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Lrmaggedon 4


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#81 L1f3H4ck

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Posted 14 March 2017 - 08:15 AM

LRMs are a deceptively skill-based weapon eystem. Maybe more players got off the hate-train and learned how to lurm properly.

#82 1Grimbane

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Posted 14 March 2017 - 08:28 AM

View PostFrechdachs, on 14 March 2017 - 08:15 AM, said:

LRMs are a deceptively skill-based weapon eystem. Maybe more players got off the hate-train and learned how to lurm properly.

so much this. i have seen coutnless lurmers firing away at 2000 m and straight into building. lurm smarter

#83 FuhNuGi

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Posted 14 March 2017 - 10:27 AM

LRMs are frequently used in an ineffective manner.

When used effectively, LRMs have devastating effects. Improper use will often not only do little damage, but have detrimental effects on the users own team.

I encourage LRM users to try the 450m range bracket, use "missile bending" techniques (pitch and roll torso to fire around the side of a building is one example of this), among other strategic uses of the only weapon system with "over the horizon" capabilities we actually use in modern Combined Arms warfare... why shouldn't this be available on the "battlefield of the future".

Overall, remember that LRMs are a FIRE SUPPORT WEAPON SYSTEM. Look it up and understand what this term means and how it works in synergy with the other weapons... I am not saying look it up to be sarcastic, but to assist in understanding the role LRMs are designed to play. It is meant to send fire downrange where needed, rapidly responding to increase team firepower available to units in a more forward position, often changing quickly to a new firing position and resuming fire. Many Fire Support teams are supported by a unit to provide close support.

Your LRM user that understands this function tend to perform better, acting as a force multiplier.

Don't expect the mortar team to charge the beach, but call them when the sniper on the hill is a pain and you want that hill removed.

In some gamers terms, this is the DPS ranged category occupied in another game as the Hunter (archer) class.

#84 GabrielSun

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Posted 14 March 2017 - 10:28 AM

View PostBishop Steiner, on 12 March 2017 - 10:19 PM, said:


Unless I see some patchnotes or game data to prove otherwise, I gotta go with the latter. LRMs are still laughably bad in 90% of situations, the only major exception still being when you get a good spotter on Polar Highlands.


As someone who has a troll-gyr LRM60 you are correct except for the percentage. It is a middlingly effective weapon, sometimes horrendous. If you're not prepared to do targeting yourself you might as well not bother with them at all.

Their best use for most players, as far as I can tell, is just as suppression. People who have the knack can do a fair bit of hurt with them, but they are so few and far between I really don't worry about it.

#85 Skanderborg

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Posted 14 March 2017 - 10:34 AM

View PostFuhNuGi, on 14 March 2017 - 10:27 AM, said:

LRMs are frequently used in an ineffective manner.

When used effectively, LRMs have devastating effects. Improper use will often not only do little damage, but have detrimental effects on the users own team.

I encourage LRM users to try the 450m range bracket, use "missile bending" techniques (pitch and roll torso to fire around the side of a building is one example of this), among other strategic uses of the only weapon system with "over the horizon" capabilities we actually use in modern Combined Arms warfare... why shouldn't this be available on the "battlefield of the future".

Overall, remember that LRMs are a FIRE SUPPORT WEAPON SYSTEM. Look it up and understand what this term means and how it works in synergy with the other weapons... I am not saying look it up to be sarcastic, but to assist in understanding the role LRMs are designed to play. It is meant to send fire downrange where needed, rapidly responding to increase team firepower available to units in a more forward position, often changing quickly to a new firing position and resuming fire. Many Fire Support teams are supported by a unit to provide close support.

Your LRM user that understands this function tend to perform better, acting as a force multiplier.

Don't expect the mortar team to charge the beach, but call them when the sniper on the hill is a pain and you want that hill removed.

In some gamers terms, this is the DPS ranged category occupied in another game as the Hunter (archer) class.


I always like one LRM boat on my team to do exactly this. When I am brawling someone , a helping hand of missile barrages really turns the fight. But it has diminishing returns , the more LRM boats you have the less real fighters you have.





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