

Light Fusion Engine
#21
Posted 14 March 2017 - 06:18 PM
#22
Posted 14 March 2017 - 06:34 PM
Edited by Escef, 14 March 2017 - 06:35 PM.
#24
Posted 14 March 2017 - 06:51 PM
Hit the Deck, on 14 March 2017 - 06:49 PM, said:
That's not how this works
It lets them be able to be mounted, but unless they're the most OP of OP equipment, that doesn't make the STD worth taking, because it has massive sacrifices
Edited by Mcgral18, 14 March 2017 - 06:52 PM.
#25
Posted 14 March 2017 - 07:01 PM
Mcgral18, on 14 March 2017 - 06:51 PM, said:
It lets them be able to be mounted, but unless they're the most OP of OP equipment, that doesn't make the STD worth taking, because it has massive sacrifices
That's actually my opinion regarding why STD exists, which is to make certain builds possible.
It would be great if those builds themselves are desirable, e.g dual HGRs.
#26
Posted 14 March 2017 - 07:02 PM
Hit the Deck, on 14 March 2017 - 07:01 PM, said:
It would be great if those builds themselves are desirable, e.g dual HGRs.
Maybe if we had gotten a Fafnir instead of that PoS Annihilator, it might actually have been somewhat useful...
#27
Posted 14 March 2017 - 07:17 PM
Escef, on 14 March 2017 - 06:34 PM, said:
Ah, yes. My beloved 'phracts will be even more potent than they are now. Still, one has to wonder at what the weight difference will be between the LF and the standard XL as well as the cost differential? Will this new plant be substantially more expensive than the XL? It's going have to be given the benefits of it.
#28
Posted 14 March 2017 - 07:18 PM
#29
Posted 14 March 2017 - 07:19 PM
Ghostrider0067, on 14 March 2017 - 07:17 PM, said:
Ah, yes. My beloved 'phracts will be even more potent than they are now. Still, one has to wonder at what the weight difference will be between the LF and the standard XL as well as the cost differential? Will this new plant be substantially more expensive than the XL? It's going have to be given the benefits of it.
Head on over to RemLab and find out. Remember that MWO includes the Gyro in its engine weights.
#30
Posted 14 March 2017 - 07:27 PM
Ghostrider0067, on 14 March 2017 - 07:17 PM, said:
Ah, yes. My beloved 'phracts will be even more potent than they are now. Still, one has to wonder at what the weight difference will be between the LF and the standard XL as well as the cost differential? Will this new plant be substantially more expensive than the XL? It's going have to be given the benefits of it.
In TT, engine cost is done like this:
SFE (Standard Fusion Engine):
(5,000 X Engine rating X Tonnage)/75
LFE (Light Fusion Engine):
(15,000 X Engine Rating X Tonnage)/75
XL (Extra Light Fusion Engine)
(20,000 X Engine Rating X Tonnage)/75
So looking at a bog standard 250 LFE, it should cost some where around 2.5 million C-bills, a 300 LFE should be around 3 million... But looking at the cost of a 300XL engine that comes with the CN9-D, it has a listed cost of 4.9million, about 900k higher than it should be... but considering that includes the cost of the gyro and cockpit, that could account for the extra costs.. so extrapolating to the LFE, a 300 LFE should be around 3.9 million... about a million cheaper...
#31
Posted 14 March 2017 - 08:02 PM
Ghostrider0067, on 14 March 2017 - 07:17 PM, said:
LFE is 25% lighter than STD. That's in the announcement. So heavier than current IS XL
So you save 2 critical slots and instant death but lose available tonnage for weapons and/or heat sinks. Most IS heavies are critical slot locked with IS XL currently (GHP/WHM/TDR/BLKNT etc etc). So fitting a LFE will mean and slower per tonne (against IS XL) AND...
1. Distinctly less firepower
OR
2. Distinctly less cooling
You'll have to pick one.
LFE is not the answer to the IS XL issue, you guys thst think it will do not understand the issue because to be competitive right now IS mechs, by and large, needs to be XL across the board. LFE won't make them competitive at all.
#32
Posted 14 March 2017 - 09:00 PM
Mcgral18, on 14 March 2017 - 06:04 PM, said:
Seriously though, who really gives a frak. STD served its purpose for pre-3050 eras, and a few mechs will continue to be the engine to use.
https://mwomercs.com...ost__p__5655553
- STD - heaviest engine but no actual penalties (Zombie - sword/shield)
- LFE - 25% STD weight - 2nd lightest IS engine - one loss ST - % penalties similar to cXL?? (unknown atm)
- iXL - 50% STD weight - currently death w/loss one side torso but should be more on par w/cXL but with slightly higher heat/movement penalties, or possibly other % penalties other than death.
Edited by Tarl Cabot, 14 March 2017 - 09:04 PM.
#33
Posted 14 March 2017 - 09:03 PM
Tarl Cabot, on 14 March 2017 - 09:00 PM, said:
https://mwomercs.com...ost__p__5655553
- STD - heaviest engine but no actual penalties (Zombie - sword/shield)
- LFE - 25% STD weight - 2nd lightest IS engine - one loss ST - % penalties similar to cXL?? (unknown atm)
- iXL - 50% STD weight - currently death w/loss one side torso but should be more on par w/cXL but with slightly higher heat/movement penalties, or possibly other % penalties other than death.
Legacy Tech™ is a cancer that needs to be destroyed
Having worthless content in the game is as good as removing it entirely
What SHOULD be done is LFE having no penalties on ST loss, and STDs being buffed the **** out of.
They compete directly with cXLs and LFEs, they should perform at a similar level
"But But Tech 1!"
Go **** yourself
Buff agility, being decoupled from engine, might actually be beneficial to some to keep the STD (Atlas?)
Buff Structure, because it's a big arse sacrifice to guns, might as well take a few more hits
Buff Cooling...if nothing else proves to be effective enough. Fewer guns which cool faster, means it could load up on more big items.
#34
Posted 14 March 2017 - 09:10 PM
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