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#1 Fluffinator

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Posted 23 February 2012 - 01:31 AM

Everyone keeps saying they want the Awesome. I think we need to be alittle more specific...
Which version of the Awesome do you want? Because it comes with 54.0 MPH 3xPPC and 1x small laser by default. Somehow I am thinking that is not what everyone is asking for and that you all want one of the varients.

I am guessing people want this one?
AWS-9M - The 9M is an upgrade of the Awesome that uses Star League technologies, and was introduced in 3049[5]. The 'Mech is built around a 320 Hermes XL Fusion engine, giving the 'Mech a top speed of 64.8 km/h. The heat sinks were upgraded to double heat sinks to allow this variant to be rearmed with three Fusigon Longtooth ER PPCs. The ER PPCs are backed up by two Hovertec Streak SRM-2s, a Magna 400P Medium Pulse Laser, and a Diverse Optics Type 10 Small Pulse Laser. BV (1.0) = 1,469[1], BV (2.0) = 1,812[9]
That one sounds nice but I don't see us getting to start with double heat sinks so I doubt it would be this model.


This one looks sweet
AWS-9Q - A basic upgrade introduced in 3057
but thats the future so that won't be it.

Can someone point me to a really nice version that we can use in the release year that doesn't have all double heat sinks in it?

Edited by Fluffinator, 23 February 2012 - 01:34 AM.


#2 pursang

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Posted 23 February 2012 - 01:38 AM

Yes.

To everything.

#3 autogyro

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Posted 23 February 2012 - 01:40 AM

It is automatically assumed that we will get more than 1 variant for each mech concept released, given how the Mech trees work.

#4 pursang

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Posted 23 February 2012 - 01:44 AM

View Postautogyro, on 23 February 2012 - 01:40 AM, said:

It is automatically assumed that we will get more than 1 variant for each mech concept released, given how the Mech trees work.


Which kind of begs the question as to whether there will be a set amount of variants for all of the 'Mechs, or if it depends on the individual chasis itself.

#5 Omigir

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Posted 23 February 2012 - 01:59 AM

I think as far as it goes.. we will be getting multiple variants for each type, vice just one or two... the 9m you speak of seems to be a higher end Awesome and pricy...

If you have any doubt why i would think this, just read through the Know your roll Dev blogs. They mention variants, and even the the most recent community Q&A they touch on that topic.

Edited by Omigir, 23 February 2012 - 02:00 AM.


#6 Sychodemus

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Posted 23 February 2012 - 02:11 AM

The Awesome has always been a reliable choice. This is especially true of the -8Q which set the standard that all zombie 'Mechs aspire to. In 3049, it really is the best canon variant you can hope for, (the others being LRM or Large Laser variations.)

(Still too early to tell how variants and starting 'Mechs are going to work anyway.)

Edited by Sychodemus, 23 February 2012 - 02:12 AM.


#7 Thorn Hallis

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Posted 23 February 2012 - 02:26 AM

Both.

#8 Solis Obscuri

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Posted 23 February 2012 - 02:27 AM

The AWS-8Q is Awesome! :)

The AWS-9M is an ammo explosion waiting to happen, with a vulnerable engine. Nice mobility, though.

#9 Fluffinator

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Posted 23 February 2012 - 02:55 AM

View PostSolis Obscuri, on 23 February 2012 - 02:27 AM, said:

The AWS-8Q is Awesome! :)


But the 8Q only has a small laser for anything that gets near it. And it clocks in at speeds as slow as a 100 ton mech. I don't see how taking an 8Q into anything but an open field would not be a disaster unless you have an atlas as your body gaurd. If anything rushes you you have nothing to fight with and no speed to be able to get far enough away to make min range.

Edited by Fluffinator, 23 February 2012 - 02:56 AM.


#10 Solis Obscuri

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Posted 23 February 2012 - 03:20 AM

View PostFluffinator, on 23 February 2012 - 02:55 AM, said:

But the 8Q only has a small laser for anything that gets near it. And it clocks in at speeds as slow as a 100 ton mech. I don't see how taking an 8Q into anything but an open field would not be a disaster unless you have an atlas as your body gaurd. If anything rushes you you have nothing to fight with and no speed to be able to get far enough away to make min range.

It's earlier tech, and it's made to pound targets into submission from range and take a beating while it does it. I'd definitely advocate a close support unit (VTR-9B?) for any really dynamic situation, though, and it wouldn't be my first choice for urban combat.

