

Congrats To Those Who Didn't Want The New Skill Tree.
#161
Posted 14 March 2017 - 06:51 PM
If I am not getting refunded for the time and effort I put into gaining those skills and earning those modules, both with XP and with GXP, then they need to know that it will bother me a lot.
The guy with 4 mechs, and 1 radar dep module they swap around isn't take a huge hit to their time and effort.
I've unlocked almost their entire GXP skill tree. I've bought dozens of modules.
My time and effort to be competitive matters.
Just because you WANT IT NOA! Doesn't mean you're right about how they're doing things.
#162
Posted 14 March 2017 - 06:56 PM
Jubblator, on 14 March 2017 - 06:41 PM, said:
Buying mechpacks is not like buying company stocks, you incidentally cant have 10 mechs without paying anything, let alone mastered. Only catering to the whales will kill the game right off, due to long queue times (low player base) and low revenue potential (killing off game completely). If you think 100 players paying say 1000 dollars each are "worth" more to a multiplayer only gane then a 10000 players paying 10 dollars each (for easy maths sake), then youre sorely mistaken. There is more worth in it for a company to cater to the middle ground, thus keeping the game alive and having funds to develop it further (Blizzard anyone?)
If the only thing keeping this game alive are the whales, then this game is doomed.
This patch had the potential to bring back old players (like me) and bring in new ones.
I would like you seen on the battlefield but not heard. Simple enough.
Best monetized game has been WoT with players on average spending $35 a piece. That makes my voice worth more than 100 players, by a margin. As I said PGI should post our pay tier. And scale the font of posts based on it.
The only thing keeping this game alive is whales. We are the foundation on which all things are built and from which all things come. Bow before us and fear our wrath.
And PGI isn't Blizzard. But thanks for making that comparison, I wanted to spew single malt out my nose.
#164
Posted 14 March 2017 - 07:22 PM
Ted Wayz, on 14 March 2017 - 06:56 PM, said:
Best monetized game has been WoT with players on average spending $35 a piece. That makes my voice worth more than 100 players, by a margin. As I said PGI should post our pay tier. And scale the font of posts based on it.
The only thing keeping this game alive is whales. We are the foundation on which all things are built and from which all things come. Bow before us and fear our wrath.
And PGI isn't Blizzard. But thanks for making that comparison, I wanted to spew single malt out my nose.
The badges you see under our avatars is actually some kind of whale rank or accomplishment.
Another game I play, War Robots, literally has whaling tiers based on the type of mech, type of weapons, and the upgrades there upon:
Bronze I
Bronze II
Bronze III
Silver I
Silver II
Silver III
Gold I
Gold II
Gold III
#165
Posted 14 March 2017 - 07:23 PM
CMDR Sunset Shimmer, on 13 March 2017 - 11:49 PM, said:
You forgot about #SaveMWO.
"We, The competitive tournament Community, having lost faith in the developers of MWO..."
These are the same people who have been trying to kill this game since BETA.
#166
Posted 14 March 2017 - 07:27 PM
#167
Posted 14 March 2017 - 07:27 PM
Xetelian, on 14 March 2017 - 06:51 PM, said:
If I am not getting refunded for the time and effort I put into gaining those skills and earning those modules, both with XP and with GXP, then they need to know that it will bother me a lot.
The guy with 4 mechs, and 1 radar dep module they swap around isn't take a huge hit to their time and effort.
I've unlocked almost their entire GXP skill tree. I've bought dozens of modules.
My time and effort to be competitive matters.
Just because you WANT IT NOA! Doesn't mean you're right about how they're doing things.
PGI needs to do what World of Warships did when they had a major captain skill tree last month --- they put all the earned points into a reservoir and let you rebuild your tree via reallocation of the reserved points.
I am keeping an open mind on the new skill tree. I think it has potential --- removing the three mech grinding system and the reducing quirks are two big pluses. How can it be any worst compared to say, the crew skills systems in WoT and War Thunder, or the captain's skill system in World of Warships, the crew and commander development systems in Armored Warfare and Fractured Space.
