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Mechxit?


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#41 50 50

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Posted 12 March 2017 - 06:00 PM

View PostMechaBattler, on 12 March 2017 - 04:34 PM, said:


I can look at objectively. I understand where people are coming from. I do think it's an overreaction the way some people have been acting. Especially in the face of PGI compromising for their sake. I'm not taking a side. Even if I'm finding it hard to sympathize with people who are probably not really going to get much use out of 2/3 of their 200+ hangers. But I understand they paid for and worked hard to master those mechs. It's only natural that they would be upset.

Well said.

It's not like you need to go through and click on all the skills for all the mechs the first day the change hits either. The way some people are talking it seems like this is what they feel they must do. I have a moderate number of mechs, some of which I never use. My Kodiaks just sit there in the corner feeling unloved, but mastered. Whether I'll even bother going through and selecting the skills for them again is debatable but if I do, I would only do so before I want to take them out. Same for a bunch of other mechs I have.
The ones I really enjoy piloting and drop with 90% of the time will be the ones I look at straight away.
Will I be able to skill them all up with the funds I will have at hand?
Really not sure actually.
Don't really care either.
To me this is a bit of an opportunity to go back to the basics on some of these mechs and remember how to use them and then what I feel would be a good set of enhancements for me.
The small number of mechs I haven't used yet will be a fresh start so that will be fun.
Also looking at getting a handful of brand new mechs with the refund which will be fun also.
Am I going to leave the game? No. Having too much fun.
Am I going to stop spending money on the game? No. But I've only purchased mechs and MC that I wanted.
It's also not much point comparing MWO as a multiplayer team PvP game vs a single player linear story game (MW5) or a turn based strategy game (HBS upcoming title). They are too different. Enjoy them each for what they are and rejoice that we are going to be awash in games for a franchise that has had nothing for years.

#42 lazytopaz

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Posted 12 March 2017 - 06:21 PM

IMO all drama around new skill tree that is being created misses one key factor in their argument :

Even if you own 100+ mechs... are you playing them all? No you ain't.
You don't have to re-master them all. You don't have to skill up/build all of them from ground up.
Just pick mech you want to play from all of those wonderful pixels you already own. Adjust that one. Play.
Get bored? Pick another one, and repeat the process. You don't have to do all of em. If you want to be even more #yolo sell all of those variants you had to have to master the class previously. I believe I have few mechs that I don't really need (and utterly despise, looking at you banshee with ballistics on one shoulder variant).
But keep in mind that skill tree will boost the f#%^ out of clan tech. Whilst IS lineup that previosly relied on loads of quirks... get's a huge middle finger and big d#%^ jammed up their arses. So address that while ye at it PGI. And by addressing it I mean keep the quirks on mechs that have them the way they are or include them in the skill tree e.g. : mech that had previously quirk for ballistic cooldown 30% after skill tree has 15% but if you spec for weapon it gets ALL of it back, just like before. There are mechs that are specificly built for a specific weapon type so saying "b-but new tech" is non valid argument.

What it all boils down to IMO. PGI needs to communicate 100000000% more often with us. In here. On these forums. Ignite discussions, reply, communicate back and forth. Then launch some polls and see what works best for most.
You won't be able to make everyone happy. Most will be happy with a occasional bj, beer in the hand and few bucks in their pockets left to spend on whatever that gets them thru the day. Metaphorically speaking.

#43 LordNothing

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Posted 12 March 2017 - 06:34 PM

the fact of the matter is you can only play the same game day in day out for so long. rate of change is too slow to keep me interested. skill trees is an uncertain thing, and inconvenient for a lot of people. but it is neccisary less the game stagnate further. a bit late i should add, 3 years is a long time to have players grow accustom to using what is essentially a beta system which has long been earmarked for replacement. its something they should have done 2 years ago.

as for me im taking a break, either till skill trees hit or new weapons hit, or if there is a pretty sweet event on the horizon. i was going to grind the four linebackers i bought when they came out for cbills, but its kind of pointless with the skill trees coming out. i figure the next few patches prior to 3060 will be mechpacks and balance tweaks (skill trees is going to cause some flux) and not a lot else. and i think id rather use the skill tree system when the bugs have been hammered out of it.

#44 Gaeb

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Posted 12 March 2017 - 06:41 PM

I just came back to the game after a while off ;

A 90-pt skill tree sounds bat-**** insane to me. I have no real interest in clicking that many times on all the mechs I've mastered. Holy **** did anyone at PGH take basic UX classes?

I'll wait for the dust to cool and the meta to work itself out, then see if it's still any fun.

Edited by Gaeb, 12 March 2017 - 06:42 PM.


#45 InspectorG

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Posted 12 March 2017 - 06:42 PM

Mechxit... of high level players.


That PGI wanted.


For E-Sports...

#46 Pjwned

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Posted 12 March 2017 - 09:48 PM

I would care more about this issue if it wasn't the case that a lot of people who are dissatisfied with the game have grandiose delusions about what they expect from the game, or otherwise have some irredeemably bad idea (e.g repair & rearm) that they think is good and they throw a fit because their "good" (read: garbage) idea isn't implemented the way they want.

If you're not happy for the reasons above and you want to quit the game for good, then good riddance.

I'm still sticking around the forums because I mostly just want PGI to dig their game out of the atrocious balance shithole they've dug themselves into for the last couple years, and then when(/if) that's accomplished then the game will be worth playing again.

#47 Clownwarlord

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Posted 12 March 2017 - 09:59 PM

View PostInspectorG, on 12 March 2017 - 06:42 PM, said:

Mechxit... of high level players.


That PGI wanted.


For E-Sports...

