Jump to content

- - - - -

Are You Still Counting On The New Skill Tree?


12 replies to this topic

#1 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 14 March 2017 - 09:56 AM

https://mwomercs.com...e-status-update



SKILL TREE STATUS UPDATE

by Alexander Garden in [ Announcements ] on, Mar 14, 2017 1:00 AM UTCPosted Image231 comments


Greetings MechWarriors,

The Skill Tree PTS has come to a close to ensure sufficient time for some internal testing of the upcoming Incursion Game Mode prior to an expected phase of open testing on the Public Test Servers.
We’d like to take this opportunity to thank everyone again for participating in the PTS and providing your feedback.

While this post won’t cover all the details you may be hoping for at this stage, this post will run through details regarding the delay of the Skill Tree feature, (more than) a few words covering the Skill Tree economy and the transition between the two Skill systems, and some information regarding the Skill Tree UI/UX. More updates regarding the status and direction of the Skill Tree will be provided in future posts as we continue work behind the scenes.

Skill Tree Release Date




Based on results and feedback from the recent rounds of public testing we have decided to delay the release of the new Skill Tree until a future patch. While the date of its release is yet to be determined, we’d like to stress that the Skill Tree will be undergoing continued development and iteration in preparation for future rounds of public testing prior to release in a future patch. We strongly believe in the merits of a deeper Skill Tree system and fully intend to release the new Skill Tree when the feature is in a more refined state.

Regarding Skill Tree Economy, Currency and Skill Refunds, and the Concept of Lost Progress




The intent behind the full refund of content affected by the release of the Skill Tree was always geared toward ensuring players would not lose the progress they had earned and the points they had spent. To that end the system we devised accounted for refunds or transfers of all C-Bills spent to purchase Modules, all GXP used to unlock them, and all XP used to unlock ‘Mech Skills.
Once the system was put into practice with the release of the Skill Tree PTS it started to become clear that the metrics used for determining refund and transfer values were inadequate, and only provided a partial picture.

The main point of contention we saw regarding the proposed system for transitioning player accounts into the new Skill Tree came down to the concept of Mastery, and existing Skill progress.
More specifically, a fundamental disconnect between the various Skill statuses of ‘Mechs under the existing system, the amount of C-Bills and experience to be received in refunds and transfers arriving with the new system, and the subsequent ability (or inability) for players to match their previous Skill statuses under the new Skill Tree.

The direct C-Bill refund of all owned Modules weighed too heavily in our minds when evaluating the feasibility of players being able to re-Master their existing ‘Mechs under the new system. Players slated to receive a large refund of C-Bills for their relatively large number of owned Modules were skewing our perspective; we had failed to provide adequate weight toward players who owned fewer Modules, swapping them from ‘Mech-to-‘Mech as needed and as facilitated by-design.

Additionally, the concept of Mastery under the new Skill Tree wasn’t seen by us as equivalent to the concept of Mastery under the existing system. The return of all invested currencies previously used to unlock Skills was seen as a sufficient solution for transitioning to the new system. These were distinct Skill systems, with distinct requirements, benefits, and upper-limits.

However, achieving Skill status under the original system represented more than just using experience points to unlock associated Skills; it represented time and commitment. The proper transition to a new Skill Tree needs to account for more than just raw currency.

With all that in mind, the redefinition of Mastery brought with it a valid sense of lost progress. Hours spent working toward Skill statuses under the original system had been devalued by the context and requirements of the new Skill Tree. Players with fewer Modules were hit particularly hard by this, with a greater burden of subsequent costs to re-gain their Skill statuses.

It was never our intention to devalue the effort and playing time you’ve put toward your ‘Mechs, and while full details will need to wait until we can complete some of the preliminary investigation and work to ensure the system is solid and technically feasible, our continued work on the Skill Tree will be to address all of the above shortcomings and issues.

While the full details of this change will require additional time to iron out, the eventual transition to the new Skill Tree will result in no loss of existing Skill/Mastery level progress.

Whether you own a hundred Modules or none, there will be no lost progress in the relative Skill statuses of your ‘Mechs. The work you’ve already put in to achieve Mastery, or any other degree of Skill status under the current system, will carry over into an equal capacity for acquiring any desired Skills under the new Skill Tree.

UI/UX




While the Skill Tree interface has already undergone changes to improve readability since the last build seen on the Skill Tree PTS, it’s clear that further attention now needs to be paid toward the UX (user experience) of the Skill Tree interface. Reducing the number of clicks required for using the Skill Tree is a piece of feedback we’ve seen consistently since the PTS first went live, and is just one of a few issues related to UI and UX we will be working hard to address.


