

Gargoyle Vs Executioner
#1
Posted 14 March 2017 - 04:52 AM
#2
Posted 14 March 2017 - 05:32 AM
G4LV4TR0N, on 14 March 2017 - 04:52 AM, said:
Executioner is slightly better imho. Plus it has better shieldarms. Exe is not fast enough to hunt any lights. Gargoyle barely. Maybe the Linebacker is the Mech you are looking for?
If you play Quickplay, go with the Exe, if you play CW, take the Gargle.
#3
Posted 14 March 2017 - 05:40 AM
#4
Posted 14 March 2017 - 05:53 AM
G4LV4TR0N, on 14 March 2017 - 05:40 AM, said:
That thing you are looking for is called "positioning"
Seriously, if you play as an assault and you get hunted down by a single light, this is something, no other mech could fix. The game is working as intended at this point.
#5
Posted 14 March 2017 - 06:31 AM
#6
Posted 14 March 2017 - 07:19 AM
Sorry what was the question?
Masc, as far as mobility goes, wins. It also has crapjets. MASC works in reverse too, worth pointing out.
#7
Posted 14 March 2017 - 07:33 AM
#8
Posted 14 March 2017 - 07:35 AM
G4LV4TR0N, on 14 March 2017 - 04:52 AM, said:
If fast and agile is the dealbreaker for you, go gargoyle.
Although, unlike the executioner, it feels and plays like a clan heavy. Sorta like a humanoid timberwolf with low slung hardpoints. They are squishy but can twist a bit of incoming fire away, pinpoint damage is rough on them tho, only 80 tons worth of armor, 5 tons away from a timberwolf but 15 tons away from an executioner.
They are great for coordinated push maneuvers where you flank or push as a team (that's why they're recommended for FP) not so great if they stand on their own.
Personally, i like them best with a lot of small or small pulse lasers, like a 80 ton nova.
You probably want the prime or D variant for the 1/2 energy hardpoints on the CT.
Executioners on the other hand play a lot more like traditional assaults, barely 70 kph, but with mash for fast turns, backing off back into cover, they have 25% more tonnage for weapons/equipment. Tho, that doesn't mean much since the gargoyle only has 20 tons anyway. Executioner have 4 locked jumpjets which plays nicely as a fat jumpsniper with gauss+ppc builds.
In a nutshell, both, the gargoyle and executioner are bottom tier of clan assaults and kinda niche mechs.
Can't beat the current kings Marauder IIC and Kodiak, can't do something heavies can't do. Limited tonnage (executioner with 4 ton masc and 8 (!) tons of jumpjets + high engine and locked heatsinks and gargoyle with xl400 (60 ton weight) with locked heatsinks (6 tons) on a 80 ton mech.
I definitely would rank the warhawk and highlander IIC higher too.
Supernova probably too.
Gargoyle
+ heavy gameplay
+ fast / agile
+ small laser boatable
- only 20 tons spare
- little armor
- low limited hardpoints
- no jumpjets
Executioner
+ 95 tons
+ shieldarms
+ masc
+ jumpjets
+ nice hardpoint locations (ballistic arm, Sidetorso hardpoints)
- hardwired masc and jumpjets
- big, segemented torso
Add: btw you can downarmor the arms of an executioner by putting your weapons in the sidetorsos (or just one arm) and squeeze out a bit more tonnage to play with, something the gargoyle can't really do thanks to his blank sidetorsos.
Edited by Toha Heavy Industries, 14 March 2017 - 07:40 AM.
#9
Posted 14 March 2017 - 07:52 AM
#10
Posted 14 March 2017 - 08:14 AM
G4LV4TR0N, on 14 March 2017 - 07:52 AM, said:
You can use masc to temporarily boost your movespeed, you get crosshair shake as if you would use jumpjets while you use masc, tho. Unless point blank, using your weapons and masc together is a nono.
It has it's own cooldown bar which fills up quite fast if in use and will slowly cool down if not used (you can test it out with the trial shadowcat) pretty similar to heatcap, just only for masc.
Use it too hard and you will damage your legs quite fast, so usage depending on situation and in moderation is a must.