I do think its way a bit more granular and potentially more complicated than it should be but I will give it a try and I will keep an open mind.
Edited by Anjian, 14 March 2017 - 07:27 PM.
#168
Posted 14 March 2017 - 07:35 PM
Anjian, on 14 March 2017 - 07:27 PM, said:
PGI needs to do what World of Warships did when they had a major captain skill tree last month --- they put all the earned points into a reservoir and let you rebuild your tree via reallocation of the reserved points.
I am keeping an open mind on the new skill tree. I think it has potential --- removing the three mech grinding system and the reducing quirks are two big pluses. How can it be any worst compared to say, the crew skills systems in WoT and War Thunder, or the captain's skill system in World of Warships, the crew and commander development systems in Armored Warfare and Fractured Space.
I do think its way a bit more granular and potentially more complicated than it should be but I will give it a try and I will keep an open mind.
It can be worse because the skills in those games are not bloody flipping spider webs.
They are tiers that force you to make real decisions about how you want your ship to perform.
#169
Posted 14 March 2017 - 07:46 PM
Alan Davion, on 14 March 2017 - 07:35 PM, said:
It can be worse because the skills in those games are not bloody flipping spider webs.
They are tiers that force you to make real decisions about how you want your ship to perform.
That's a lot of what they got wrong with this recent 'skill web' that they're trying to punish us with.
There are going to be 3 main webs (trees) that are going to be utilized by every mech. Firepower, Armor, Operations.
Everyone will take those three trees essentially with a few outlier builds taking mobility. Builds with only autocannons and no ghost heat will not need Operations as much as the rest so they might take mobility or consumables.
This is bad. There really isn't much more you can say about it, they failed to make a skill system that felt like progression and mastery at the same time being more dynamic and unique to each player and mech.
Also, not refunding my GXP to unlock the modules in the first place? That is bad.
Not refunding me for every single module with cBills? That is bad.
Removing quirks from most of the mechs that need them? That is bad.
Costing cBills and XP to unlock the skills? That is bad. It punishes new players whom have more trouble building up cBills to begin with.
Making me no longer need to master 3 mechs to unlock the skill tree was amazing and I wish they could do that as soon as possible but the iteration they're going with is terrible. This was really the only upside to the tree.
#171
Posted 15 March 2017 - 12:44 PM
#172
Posted 15 March 2017 - 12:51 PM
CMDR Sunset Shimmer, on 14 March 2017 - 12:44 AM, said:
They back pedaled because they were wrong. You can't have it be a tip in a loading screen and then tell us we're cheating.
I'm sad its being pushed back. I didn't have a strong opinion about it one way or another balance wise, the cumulative c-bill cost and no benefit to having multiple variants were my issues with it.
Now I feel silly buying modules all willy nilly the last few months. Reserving judgement until we get some hard numbers on what the new refund will be.
Edited by Roughneck45, 15 March 2017 - 12:56 PM.
#174
Posted 15 March 2017 - 01:20 PM
Edited by Jubblator, 15 March 2017 - 01:21 PM.
#178
Posted 15 March 2017 - 02:20 PM
https://mwomercs.com...-rule-of-three/
Edited by G4LV4TR0N, 15 March 2017 - 02:27 PM.
#179
Posted 15 March 2017 - 02:24 PM
Tarmac, on 14 March 2017 - 07:23 PM, said:
You forgot about #SaveMWO.
"We, The competitive tournament Community, having lost faith in the developers of MWO..."
These are the same people who have been trying to kill this game since BETA.
Your right of course, in game and out. But I sometimes think its to create hype.
Imperius, on 15 March 2017 - 01:03 PM, said:
The skill tree is coming out!
They need to fix the refund issues and then it's coming back.
Mechcon 2017 of course.
#180
Posted 15 March 2017 - 02:30 PM
Ted Wayz, on 14 March 2017 - 06:56 PM, said:
Eh no. It's more like $16.94 USD per player, per month, on the North American WoT server.
The average total amount spent per NA WoT player is likely much higher than $35 as a result, probably around $200-400.
Edited by Zergling, 15 March 2017 - 02:32 PM.
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