We look forward to the Skill Tree returning to Public Test in the future, and we hope you’ll be as committed to providing your feedback once again. Thank you for reading, MechWarriors, and thank you for your feedback.

#2 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 14 March 2017 - 10:32 AM

Just an FYI,
creating forum threads about existing topics is against the code of conduct, I do not think you are likely to get into trouble in this case, but this would perhaps have been better if you just said skill tree has been pushed back again (looks like by months), perhaps including a link.

#3 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 14 March 2017 - 02:46 PM

Seriously though, what the heck is the point of this thread?

I mean, that Mr. Garden posted that himself not too long ago, why repost it here?

#4 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 14 March 2017 - 04:26 PM

Sorry, I was in a rush this morning when I saw it. And there is a link at the top.

Again, my bad, I did not see another thread on this and I should have placed it elsewhere. I have not slept in 4 nights(normal for me) which is a bad excuse. I was really writing on other sites and I made the mistake of coming here and starting a thread.

I just got home and I saw this... https://mwomercs.com/civil-war-update

Yesterday some people almost had me ready to sell off 30-40 mech. I guess my poorly made point was that new players should not expect it and base their future and decisions in MWO on it.

Believe it 3 days after you see it.

#5 Jingseng

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 962 posts

Posted 14 March 2017 - 07:23 PM

Nobody has ever said sell mechs. Everyone (worth listening to on here) has always said wait and see with regard to the skill tree.

What people HAVE been saying is, you can get away with only BUYING one mech for now. Which was and is true - you can. However, since the mastery system holds, for an indefinite amount of time, you'll probably want to go ahead and buy two more of the same to master/elite.

Your buying and selling decisions have not changed radically as a result. If you have 30-40 mechs that you have already elited and don't want anyway, then you still face a decision to sell or not. That hasn't changed.

#6 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 14 March 2017 - 09:06 PM

I was going to sell some anyway because I do have the trees done and I simply hate some of them. I'd rather have the open mech bays. But the new Civil War weapons coming have changed that for now. So I will wait till that happens and see how some of these new weapons can be used. Most of my IS Mechs and really the IS Lights should have more firepower.

It was partly my fault as I was buying the cheaper Mastery Bundles mainly for the Mech bays and 30 days PT and I ended up with Mechs that using was more like work than play.

The argument used to be to keep them because quicks might change. We will see. There are no other mechs I want except maybe the new Clan Mad Cat II anyway.

To be honest, I did expect some sort of new skill tree. If fact, in the last 7-10 days I spent a lot of GXP and C-Bills on totally unneeded Modules because I thought they would be gone soon and I'd get the GXP and C-Bills back. I'm not buying anything else till July now. One thing in the back of my head that was bothering me was that it would seem to mess with PGI selling Mech packages for real cash. Because if you did not need 3, why buy 3-6 of them and pay real money for them? Just wait and get them for C-Bills.

So where would PGI money come in from? (I wish they would charge $20 a month for it and add more content) I did notice that the new Civil War Mechs being offered do not come with PT so I guess that selling PT and Mech Bays will still be a very small money stream for PGI. The Early Adopter Rewards now are a joke.

(I was semi-wrong about the PT, ODDLY, it only comes with the Collector package)

There will always be some people who want the newest thing but a few 100 players buying Mech packages does not seem like a great business plan to me.

Edited by LikeUntoGod, 15 March 2017 - 02:51 PM.


#7 Amatsukaze

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 98 posts
  • LocationKentucky

Posted 15 March 2017 - 07:46 AM

View PostLikeUntoGod, on 14 March 2017 - 09:06 PM, said:

To be honest, I did expect some sort of new skill tree. If fact, in the last 7-10 days I spent a lot of GXP and C-Bills on totally unneeded Modules because I thought they would be gone soon and I'd get the GXP and C-Bills back.


Nice to hear that I am not the only one that did that.

View PostLikeUntoGod, on 14 March 2017 - 09:06 PM, said:

I wish they would charge $20 a month for it and add more content


As do I!

MANY moons ago I used to play a game called AirWarrior on AOL. This was back when AOL charged $2 an hour to connect (shortly after Al Gore invented the internet ;) ). There were a fair number of players ponying up & playing. All of them were serious about the game. Then AOL went unlimited & the game quite literally went to hell. There was a huge influx of people so sure the skies were full of dweebs (AirWarrior slang for noobs) but it became impossible to have a truly good game.

I have to wonder if MWO went to a monthly fee (hell they could even still charge for new premium content as they do now) what the face of MWO would look like? Sure we would lose allot of people but would the people that were left transform the game? I would venture the new crowd would be far more serious so it would be possible to drop the shooter aspect of the game & focus more on simulation. That in & of itself might draw more people? Also with a stable revenue stream that could be an impetus for PGI to invest more in development.

