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Wanna Take Away Quirks From Is Mechs...


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#1 WolvesX

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Posted 11 March 2017 - 10:05 AM

... ok. Then make IS XL engines work like Clam engines.

Or make the mechlabs like MW4.

MW4 had an awesome mechlab in comparison.

#2 Alan Davion

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Posted 11 March 2017 - 10:07 AM

View PostWolvesX, on 11 March 2017 - 10:05 AM, said:

Or make the mechlabs like MW4.

MW4 had an awesome mechlab in comparison.


Yeah, if you want to encourage single weapon boating even more than we already have to suffer from.

#3 Paigan

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Posted 11 March 2017 - 10:29 AM

View PostWolvesX, on 11 March 2017 - 10:05 AM, said:

... ok. Then make IS XL engines work like Clam engines.

[...]

AS someone playing purely clans, I still find it ridiculous how fragile IS Mechs with XL are.
There isn't even the 3-crit rule (that would also make clan Mechs more fragile, btw), so why should IS Mechs with a lost side torso die?
I think it would be fair if losing a side torso would mean something like:
Clans: -XX% speed and heat dissipation.
IS: -YY% speed and heat dissipation.

With YY being greater than XX. Like -50 vs -30 or whatever.

And not "I'm clan, I hardly care" vs "I'm IS, I'm dead now".

Edited by Paigan, 11 March 2017 - 10:56 AM.


#4 MechaBattler

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Posted 11 March 2017 - 10:40 AM

How about instead, given the reduction in agility, they make IS XLs have a turn, accel, decel buff? Right now the Clan XL does almost everything better than the IS XL. So why not make the IS XL have a higher performance? Instead of making everything the same.

#5 Y E O N N E

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Posted 11 March 2017 - 10:45 AM

It's a little more complicated than that...

#6 Andi Nagasia

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Posted 11 March 2017 - 10:45 AM

View PostMechaBattler, on 11 March 2017 - 10:40 AM, said:

How about instead, given the reduction in agility, they make IS XLs have a turn, accel, decel buff? Right now the Clan XL does almost everything better than the IS XL. So why not make the IS XL have a higher performance? Instead of making everything the same.

i could agree with this, but with the Engine Decuppling this would matter much less,
better just give all IS mechs +25% Agility vs Clan Mechs in their weight class's,

#7 MechaBattler

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Posted 11 March 2017 - 10:54 AM

View PostAndi Nagasia, on 11 March 2017 - 10:45 AM, said:

i could agree with this, but with the Engine Decuppling this would matter much less,
better just give all IS mechs +25% Agility vs Clan Mechs in their weight class's,


My suggestion is more to address engine imbalance. They should also buff standard engines. Give them extra structure to all torsos. Then the LFE, being still inferior to C-XL, could be somewhere in between. A little structure and a little agility bonuses.

#8 Y E O N N E

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Posted 11 March 2017 - 11:05 AM

I would wait and see what weapons we get before buffing LFEs in any way. Light ACs and Snub-nose/Light PPCs are game changers, if they get in. ER Medium, too. There is easy, easy potential for IS laser boats to be exactly as good as Clan ones on LFE, it really depends on how badly PGI flubs the ER lasers. Dakka boats are more up in the air, though I doubt they will use LFEs.

#9 Alan Davion

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Posted 11 March 2017 - 11:19 AM

View PostYeonne Greene, on 11 March 2017 - 11:05 AM, said:

I would wait and see what weapons we get before buffing LFEs in any way. Light ACs and Snub-nose/Light PPCs are game changers, if they get in. ER Medium, too. There is easy, easy potential for IS laser boats to be exactly as good as Clan ones on LFE, it really depends on how badly PGI flubs the ER lasers. Dakka boats are more up in the air, though I doubt they will use LFEs.


And we all know how PGI loves to flub at least a half dozen things with every stinking patch they put out.

#10 Monkey Lover

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Posted 11 March 2017 - 11:22 AM

This is another 70+ all mech nerf hammer. It's hurting low tier mechs again just like last time.


Then you have your Jager Dd dropping 10%laser dur? Like anyone used energy on this anyway.

At the same time they drop the firebrand, a mech I paid cash for -10% laser dur , mobility nerfs and ppc nerfs....


This is BS.

Edited by Monkey Lover, 11 March 2017 - 11:25 AM.


#11 MechaBattler

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Posted 11 March 2017 - 11:40 AM

View PostYeonne Greene, on 11 March 2017 - 11:05 AM, said:

I would wait and see what weapons we get before buffing LFEs in any way. Light ACs and Snub-nose/Light PPCs are game changers, if they get in. ER Medium, too. There is easy, easy potential for IS laser boats to be exactly as good as Clan ones on LFE, it really depends on how badly PGI flubs the ER lasers. Dakka boats are more up in the air, though I doubt they will use LFEs.


That's not really a reason to leave the IS with flat out inferior engines. They'll still technically be inferior in a sense, but at least they'd have something they do better to shore up their deficiencies. Good chance the Clans will get additional equipment as well. And then of course there's the stripping of quirks because of the skill tree.

#12 Bishop Steiner

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Posted 11 March 2017 - 11:51 AM

View PostWolvesX, on 11 March 2017 - 10:05 AM, said:

... ok. Then make IS XL engines work like Clam engines.

Or make the mechlabs like MW4.

MW4 had an awesome mechlab in comparison.

Firstly, only offensive quirks are being focused on, and secondly...just no. I'm an IS guy and just...no.

View PostMechaBattler, on 11 March 2017 - 11:40 AM, said:


That's not really a reason to leave the IS with flat out inferior engines. They'll still technically be inferior in a sense, but at least they'd have something they do better to shore up their deficiencies. Good chance the Clans will get additional equipment as well. And then of course there's the stripping of quirks because of the skill tree.

