RussianWolf, on 17 March 2017 - 08:06 AM, said:
PGI makes even the most simple ideas complicated. Everything they have done proves this time and time again.
I love the idea of passive/active radar, but (as I'm trying to explain above) they wouldn't have much if any effect in the game because we can see each other too easily. There is no (or very little) atmospherics to hamper our vision. I don't need radar for line of sight in this game. I can already see the locust at 1200 meters. So what's the point?
You're missing the point of Radar, and it's use in city/wooded areas.
Yes, if we're on flat terrain, or a locust is hilighting themselves on a ridge, you can easily see that mech.
In the old system [mech 3 or 4] if a mech was out of sight, but running active radar, other mechs with active radar could see the mech through the terrain via radar [thus why most people ran passive] passive radar required an enemy with active to be within a certern distance, this distance was increased with BAP [this giving more reason to take BAP]
Currently, no map is a simple, flat terrain, all maps have some level of cover, concielment, and in some cases, weather effects, that block normal line of sight to some degree.
Imagine this for a moment, you take a Raven into Frozen City... and work your way through the miriad of cover, under ECM, you have BAP as well, masking your approach from active sensors, while also extending your active radar range with BAP, because of ECM you are hidden from most mechs Radar, but you have sight on them, and are able to relay information from cover to your team regarding the enemy's movements. You can NARC/TAG relatively safely in this mode, unless someone is actively trying to counter your ECM, or trying to screen for scouts.
There's an entire plethroa of reasons for ehanced info-war, and a return of active/passive radar, EVEN in open terrain, these tools have proven effective in EVERY iteration of Mechwarrior since 3. and you want to talk about long, open sightlines, MW3 was the king of that! Yet Active/Passive radar mattered due to passive increasing the distance you had to close for locks on LRM'S/Streaks and the like.