Best would be to use it to quickly relocate, get out of cover faster, take your shoot(s) and use masc again to get back into cover again.
Btw, Exe with activates masc is a tard slower then a gargoyle still, 15 tons extra and a lower engine rating taking their toll.
Edited by Toha Heavy Industries, 14 March 2017 - 08:16 AM.
#11
Posted 14 March 2017 - 08:54 AM
That said, I also like the gauss/PPC Executioner, you're useless if you lose your right torso but if you play a bit cagey you can do some work in QP. Dual UAC5 in the RT plus some lasers in the arms is also fine. It runs fairly cool so you can keep pressure on an overheated target (that's how I run that variant, try to use the MASC/JJ mobility to pick on anyone running hot from engaging teammates).
Overall the MAD-IIC is definitely better than either, but they're far from useless.
#12
Posted 14 March 2017 - 09:08 AM
#13
Posted 14 March 2017 - 09:24 AM
Executioner is an overweight Timberwolf with MASC
Gargoyle is an overweight nova that cant jump.
G4LV4TR0N, on 14 March 2017 - 09:08 AM, said:
MASC on the Shadow Cat is amazing, wouldnt trade it for anything. The ability to be at full speed the instant you land from a jump is incredible, and if you need to pull a 180 it turns amazingly
#14
Posted 14 March 2017 - 09:50 AM
I could never find a build for the Gargoyle that I liked - 6x MPL was about as good as I ever performed in one, and that was still rather abysmal.
The Executioner, with near-max armour, has 2 more tons of pod space than a Stormcrow. So if you're okay with a slower, taller Stormcrow, with JJs, MASC and more armour, you'll be okay in an Executioner. The torso mounts are decently high, so it can be built for hill poking and/or pop tarting if you really want to. I really hope the Hero adds a 2B or 1B 1E or even 2E Left Torso. I need my symmetry!

#15
Posted 14 March 2017 - 10:01 AM
Anyhow I wonder, I've heard that PTS has split mech agility from engine, ain't that super harsh for 400XL Gargoyle?
#16
Posted 14 March 2017 - 10:09 AM
#17
Posted 14 March 2017 - 10:27 AM
~Leone.
#18
Posted 14 March 2017 - 10:35 AM
In terms of game play, the gargoyle is very much a pack animal and runs really well with the heavies. Its mobility is its strength and despite its relatively low weight for weapons, it can put out surprisingly high amounts of damage when played correctly.
The Executioner plays somewhere between a heavy and an assualt. It has the same issue as the gargoyle in terms of less weight available to weapons, but it also gains more durability with those extra 15 tons. The MASC lets you poke very effectively, but it is also a massive mech in terms of size and thus a much easier target to hit.
Admittedly, you've got me curious about the executioner again and I'll be taking a look at it the next time I play.
#19
Posted 14 March 2017 - 10:57 AM
G4LV4TR0N, on 14 March 2017 - 10:01 AM, said:
Honestly? Linebacker is what you're looking for. (or even possible viper)
G4LV4TR0N, on 14 March 2017 - 10:01 AM, said:
Exe got better shieldarms, tho, also an easy to hit CT and if you're up against folks who know how to aim they will saw your CT out.
Garg just melts when focused, quirks don't help. It's a team push/flank mech since it can keep up with clan meds and heavies.
G4LV4TR0N, on 14 March 2017 - 10:01 AM, said:
It was still okay in terms of agility, sorta like a TBR. But even on current server, if you get caught while flanking in a garg, you will melt.
Then again, it is an assault which can outpace most IS heavies so getting it in position is key. Once you comitted in a garg there is hardly a retread, it's a make it or break it thingy.
Much unlike the exe who's more of a tradewinner peek-a-boo playstyle mech.
Edited by Toha Heavy Industries, 14 March 2017 - 10:59 AM.
#20
Posted 14 March 2017 - 07:10 PM
Quote
Oh yes, Linebackers are definitely on my list of interest but I wanted to try something with more armor as I already have quite mobile Summoner. I find Summoner very fun but it lacks hardpoints while both Executioner and Gargoyle have those missing hardpoints and armor.
Edited by G4LV4TR0N, 14 March 2017 - 07:16 PM.
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