Partial Stripping of quirks. Let's also see how the clans react to getting hit in the family jewels with mobility, and their new crit fragility, which was pretty damn extreme in the PTS (to the point the clambois are whining about unfair IS mechs.... go figure), before going all chicken little, shall we?

Edited by Bishop Steiner, 11 March 2017 - 11:52 AM.


#13 Mister Glitchdragon

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Posted 11 March 2017 - 11:54 AM

View PostWolvesX, on 11 March 2017 - 10:05 AM, said:

Wanna take away quirks from IS mechs...

Nope. PGI has clearly stated that quirks will remain a balancing mechanism for underperformers. Quit making things up.

View PostWolvesX, on 11 March 2017 - 10:05 AM, said:

Then make IS XL engines work like Clam engines.

LFE is coming.

#14 MauttyKoray

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Posted 11 March 2017 - 12:00 PM

View PostPaigan, on 11 March 2017 - 10:29 AM, said:

AS someone playing purely clans, I still find it ridiculous how fragile IS Mechs with XL are.
There isn't even the 3-crit rule (that would also make clan Mechs more fragile, btw), so why should IS Mechs with a lost side torso die?
I think it would be fair if losing a side torso would mean something like:
Clans: -XX% speed and heat dissipation.
IS: -YY% speed and heat dissipation.

With YY being greater than XX. Like -50 vs -30 or whatever.

And not "I'm clan, I hardly care" vs "I'm IS, I'm dead now".

Honestly the best solution the community has brainstormed so far and its not the first time I've seen it. IS XLs lose 3 crit slots instead of 2 so just make the penalty 50% more. Clan penalty will be 2/3 what the IS penalty is.

We don't exactly have engine crits in the same way you would for TT, and aim is based on actual players behind computers, not the dice. I think balancing the IS XLs this way would provide a better game experience in MWO's PVP environment.

We can't have everything be just like TT in a video game or it would be kinda stupid to play. Heck, even the Battletech videogame from HBS is doing stuff differently to make it FUN, i.e. mech actions order based on weight class.

Edited by MauttyKoray, 11 March 2017 - 12:05 PM.


#15 MechaBattler

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Posted 11 March 2017 - 12:04 PM

View PostBishop Steiner, on 11 March 2017 - 11:51 AM, said:

Firstly, only offensive quirks are being focused on, and secondly...just no. I'm an IS guy and just...no.


Partial Stripping of quirks. Let's also see how the clans react to getting hit in the family jewels with mobility, and their new crit fragility, which was pretty damn extreme in the PTS (to the point the clambois are whining about unfair IS mechs.... go figure), before going all chicken little, shall we?


So that makes every IS Engine being inferior okay? I don't think it does.

#16 Bishop Steiner

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Posted 11 March 2017 - 12:06 PM

View PostMechaBattler, on 11 March 2017 - 12:04 PM, said:

So that makes every IS Engine being inferior okay? I don't think it does.

didn't comment on that either way. Just looking to minimize the forums trend toward Alternative Facts.

As for whether it does or doesn't, well that requires actual play and testing, not opinions.

Edited by Bishop Steiner, 11 March 2017 - 12:07 PM.


#17 MechaBattler

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Posted 11 March 2017 - 12:11 PM

View PostBishop Steiner, on 11 March 2017 - 12:06 PM, said:

didn't comment on that either way. Just looking to minimize the forums trend toward Alternative Facts.


I didn't say all the quirks were stripped. I'll endeavor to be more specific in the future. My concern lays more in bridging the balance of engines without making them all the same.

#18 Bishop Steiner

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Posted 11 March 2017 - 12:18 PM

View PostMechaBattler, on 11 March 2017 - 12:11 PM, said:


I didn't say all the quirks were stripped. I'll endeavor to be more specific in the future. My concern lays more in bridging the balance of engines without making them all the same.

To which I would say, let's see what lack of mobility and squishy insides do to that balance, before proclaiming the sky has fallen? Seriously, IS XLs do kind of suck... but so does losing absolutely everything in a component the moment your armor is opened... and havin gto spend way more skill nodes on mobility than IS mechs... which will conversely have free nodes for Weapons and Survival that the Clammers wont.

Does it balance? Honestly do not know. But I'd rather actualyl test it than run around with my hair on fire. (As a ginger I guess I already do that, anyhow). Just my 2ct, though.

#19 MechaBattler

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Posted 11 March 2017 - 02:48 PM

View PostBishop Steiner, on 11 March 2017 - 12:18 PM, said:

To which I would say, let's see what lack of mobility and squishy insides do to that balance, before proclaiming the sky has fallen? Seriously, IS XLs do kind of suck... but so does losing absolutely everything in a component the moment your armor is opened... and havin gto spend way more skill nodes on mobility than IS mechs... which will conversely have free nodes for Weapons and Survival that the Clammers wont.

Does it balance? Honestly do not know. But I'd rather actualyl test it than run around with my hair on fire. (As a ginger I guess I already do that, anyhow). Just my 2ct, though.


Is anyone running around with their hair on fire? Is anyone panicking? Or am I just repeating what I've been saying since last year. The changes are a nice touch. But it's not as though the IS didn't lose some of it's agility. There's a rather blatant and obvious disparity between the engines. I'd just rather steer it away from the homogenization.

#20 nehebkau

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Posted 11 March 2017 - 02:58 PM

@ OP

Russ already said that this change, at the moment, would make IS to powerful and unbalance the game. They want the IS people to wait for a few patches so they can offer the new fusion engine for sale for MC and and cbills at 10x the cost of a normal xl engine.

Edited by nehebkau, 11 March 2017 - 07:05 PM.






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