Erronius, on 13 March 2017 - 07:51 PM, said:
Am I expecting too much when playing in QP?
Quick play is your playground. It's the one mode where your not exactly expected to carry the team. if you don't, you don't. That said, if you want to work with the team and aim for more team wins over personal scores, then sure, by all means bail folk out. In group queue or Community Warfare, then yeah it expected your gonna carry the team more.
Erronius, on 13 March 2017 - 07:51 PM, said:
I've had a lot of people ask for (or beg, or even demand) ECM coverage.
Well now, if some demands, I'd say ignore em, but if they're asking, take a look at what the team gains/loses. One less scout, and a bit of lrm protection for a select few mechs. Are they pushing towards the front, tanking for the team and gaining ground against the enemy? If so, then yeah, the added protection could help the team by keeping the spearhead from being blunted that much sooner. If they're sitting back sniping an lobbing thier own missiles with cover near by? Then they don't really need the coverage do they?
You used polar highlands as an example, and as much as I love sneaking around as a light on that map, there is something to be said for covering the brawlers whilst they maneuver into range. Remember, if they're fighting from afar, they can just break line of sight to protect themselves, but brawlers gotta get up close an personal. They don't have that luxury. Again though, this is Quick Play. If they really wanted ECM coverage, they coulda taken an ECM mech.
Erronius, on 13 March 2017 - 07:51 PM, said:
I've tried running BAP + Advanced Sensor Range for that sweet, sweet 1200m sensor range, but is it even worth it?
Not in a light, no. Save that for heavy builds and long ranged mechs.
Erronius, on 13 March 2017 - 07:51 PM, said:
Is the best answer to just "get good" at dueling other fast lights, nausea be damned?
A light fight'll often go to the mech who has the close range weaponry, due to heat constraints and aiming issues. If the two are similar, it'll go to the one who aims legs first. If you've a ranged mech, run back to your team or just harass the lights from afar. Oh, and always torso twist whilst running. Don't give em the rear armour.
Erronius, on 13 March 2017 - 07:51 PM, said:
Should I even ask about Information Warfare?
Yes!
Erronius, on 13 March 2017 - 07:51 PM, said:
Should I even be trying for dedicated locks in a non-ECM mech?
It depends. How far away are the missile mechs? Does the enemy have time to take cover/hunt for you whilst the incoming rounds travel? If so, maybe not. Then again, is the mech alone? Could you ambush it yourself? Cuz if not, no reason not to help your team soften em up before making a mad dash to try for a leg or something.
Erronius, on 13 March 2017 - 07:51 PM, said:
If Target Decay negates Radar Derp, is it only really useful if it is the LRM mech itself trying to use it?
Target Decay extends your lock on time, whether they've Radar Deprivation or not. It's a good way to keep track of the enemy when your running about in the back field. That said, I find seismic more useful for checking behind corners without having to expose my mech, but then, I've been playing for a while an have developed a fairly substantial battlefield awareness. I could definitely see it helping.
~Leone.