Pariah Devalis, on 18 March 2017 - 04:46 PM, said:
This, right here, is the hero Shadow Cat I would like to see:


In short, it is a miniaturized Timberwolf Prime, minus the machine guns, significantly squishier, and with MASC. All the lasers were dropped down one grade, and the LRMs knocked down to 10's. The left torso is equipped with both an energy hardpoint and a missile hardpoint, while both arms have two energy hardpoints.
The name of the game? Sidegrades. What does this provide? Competitive options.
For starters, there is currently no real choice with the left torso. It's either take an ECM, or take ballistics, which can be taken in an arm, anyways. Outside of a 6 MG lulz build, that just isn't a particularly great trade for the ECM, as you do not have the pod space to take advantage of multiple larger autocannons. Having a 1E1M side torso not only opens up options for builds, but provides a solid, reliable alternative to an ECM side torso, providing credible options for a mech with its limited pod space.
With the arms, either you currently take a 1B right arm, 3B left arm (see issue with multiple ballistics above), 1E arms with ER quirks, or 1E1M arms. The ballistic arms might as well only have one B hardpoint for all the good it does with larger caliber weapons than MGs. This leaves the 1E arm for long range sniper builds, which are low damage output setups that only work if you are ignored for most of the game, or the 1E1M arms, which are ideal for brawlers or an LRM support configuration. If it was provided with a 2E arm option without quirks attached to them, it would provide a sidegrade to the default higher damage 1E1M arm, and an option to trade quirks for a set of extra lasers, allowing for a more mid-range skirmisher configuration.


In short, it is a miniaturized Timberwolf Prime, minus the machine guns, significantly squishier, and with MASC. All the lasers were dropped down one grade, and the LRMs knocked down to 10's. The left torso is equipped with both an energy hardpoint and a missile hardpoint, while both arms have two energy hardpoints.
The name of the game? Sidegrades. What does this provide? Competitive options.
For starters, there is currently no real choice with the left torso. It's either take an ECM, or take ballistics, which can be taken in an arm, anyways. Outside of a 6 MG lulz build, that just isn't a particularly great trade for the ECM, as you do not have the pod space to take advantage of multiple larger autocannons. Having a 1E1M side torso not only opens up options for builds, but provides a solid, reliable alternative to an ECM side torso, providing credible options for a mech with its limited pod space.
With the arms, either you currently take a 1B right arm, 3B left arm (see issue with multiple ballistics above), 1E arms with ER quirks, or 1E1M arms. The ballistic arms might as well only have one B hardpoint for all the good it does with larger caliber weapons than MGs. This leaves the 1E arm for long range sniper builds, which are low damage output setups that only work if you are ignored for most of the game, or the 1E1M arms, which are ideal for brawlers or an LRM support configuration. If it was provided with a 2E arm option without quirks attached to them, it would provide a sidegrade to the default higher damage 1E1M arm, and an option to trade quirks for a set of extra lasers, allowing for a more mid-range skirmisher configuration.
When it comes to hero mechs, especially Omnis, I do not like to change three things:
- Stock Armor
- Hardwired Equipment
- Engine Size


















