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Factions Idea


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#1 Saved By The Bell

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Posted 05 May 2025 - 07:59 AM

Just realized, if the same several (ok a bit more) people playing every day, you know names, may be they really should choose Factions and stay in them? A bit more, than 4 man group?

That would bring meaning even without FP.

#2 1453 R

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Posted 05 May 2025 - 08:42 AM

I have no idea what you're actually hoping would happen, but this sounds like another "Evil Cheating Baby-Eating Meta Tryhard People-With-Friends Are Ruining MWO FOREVER!!1!" thread.

We don't need more of those threads. ever again.

#3 LordNothing

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Posted 06 May 2025 - 02:17 AM

people have been gaming the faction system since fp has been a thing. i think it would be improved greatly by a single bucket queue. that means mixed teams of course. siege is the only real draw of the mode anyway. you aren't simulating a inner sphere sized galactic conflict with barely enough people to fill an alaskan town.

#4 Saved By The Bell

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Posted 06 May 2025 - 06:03 AM

I just thought, that even QP fights could have some meaning.

#5 1453 R

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Posted 08 May 2025 - 07:25 AM

What meaning?

What are you talking about?

People are confused/giving you sass because you haven't suggested anything!

Are you saying that players should be forced to choose a faction and then, once chosen, only players in the same faction can be made into a team? I.e. every single match of MWO is "Faction X vs. Faction Y"? If so, that is an unbelievably terrible idea.

What is the actual system you are proposing here, guy?

#6 Void Angel

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Posted 08 May 2025 - 10:16 PM

Some players and guilds do focus on Faction Play - but it's a different play experience with a different population. That means that even in peak hours, matches will be slower and play out differently from Quick Play. You also need a full team to really compete, and that's a much bigger time and effort investment compared to dropping into Quick Play, even with a group.

#7 LordNothing

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Posted 14 May 2025 - 11:14 AM

View PostSaved By The Bell, on 06 May 2025 - 06:03 AM, said:

I just thought, that even QP fights could have some meaning.


i suggested something like that back when fp was new. part of the contention from less coordinated players was that fp was given loot trees exclusive to the mode. idea was if you let players fly a faction flag, even in qp, they could earn points to rank up their trees. the idea became more compelling as we moved into phase 3, in that perhaps by earning points in qp you could support your faction teams waving the same flag. eg giving you long tom strikes or what not. scouting ended up driving this instead. but it was an idea to allow different types of players a chance to interact even though they were playing in different queues.

now i really dont care one way or the other. game is in hospice right now. screwing with either mode is a recipe for making those players that still play them leave.

Edited by LordNothing, 14 May 2025 - 11:16 AM.


#8 Davegt27

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Posted 14 May 2025 - 07:28 PM

Its dead Jim

#9 MechWarrior5017903

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Posted 17 May 2025 - 12:10 PM

If faction play, was a bit more like quick play que, I thniks I'd play it a lot more. Reason I do not, is because I can't stand sitting in the damn que as I have limited time to play, for the most part.

#10 LordNothing

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Posted 17 May 2025 - 05:37 PM

events can resurrect the mode for short stretches of time. its pretty low hanging fruit, no more than any eq event. you just have to do them. wouldnt mind having like 4 a year.

#11 East Indy

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Posted 17 May 2025 - 06:47 PM

View PostSaved By The Bell, on 06 May 2025 - 06:03 AM, said:

I just thought, that even QP fights could have some meaning.

In a parallel universe where MWO weren't a MVP and poor PGI a dollar short every day since October 2012, QP could've picked two houses or clans, skin each group in one of a dozen faction colors, and make that match a battle wherever. Just a little flavor. Wouldn't really matter if 'Mechs didn't match up, although theme days could inspire players to go in one direction and hope they get on the right side. Maybe a few days out of the week so players can show off their colors the rest of the time.

I mean, it's a step above "hey, we got a lobby working."

Like, it's not as if CoD isn't among the most popular game and players are automatically assigned OpFor or Spetsnaz or whatever, and still have opportunities for personal expression.

#12 LordNothing

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Posted 18 May 2025 - 05:09 AM

there were lots of ideas for making fp work. in the early days of a bucket for every faction it was obvious it wasnt working. the popular factions got all the players and wait times were abysmal elsewhere. but there were still enough players where you could queue up and still drop.

fortunately lore is full of alliances and betrayals. so you could turn 10 buckets into four where each alliance is at war with the other 3. then the players left and that became impossible. what we have now is a 2 bucket system and thats not even tenable and it never solved the popular faction problem either (for awhile you could spawn multiple matches with the surplus players on one side or the other). knocking it down to one bucket would solve the popular faction problem and might up the spawn rate, but you couldn't call it fp anymore. a victory point system perhaps but the map just becomes a scoreboard.

fp was never going to exist in any meaningful way without your typical pugs. it was just spread too thin. pgi and the better fp players though they could change the players, and when they couldnt do that they just walled off the garden from the peasants. and with no-one to spread manure around the flowers died. rather than being a draw for players it became a monument to failure. fp deserved better than that.

Edited by LordNothing, 18 May 2025 - 05:10 AM.


#13 Saved By The Bell

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Posted 18 May 2025 - 08:08 AM

In my opinion, for example, that full defeat for nothing and full defeat for something its not the same things.

Edited by Saved By The Bell, 18 May 2025 - 08:09 AM.


#14 Void Angel

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Posted 18 May 2025 - 10:04 PM

View PostLordNothing, on 18 May 2025 - 05:09 AM, said:

there were lots of ideas for making fp work. in the early days of a bucket for every faction it was obvious it wasnt working. the popular factions got all the players and wait times were abysmal elsewhere. but there were still enough players where you could queue up and still drop.


The bigger problems were the lack of endgame progression and the manipulability of the guild system, I think.

I mean, sure - there were the faction rank rewards. But they weren't meaningful to a lot of people because they were just a rep grind. People wanted tangible rewards for winning planets, and the design of Faction Warfare didn't really allow for that.





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