

Give Certain Mechs Less Nodes?
#1
Posted 12 March 2017 - 01:22 PM
I've seen the idea floating around the forums before, and thought it could be a good solution to at least some of our problems.
#2
Posted 12 March 2017 - 01:31 PM
#3
Posted 12 March 2017 - 01:33 PM
#4
Posted 12 March 2017 - 01:37 PM
#5
Posted 12 March 2017 - 01:37 PM
FupDup, on 12 March 2017 - 01:37 PM, said:
Or they just give you the extra nodes for free up-front.
#7
Posted 12 March 2017 - 01:47 PM
Mcgral18, on 12 March 2017 - 01:40 PM, said:
...via Quirks?
We've come full circle!
Kek.
Meant give them the extra skill points up front. End up as nodes anyway, so whatevs.
E: Also, quirks provide benefits in excess of the maximum values the skill tree provides...so not quite?
Edited by Yeonne Greene, 12 March 2017 - 01:47 PM.
#9
Posted 12 March 2017 - 01:54 PM
Yeonne Greene, on 12 March 2017 - 01:33 PM, said:
Yeah I always thought that was weird, but apparently something about "lots of work" or something? I dunno, they kinda brushed over it, on the Podcast. (along with the dumpster fire)
Seems the tree would be THE opportunity to balance mechs. I liked the proposed tree on reddit as well, that used skill points to balance.
Edited by Lazy Badger, 12 March 2017 - 01:57 PM.
#10
Posted 12 March 2017 - 01:56 PM
Yeonne Greene, on 12 March 2017 - 01:33 PM, said:
Because that would take thought and imagination something PGI seems to lack.
#11
Posted 12 March 2017 - 01:58 PM
#12
Posted 12 March 2017 - 02:00 PM
Koniving, on 12 March 2017 - 01:58 PM, said:
Something something too much work...
That said, I don't think that was ever the intent. All the way back to the MWOWC announcement, I think they always meant that each instance of a 'Mech has its own tree, meaning that duplicates won't share the same allocations. I don't think they ever meant that each 'Mech would have a custom-tailored set of options.
#13
Posted 12 March 2017 - 02:03 PM
I am no programmer but I did guess that raising that limit would require some more resources then they have...or the lack of knowledge.
Looking at the only other group that works with the cryengine more openly (CIG) they had to do a hell lot of reworking to get things where they wanted them to be and are still on it.
So while I would support individual skilltrees that not only take into consideration the balance of mechs but also role-warfare (a Catapult should have more missile nodes then a more Energie focused mech) it seams currently out of reach of beeing doable by PGI.
#14
Posted 12 March 2017 - 02:07 PM
Mobility associated and recon nodes etc. should be cheaper for scouts, whilst durability nodes are cheaper for assaults, with mobility being more expensive.
#15
Posted 12 March 2017 - 02:07 PM
What it boils down to, every time, is that PGI does not see the value for them in spending the resources to figure it out. Same deal for LBX ammo-switching. That's their call to make, but it is not a strictly technical issue.
#16
Posted 12 March 2017 - 02:08 PM
Nesutizale, on 12 March 2017 - 02:03 PM, said:
What possible limitation could that be? How different is that from being able to support N mechs, each with at least M variants?

Yeonne Greene, on 12 March 2017 - 02:07 PM, said:
What it boils down to, every time, is that PGI does not see the value for them in spending the resources to figure it out. Same deal for LBX ammo-switching. That's their call to make, but it is not a strictly technical issue.
Precisely. Something definitely smells.
Edited by Mystere, 12 March 2017 - 02:09 PM.
#17
Posted 12 March 2017 - 02:37 PM
#18
Posted 12 March 2017 - 05:19 PM
#19
Posted 12 March 2017 - 05:22 PM
dario03, on 12 March 2017 - 05:19 PM, said:
They will be nerfed. Inferring from comments I've seen around here and in the PTS section, there has apparently been a metric truck-load of complaints over the Locust...even though it takes one shot from just about anything to either kill it or cripple it so badly that it has to play extra-scarce.
#20
Posted 12 March 2017 - 05:24 PM
Yeonne Greene, on 12 March 2017 - 01:33 PM, said:
But they did. Look at the nodes of light mechs to nodes of other mech classes. You will see some of the percentages are different, and from what I understand they left it open for them to go back in and change the numbers on the nodes later for a per chassis bases if need be.
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