Matt2496, on 12 March 2017 - 07:40 PM, said:
I've spent approximately $500 on this game. While this is not a lot by some people's standards, it certainly is for a college student. Also, might I add that I am a module swapper... so yeah, I'm pretty much ****** from the start.
Right now, I have neither the energy nor the will to grind and master the 75 mechs I currently own. The sad part is that this is a great idea, but with absolutely terrible implementation. If this skill tree goes live in its current state I will leave the game, possibly for good unless PGI rights the ship...
Edit: Can't wait for the Battletech Beta to come out!
I am in a similar situation ,with this skill tree i feel that i loose alot of the time spent in leveling mechs and getting very little in return for that investment ,I know from playing the PTS that my stable will be very under performing if i choose the way i like to play .I personally fee that my time and money is undervalued by the DEVS , Because my in game spending doesn't match what they envisioned , Even though i bought MC for mech bays , mechpacks , i think i purchase maybe 4 chassis with cbills out of my whole stable of mechs ,And i can field basically almost any weight class for groups with the current system . It will be very hard to do the same in the new system without using severely under performing unskilled mechs even though i might have the exp on them i wont be able too .
From what ive seen without certain unlocks unskilled mechs are WAY below the bar they should be and skilled mechs are WAY above that , adds so many quirks that makes it hard to see on the screen in the mech lab .makes mechs that dont need boosts a big boost and those that need them loose and balencing boost in the old system . the system is flawed by what i saw with the last pts W
hile some things we could adapt too such as the inertia changes others not so much . It really breaks the system and makes player time devalued on top of it . And you never want to Devalue a players time .
Edited by QuePan, 12 March 2017 - 10:04 PM.