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Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!


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#1941 Gas Guzzler

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Posted 28 June 2018 - 07:08 PM

View PostTheArisen, on 01 June 2018 - 04:27 PM, said:

Haha you were fast.


That has never been said to me before Posted Image

SUNDER OR BUST

#1942 TheArisen

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Posted 29 June 2018 - 09:15 AM

View PostThe Lighthouse, on 27 June 2018 - 07:07 PM, said:


It can be good with Grid Iron's offensive quirks and Urbie's defensive quirks.


So it just needs the quirks of two mechs with strong quirks? It'd need ammo quirks too, at least for the gauss. There's just so many problems with it. Also it would need hp inflation but that would lead to ppl taking off the gauss. It would still have a huge "shoot here" box.

#1943 Gas Guzzler

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Posted 29 June 2018 - 09:20 AM

PLzno Hollander

#1944 Nightbird

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Posted 29 June 2018 - 09:25 AM

Yes Hollander, with HUUUGE hit box on the gun and no survival quirks. - Blood Asp

#1945 The Lighthouse

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Posted 29 June 2018 - 09:52 AM

View PostTheArisen, on 29 June 2018 - 09:15 AM, said:

So it just needs the quirks of two mechs with strong quirks? It'd need ammo quirks too, at least for the gauss. There's just so many problems with it. Also it would need hp inflation but that would lead to ppl taking off the gauss. It would still have a huge "shoot here" box.


Yes, Hollander does have a lot of problems. Tons of problems actually, just like many other mechs already available in MWO.

Also, it has some interesting stuffs:

1) Big, gigantic gun.

2) Both the gun and cockpit are basically at the top of the mech. Hollander is basically an urbie without urbie's superior hitboxes. So much better than Panther, almost as good as Raven if you ask me.
With proper hardpoint inflation and defensive quirks, it is a good light mech for poking.

3) Very interesting 45ton version, allowing more ammo and more weapons.

Seriously, Hollander never appeared in Mechwarrior games, it deserves to appear. Most people know Hollander as a medium mech because only 45ton version appeared in Mech Commander 1, and almost nobody noticed there was a 35t Hollander in Mech Commander 2. So here is my mechpack suggestion:


Basic pack :
BZK-F3 : One gauss, with inflation it should have additional 1 more ballistic on same side and two energy hardpoints, one each arm.
BZK-G1 : More usable LBX10 variant. just a single ballistic but stronger quirks. Perhaps 4 energy hardpoints inflated from 2.

(made up variant) BZK-G2P : Light Gauss, without a supercharger from canon's G2 variant. No energy hardpoints but this one has total of three ballistic. Or this can be either pure laser or missile variant.

Reinforcement pack (45tons) :
BZK-F5 : 45 ton variant.
BZK-F7 : 45 ton again here. Steiner's ridiculous heavy gauss version. Amazing.

Hero :
(made up variant) : Most likely big energy guns like Heavy PPC or MRM.

#1946 FupDup

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Posted 29 June 2018 - 10:07 AM

IF PGI would godquirk the Hollander out the wazoo I think it would be refreshing to have a light mech that is powerful with non-MG ballistics, but that's a really big if. And by that I mean the probability is about 0.001% or so.

Also I wouldn't really want to split it between the 35 and 45 ton versions because the 45 ton versions would be objectively superior in all situations.

Also if we're going to make up variants we need at least one UAC or RAC variant for corresponding quirks. That makes for a Gauss, LBX, UAC, RAC, and PPC variant lineup. Maybe even a standard AC variant. Pick which big gun you want to pack.

#1947 Y E O N N E

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Posted 29 June 2018 - 10:14 AM

The Panther 10P is already quirked out the wazoo, is big-ballistics focused, and still sucks.

Edited by Yeonne Greene, 29 June 2018 - 10:14 AM.


#1948 Gas Guzzler

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Posted 29 June 2018 - 10:15 AM

Either way, enough lights and pseudo-lights! Gimme assault. Or at least a good heavy. Hellfire looks lackluster to me.

#1949 FupDup

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Posted 29 June 2018 - 10:20 AM

View PostYeonne Greene, on 29 June 2018 - 10:14 AM, said:

The Panther 10P is already quirked out the wazoo, is big-ballistics focused, and still sucks.

Eh, it's not really quirked that much more than the other Panthers. When I'm talking about quirks out the wazoo I mean stuff like the original Quirkening™ pass in November 2015 or whenever it was, or perhaps even bigger than that. The kind of stuff that makes people flock to the forums to decry "Overquirked!" based purely on face-value numbers rather than gameplay impact.

Plus the Panther's got low arm mounts instead of high torso, and generalized ballistic quirks instead of family specific (i.e. LBX, UAC, etc.).

#1950 The Lighthouse

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Posted 29 June 2018 - 10:20 AM

View PostYeonne Greene, on 29 June 2018 - 10:14 AM, said:

The Panther 10P is already quirked out the wazoo, is big-ballistics focused, and still sucks.


It sucks because that ballistic is located on super duper crazy low arm.