It could be interesting.... It could also be a death bell. No group of people are more fickle then MMO gamers...

#8 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 15 March 2017 - 08:39 AM

View PostLikeUntoGod, on 14 March 2017 - 09:06 PM, said:

So where would PGI money come in from? (I wish they would charge $20 a month for it and add more content) I did notice that the new Civil War Mechs being offered do not come with PT so I guess that selling PT and Mech Bays will still be a very small money stream for PGI. The Early Adopter Rewards now are a joke.


View PostAmatsukaze, on 15 March 2017 - 07:46 AM, said:

I have to wonder if MWO went to a monthly fee (hell they could even still charge for new premium content as they do now) what the face of MWO would look like? Sure we would lose allot of people but would the people that were left transform the game? I would venture the new crowd would be far more serious so it would be possible to drop the shooter aspect of the game & focus more on simulation. That in & of itself might draw more people? Also with a stable revenue stream that could be an impetus for PGI to invest more in development.

It could be interesting.... It could also be a death bell. No group of people are more fickle then MMO gamers...


if PGI started charging $20 a month it would most likely kill the game pretty much instantly.

I am willing to buy Mechpacks when they contain something interesting, and have put in a lot of money to MWO beween buying most of the packs and MC, I am averaging (I do not want to admit how much) over $20 a month over the last 4.5 years, but if PGI made this pay to play as in you have to pay $10 each month to play I would most likely leave soon after.

if I choose to put money in it is because I want to, if I had to I would no longer want to, does that make some kind of sense?

#9 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 15 March 2017 - 09:59 AM

I understand and once something is "free", it is very hard to ever charge for it.

But as a business model, having a known stream of income I would think would help PGI come up with more content.

And to run an Ad during the next Superbowl.....lol.

I've seen a graph on the dropping numbers of player every year. It would seem like MWO has about 2-3 more years at best.

One thing I look at is how I and other found this game. For me, it was an accident while looking at YouTube videos. And I've heard something like this from other new players.

I've NEVER seen an advertisement for this game. I'm just wondering if Millions of more people know about it, it would add new players.

#10 Amatsukaze

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 98 posts
  • LocationKentucky

Posted 15 March 2017 - 11:54 AM

View PostLikeUntoGod, on 15 March 2017 - 09:59 AM, said:


I've NEVER seen an advertisement for this game. I'm just wondering if Millions of more people know about it, it would add new players.


Yep I totally found it by accident myself. I was big into MW1, 2 & 3, one day I the thought occurred to me to check if a new version of it had come out. While googling for it I stumbled upon MWO.

#11 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 15 March 2017 - 01:44 PM

View PostAmatsukaze, on 15 March 2017 - 11:54 AM, said:


Yep I totally found it by accident myself. I was big into MW1, 2 & 3, one day I the thought occurred to me to check if a new version of it had come out. While googling for it I stumbled upon MWO.



THANK YOU. I have not met another human being that is not in this game that even knows it exists. I do not know of a product besides Meth and Heroin that has ever been popular without advertising.

#12 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 15 March 2017 - 01:59 PM

Right now a game like MWO is a fart in the wind. During the Super Bowl, I saw an advertisement for World Of Tanks. I met they now have more players because of it. (duh) I've seen the graph that shows how the numbers of players here are dropping every year.

BUY: Two 15-second spots, which will run back-to-back between the first and second quarters. This is the first Super Bowl buy for the multiplayer online game.

CREATIVE: The two spots, which are part of the "Tanks Rule" campaign, poke fun at reality TV shows like Bravo's "Real Housewives" and HGTV's "Tiny House Hunters." Both spots begin with spoofs of these shows, then United States Army tanks burst onto the scene.

AGENCY: Mekanism

http://adage.com/art...d-chart/306339/

Even the citizens of WHOVILLE managed to make enough noise to be heard.

Or PGI could come out with some new mechs......

Edited by LikeUntoGod, 15 March 2017 - 02:05 PM.


#13 Erronius

    Member

  • PipPipPipPipPipPip
  • 348 posts

Posted 16 March 2017 - 05:40 PM

Not sure how I feel about the skill tree delay yet. I'm irritated that it got pushed back as I have a number of mechs that I didn't want to buy another 2 mechs to master, but whatever.

Honestly, when it comes to ads I've found that most online games advertise far less than they should. Or if they do advertise, they scrimp and end up with something so bad that it becomes its own meme (I'm looking at you, EQ and EQOA).

The best advertisement for MWO will probably be if the new MW game is a hit.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users