#11 Polymorphyne

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Posted 23 February 2012 - 03:33 AM

11M! 4 Light PPCs, and 4 more light PPCs with capacitors.

#12 Deadfire

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Posted 23 February 2012 - 03:38 AM

May as well give this here before we start posting wrong info :)

Variants
  • AWS-8R - The 8R variant of the Awesome was introduced in 2683, and is also focused on long range damage but dispenses with the traditional energy-based loadout, armed with two LRM-15 launchers and a Large Laser, but also retains the Small Laser. While providing long range damage potential equal to that of the 8Q, the heavy dependence on ammunition limits the amount of time a barrage can be maintained to just under a minute and a half.
  • AWS-8T - Introduced in 2815 and taking the concept of the 8R further, the 8T removed five heat sinks and replaces them with an additional Large Laser while retaining the two LRM-15s of the 8R. This modification makes good use of the Awesome's heavily heat sinked design, as the removal of the five heat sinks has little effect on the 'Mech and actually makes the 'Mech more effective when the LRM ammunition has been depleted.
  • AWS-8V - An attempt to meld the concepts behind the 8R with the 8Q, the 8V was introduced in 2980. It is armed with a single PPC, an LRM-15 launcher, and a Large Laser. This mix of weapons allows the Awesome to keep up a constant barrage after it has depleted its LRM ammunition.
  • AWS-9M - The 9M is an upgrade of the Awesome that uses Star League technologies, and was introduced in 3049 The 'Mech is built around a 320 Hermes XL Fusion engine, giving the 'Mech a top speed of 64.8 km/h. The heat sinks were upgraded to double heat sinks to allow this variant to be rearmed with three Fusigon Longtooth ER PPCs. The ER PPCs are backed up by two Hovertec Streak SRM-2s, a Magna 400P Medium Pulse Laser, and a Diverse Optics Type 10 Small Pulse Laser.
  • AWS-9Q - A basic upgrade introduced in 3057 for the 8Q and 9M Awesome, the heat sinks are upgraded to double heat sinks and are reduced to nineteen. The saved weight is used to add a fourth PPC to the 'Mech as well as a Guardian ECM Suite.
  • AWS-10KM - The newest variant is a joint project between IBMU and Alshain Weaponry and was introduced in 3067 The 'Mech utilizes Irian's Compact Engine and Compact Gyro to save space at the expense of mass. It retains the speed and ECM of the 9Q, but utilizes an Endo Steel structure. Two Heavy PPCs deal a good amount of damage in each blow, while a Snub-Nose PPC is deadly and accurate at close range.
  • AWS-11M - This variant of the Awesome was introduced during the end of the Jihad in 3079 and uses eight Light PPCs as its main armament. To improve the damage potential of the 'Mech, half of those PPCs are equipped with experimental PPC Capacitors. Technicron engineers were forced to reduce the top speed of the Awesome to that of an 8Q, and to provide the room for two of the Light PPC's, they had to equip the 11M with a heavy Compact Gyro. To offset the heat caused by the eight PPCs and capacitors, the engineers used twenty Clan-spec Double Heat Sinks.
Custom Variants:
  • AWS-9Ma - A customized variant of the stock AWS-9M model that was utilized by Adam Steiner during the 1st Somerset Strikers' liberation of Somerset in the midst of the Clan Invasion, the pulse lasers were removed and the AWS-8Q's standard Small Laser restored, the remaining weight devoted to a Guardian ECM Suite, Command Console and two tons of advanced Communications Equipment. The small laser was moved to the left arm, and forty double heat sinks kept things cool. Note: The AWS-9Ma as it appeared in the 1st Somerset Striker sourcebook used the now superseded Tactical Handbook Command Console.
  • AWS-9Q Klatt - Used by a minor Kell Hounds officer, this simple modification of the AWS-9Q removes the Guardian ECM suite and replaces it with a C3 Slave unit. The Small Laser is replaced by a Small Pulse Laser.

To sum here guys due to the time period, AWS-8 is really the only one can be presented :) THe current year is only: 3049. Same reason there will not be any clan mech revealed, till well they show up :)

Edited by Deadfire, 23 February 2012 - 03:49 AM.


