Gauss.
Edited by JayRtech, 14 March 2017 - 09:17 AM.
#79
Posted 14 March 2017 - 09:32 AM
Vxheous Kerensky, on 13 March 2017 - 09:24 PM, said:
Edit: I forgot you lrm like a boss, and mass ECM on the clan side probably puts a damper on that boss part
Don't look down on LRMs. In CW, pug filled matches are decided by LRMs on many maps such as Caustic, Alpine, and Polar. In fact, just today, (MS) led pugs had beaten KCom led pugs, because both sides' pugs had LRMs, and the Clanners brought NGyrs and Linebackers, instead of Hellbringers. If the Clan side had more Hellbringers, we would have lost for sure.
It is a well known fact that Clan LRMs in CW are far more effective than IS LRMs due to ECM disparity, especially when pugs are thrown into the equation. One simply is not able to drop 12-man all the time.
Edited by El Bandito, 14 March 2017 - 10:54 AM.
#80
Posted 14 March 2017 - 07:08 PM
El Bandito, on 14 March 2017 - 09:32 AM, said:
Don't look down on LRMs. In CW, pug filled matches are decided by LRMs on many maps such as Caustic, Alpine, and Polar. In fact, just today, (MS) led pugs had beaten KCom led pugs, because both sides' pugs had LRMs, and the Clanners brought NGyrs and Linebackers, instead of Hellbringers. If the Clan side had more Hellbringers, we would have lost for sure.
It is a well known fact that Clan LRMs in CW are far more effective than IS LRMs due to ECM disparity, especially when pugs are thrown into the equation. One simply is not able to drop 12-man all the time.
I don't remember ever losing due to pug lrming in FW.....random coordinated groups with mass lrms + 2 narc lights on Polar, yes. Don't get me wrong, I would LOVE an IS heavy with good high mounted energy/ballistic hardpoints and ECM.
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