#1951 Y E O N N E

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Posted 29 June 2018 - 10:21 AM

View PostThe Lighthouse, on 29 June 2018 - 10:20 AM, said:


It sucks because that ballistic is located on super duper crazy low arm.


It can corner peak just fine, that's not the issue. The issue is that it's just not enough damage.

#1952 Aleski

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Posted 29 June 2018 - 10:23 AM

I guess the next one is the Sunder ! It's going to be a blast !

#1953 FLG 01

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Posted 29 June 2018 - 10:40 AM

View PostThe Lighthouse, on 29 June 2018 - 10:20 AM, said:

It sucks because that ballistic is located on super duper crazy low arm.

No, the problem is that the very concept of using large ballistics on lights does not work in MWO. We do have Mechs which can utilize that concept well enough, including the UrbanMech, it's just that it is not worth it. The hardpoint position has nothing to do with it.
You'd need silly op offensive quirks like 40% cooldown and additional ammo.

Don't get me wrong, I'd take the 45t Hollander if it looks nice, but there is no way the 35t Hollanders can be fun in actual MWO matches unless quirked to make an Annihilator look underquirked. ...or changed conceptually by massive hardpoint inflation. But then it's not really a Hollander anymore, and you'd be better off asking for a proper light Mech anyway.


View PostGas Guzzler, on 29 June 2018 - 10:15 AM, said:

Either way, enough lights and pseudo-lights! Gimme assault. Or at least a good heavy. Hellfire looks lackluster to me.

A good IS heavy is overdue. Last was the Roughneck, if that.
And the IS has some good heavies to offer, like Dragon Fire or Falconer.

Edited by FLG 01, 29 June 2018 - 10:44 AM.


#1954 WarHippy

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Posted 29 June 2018 - 10:48 AM

View PostGas Guzzler, on 29 June 2018 - 10:15 AM, said:

Either way, enough lights and pseudo-lights! Gimme assault. Or at least a good heavy. Hellfire looks lackluster to me.

I vote for Stone Rhino, Jupiter, and Devastator.

#1955 Shadowomega1

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Posted 29 June 2018 - 12:58 PM

View PostWarHippy, on 29 June 2018 - 10:48 AM, said:

I vote for Stone Rhino, Jupiter, and Devastator.


IS is next; Stone Rhino and Jupiter are both clan.

August's mech announcement will likely be clan and will like be a medium unless they break order due to what looks like a major win vs HG and release more IIC.

#1956 stealthraccoon

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Posted 29 June 2018 - 01:03 PM

View PostYeonne Greene, on 29 June 2018 - 10:14 AM, said:

The Panther 10P is already quirked out the wazoo, is big-ballistics focused, and still sucks.


Low slung arm ballistic and CT missile mounts are what kill Panther (sadly).

View PostThe Lighthouse, on 07 June 2018 - 11:37 PM, said:

Hollander is still only one true answer.


Hmm, I could get behind this... keeping them close to canon in philosophy.
Gauss version
LBX version
HPPC version (P)
UAC version (P)
Dakka version (AC2’s?) (P)
Hero with AC20!

Edited by stealthraccoon, 29 June 2018 - 01:18 PM.


#1957 Gas Guzzler

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Posted 29 June 2018 - 01:32 PM

As a veteran Gauss Panther pilot, what truly limits it is lack of ammo available for a light mech, the low slung arm isn't an issue at all. Its actually extraordinarily fun to play, and it has jump jets that more than make up for the lack of hardpoint height. As far as alternative weapon choices, not sure where you go? 2 AC2s? No thanks.

#1958 Jay Leon Hart

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Posted 29 June 2018 - 02:37 PM

View PostFupDup, on 29 June 2018 - 10:07 AM, said:

Also if we're going to make up variants we need at least one UAC or RAC variant for corresponding quirks. That makes for a Gauss, LBX, UAC, RAC, and PPC variant lineup. Maybe even a standard AC variant. Pick which big gun you want to pack.

View Poststealthraccoon, on 29 June 2018 - 01:03 PM, said:

Hmm, I could get behind this... keeping them close to canon in philosophy.
Gauss version
LBX version
HPPC version (P)
UAC version (P)
Dakka version (AC2’s?) (P)
Hero with AC20!

How about;
BZK-F3 - Canon, Gauss, Gauss quirks
BZK-G1 - Canon, LB10X, LBX quirks
BZK-D1P - PGI BZK-D1, UAC10, UAC quirks
BZK-D3P - PGI BZK-D3, ERPPC, PPC quirks
Then we need 2 more;
Something with a RAC, preferably a RAC5, with RAC quirks
Something with a regular AC, probably an AC10, with AC quirks

#1959 TheArisen

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Posted 29 June 2018 - 06:38 PM

Personally I think the next mech will be IS as it's the IS's turn and due to how long it's been I think it'll be a heavy. Dragon Fire, Toyama, Falconer, Anvil or Lancelot plz.

As for lights that would actually be worth bringing in, a JJ equipped 20 or 25 tonner make more sense and would be more useful in MWO. Wasp/Stinger for 20t or Nexus & Brigand at 25t.

#1960 Y E O N N E

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Posted 29 June 2018 - 07:52 PM

Raptor is 25 tons and has JJs.





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