#13 Polymorphyne

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Posted 23 February 2012 - 03:50 AM

Its 3049, so we can get the 8R, 8T, 8V and the 9M (well, we can get the 9M sometime this year..... which makes it very likely to be one of the Flying Debris Redesigns- as they can present it with a news story of the unveilling of the 9M variant)

#14 pursang

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Posted 23 February 2012 - 04:05 AM

Hmm, you know I've never really understood the reasoning behind putting an ECM in the 9Q. I mean, it's basically a mobile direct-fire weapons platform with a lot of armor. You'd think they'd want to add more heatsinks instead, or even an AMS for that matter.

/Shrug

Edited by pursang, 23 February 2012 - 04:08 AM.


#15 Garick Stark

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Posted 23 February 2012 - 04:24 AM

View Postpursang, on 23 February 2012 - 04:05 AM, said:

Hmm, you know I've never really understood the reasoning behind putting an ECM in the 9Q. I mean, it's basically a mobile direct-fire weapons platform with a lot of armor. You'd think they'd want to add more heatsinks instead, or even an AMS for that matter.

/Shrug

ECMs aren't just for stealth. In tabletop they have the nice effect of negating Artemis IV bonuses among other things, and in previous MW games they've increased missile lock-on times quite a bit. Pretty useful for a mech fighting in the open, and when you're already packing 19 DHS with a 40 heat alpha, adding another one, while nice, isn't neccessary.

The real reason probably is because according to tabletop rules, you can't actually fit another DHS onto the 9Q chassis even if you pull the ECM. You'll have the tonnage, but the only free crit space is in the legs, and DHS are too large to go there.

Edited by Garick Stark, 23 February 2012 - 04:26 AM.


#16 Chuckie

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Posted 23 February 2012 - 04:27 AM

View PostDeadfire, on 23 February 2012 - 03:38 AM, said:

To sum here guys due to the time period, AWS-8 is really the only one can be presented :) THe current year is only: 3049. Same reason there will not be any clan mech revealed, till well they show up :)



View PostLongsword, on 23 February 2012 - 03:50 AM, said:

Its 3049, so we can get the 8R, 8T, 8V and the 9M (well, we can get the 9M sometime this year..... which makes it very likely to be one of the Flying Debris Redesigns- as they can present it with a news story of the unveilling of the 9M variant)


I agree.. duoble heat sinks will be a upper level upgrade.. I see the Mech tree being similar to the Tank tree in WoT..

It allows for customizations, but they have to be specific customizations based on Mech and experience.

The more I play WoT the more i see how MW:O can easily execute the Mech Tree, limit customization, and yet still have it at the same time.

Edited by Chuckie, 23 February 2012 - 04:28 AM.


#17 pursang

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Posted 23 February 2012 - 04:28 AM

View PostGarick Stark, on 23 February 2012 - 04:24 AM, said:

ECMs aren't just for stealth. In tabletop they have the nice effect of negating Artemis IV bonuses among other things, and in previous MW games they've increased missile lock-on times quite a bit. Pretty useful for a mech fighting in the open, and when you're already packing 19 DHS with a 40 heat alpha, adding another one, while nice, isn't neccessary.

The real reason probably is because according to tabletop rules, you can't actually fit another DHS onto the 9Q chassis even if you pull the ECM. You'll have the tonnage, but the only free crit space is in the legs, and DHS are too large to go there.


Ah, I did not know that - thanks for clarifying it for me.

#18 MilitantMonk

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Posted 23 February 2012 - 08:36 AM

ECM seems ideal for a sniper mech in an assault lance. It lets you protect the others in your slow moving group from indirect fire when out in the open.

#19 MaddMaxx

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Posted 23 February 2012 - 08:39 AM

View PostMilitantMonk, on 23 February 2012 - 08:36 AM, said:

ECM seems ideal for a sniper mech in an assault lance. It lets you protect the others in your slow moving group from indirect fire when out in the open.


Sadly everyone has to bunch up under the umbrella like effect. Then the Arty lads might get ya. :)

Quote

"The greatest drawback to the Guardian is its limited range. Any unit outside the 180 meter bubble remains unaffected."

Edited by MaddMaxx, 23 February 2012 - 08:40 AM.


#20 FEK315

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Posted 23 February 2012 - 08:48 AM

I want the Awesome Version that Piranha Games pilots.
you guys are so absolutely the Awesomeist for making this game!

NO JOke!
WOOOOT for Piranha! :)





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