Sign up for MRBC season 9 opened March 1st and has done well so far getting teams. Also season 8 was record breaking doubt E-Sport will have much of a problem with players and teams because of the skill tree.

#48 Bogus

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Posted 12 March 2017 - 10:10 PM

View PostStar Commander Horse, on 12 March 2017 - 06:02 PM, said:

You know I think?

FKKK online GAMES.

FTFY.

Seriously, TF2 is about the only online game I've played--arena shooter, MMORPG, free, subscription, whatever--that didn't play fast and loose with big balance changes on a regular basis. It's part of why I got totally burned out on the whole concept of multiplayer in 2012-2013 and became very scarce for four years.

#49 QuePan

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Posted 12 March 2017 - 10:31 PM

I dont know about Mechxit but if I'm seriously considering other options for my gaming dollars spending and time . apparently my time and money isn't valuable

#50 A Shoddy Rental Mech

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Posted 13 March 2017 - 12:01 AM

How many mechxit 's have we had in the last year?

Clan mechxit after winning Tukayyid 2 because uber-quirked I.S. mechs too stronk
Phase 3 mechxit due to long tom
Phase 3 mechxit due to loyalty penalties
Phase 3 mechxit of I.S. players due to unwarranted nerfs(balance)
Phase 4 mechxit due to buckits
General overall mechxit from faction warfare
Proposed mechxit due to energy draw
Proposed mechxit due to skill trees

Well, at least the community won one mechxit (energy draw)

#51 MW Waldorf Statler

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Posted 13 March 2017 - 03:37 AM

View PostThe Nerf Bat, on 13 March 2017 - 12:01 AM, said:

How many mechxit 's have we had in the last year?

Clan mechxit after winning Tukayyid 2 because uber-quirked I.S. mechs too stronk
Phase 3 mechxit due to long tom
Phase 3 mechxit due to loyalty penalties
Phase 3 mechxit of I.S. players due to unwarranted nerfs(balance)
Phase 4 mechxit due to buckits
General overall mechxit from faction warfare
Proposed mechxit due to energy draw
Proposed mechxit due to skill trees

Well, at least the community won one mechxit (energy draw)

Rescaling
Matchmaker -Tier fail (dropping now T 1 against T5 )
in the Future Hitreg with new Weapons and Balance
48 Air/Artistrike in a Match
better meta High skilled Mechs against Poor Trial Mechs

little steps ...step for step

Edited by Old MW4 Ranger, 13 March 2017 - 03:38 AM.


#52 jss78

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Posted 13 March 2017 - 04:09 AM

Personally, I've been playing quite a bit less, and I doubt this will change. I've been losing interest because ultimately MWO takes a rather limited view on 'mech combat -- 12-vs-12, mech-only death match. Now that the game's 4+ years old I don't think there'll be any too big advances to bring me back. I might drop some when the new 'tech comes, but ultimately it's just the same game with some new pew-pews.

I'm not meaning to bittervet, I think MWO's a damn good game, and I've probably spent more hours playing MWO than any game before.

I'd expect similar sentiments to be common, people just gradually moving on, and fewer people coming in. HBS BT will probably hasten this process a bit, as the two games compete for our precious spare time.

As far as the player base, I continue to feel MWO biggest mistake was ignoring the new-player-experience for so long. Just a combination of

- how complex the game is
- how poorly documented everything is
- how difficult it is to play in small groups
- no PvE co-op mode to start in

I feel like PGI just gave up on this, or reacted too late. There could've been many times more of us here. If they ever do a "MWO2" based on the MW5:M engine -- and I'd love to play such a game -- I really hope they try to handle NPE better.

#53 Cato Phoenix

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Posted 13 March 2017 - 04:31 AM

View PostClownwarlord, on 12 March 2017 - 05:33 PM, said:

As for MWO it kinda is the same as in the new skill tree is expanding on bonuses that you can add to your mech and so you now have to spend more xp to get it to the new bar of where mastering a mech is set. In some cases for those with a lot of mechs they will have the cbills and xp already because PGI let you keep those resources and it was up to you if you spent them on other things or converted them into other resources (xp to gxp with mc).


Yet the new bar is not significantly higher (actually likely lower) than the previous bar.

Lowering returns (or in many cases taking them away) and increasing investment - that's what people are dislike.

It's double jeopardy - you're paying for your mechs to get back to not-quite-as-good as they were before, with only a modicum of choice and influence added - there's not much to allow diversity.

#54 CMDR Sunset Shimmer

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Posted 13 March 2017 - 04:38 AM

I can only speak for myself really in this regard. But no, I don't think the exodus will be near as heavy as we're expecting it to be.

Even with Battletech and Mechwarrior 5, 2 reasons

1)Battletech is a turn based strategy game.
2)MW5 is single player only [as of last announcement.]

Too many of us, want our in cockpit multiplayer action. and unless a bunch of those who jump ship for those other games, decide to suddenly take up Mechwarrior:Living Legends... then the only fix for their multiplayer mecha action, is MWO.

I know for a fact my playtime has, and will continue to diminish, I'm currently between jobs after an international move [and awaiting full imigration status] so obviously, my playtime will decrease when I get a job... when Battletech comes out, it'll diminish further... [it will diminish even further when Illphonic's Friday the 13th: The Video Game releases in the coming months.] And Mech 5 seems exactly up my alley as the game I've wanted for SO, SO long.

BUT, I've also dropped over 2.5k on MWO, even after 5 years of playing [was in during early closed beta] that's a hard investment to just, walk away from. Have I gotten my fun out of the game? Definately, if I hadn't, I'd have walked away 2+ years ago... but there are other games coming along that are catching my attention... but I'll always come back, until there's a better Mechwarrior experience, I'll always end up coming back.





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