Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!
#981
Posted 23 May 2017 - 05:05 AM
Curvy, Guerilla fighter, 119kph, and 45tons of fun!
B1-HND
Streak SRM6
3x ER M. Lasers
1x ER S. Laser
BAP
14x Double HS
B2-HND
Streak SRM6
3x ER M. Lasers
2x ER S. Laser
BAP
ECM
12x Double HS
Why add it to the game?
Well it's never made it to a pc game and honestly it doesn't show up for many table top games either. Aesthetically, think it looks amazing, to many MWO are just boxes with legs. It's a Guerilla Fighter and this is Civil War, a no-brainer.
Plus Marik.
#982
Posted 23 May 2017 - 05:53 AM
#983
Posted 23 May 2017 - 06:17 AM
sycocys, on 23 May 2017 - 05:53 AM, said:
Well let's hope for some variants to add something new for existing mechs and or help boost performance, for example the DWF-C have ecm that could useful for protecting itself when on the move or repositioning also it may attract some teammates who want to stick around the ecm bubble of the dire wolf.
#984
Posted 23 May 2017 - 06:25 AM
CRUSADER
We now return you to your regular thread, because Crusader.
Crusader.
#985
Posted 23 May 2017 - 06:35 AM
TheArisen, on 05 May 2017 - 11:14 AM, said:
Dont think he ever said that (linky to what he said please). No matter what he said, I guess it wasnt possible at the time and now we are talking long before the TS was in the talks, at least mentioned on the forums. Judging by a reply I got from Mark? on these forums, one of the 3D modelers. He mentioned people in the PGI crew would also love to see the little bugger get included. Among us in the playerbase.
BTW. Only the Fire Ant the Flea "Hero" have masc which could possible break the 170+ km/h PGI Cryengine speed limit, so it isnt fair to neglect a whole chassis just because of that. Also, they could possible incon a new kind of Flea hero if thats the problem, without masc but with dual ams or ECM etc.
The main reason, as with the Fire Moth were the speed limit issue. I have the gut feeling that now with how things are balanced along with the Skill Tree and engine desync, speed issue shouldnt be an obstacle to include said mechs.
Edited by Tordin, 23 May 2017 - 06:36 AM.
#986
Posted 23 May 2017 - 07:18 AM
Tordin, on 23 May 2017 - 06:35 AM, said:
Dont think he ever said that (linky to what he said please). No matter what he said, I guess it wasnt possible at the time and now we are talking long before the TS was in the talks, at least mentioned on the forums. Judging by a reply I got from Mark? on these forums, one of the 3D modelers. He mentioned people in the PGI crew would also love to see the little bugger get included. Among us in the playerbase.
BTW. Only the Fire Ant the Flea "Hero" have masc which could possible break the 170+ km/h PGI Cryengine speed limit, so it isnt fair to neglect a whole chassis just because of that. Also, they could possible incon a new kind of Flea hero if thats the problem, without masc but with dual ams or ECM etc.
The main reason, as with the Fire Moth were the speed limit issue. I have the gut feeling that now with how things are balanced along with the Skill Tree and engine desync, speed issue shouldnt be an obstacle to include said mechs.
From my understanding the quote from Russ "The flea is dead to me" comes from the second town hall event, where he said as much.
#987
Posted 23 May 2017 - 07:28 AM
Could be dead to him due to others at PGI overruling him, he decided to cut it out himself, and/or due to technical balance issues and such with cryengine.
Would love someone ask Russ on twitter about please adding the Flea and Firemoth and if the ST and later tech and balance could help them get introduced.
#988
Posted 23 May 2017 - 09:05 AM
sycocys, on 23 May 2017 - 05:53 AM, said:
Cicada CDA-3P, Heavy PPC variant.
Orion ON2-M, Guass Variant
Grand Dragon DRG-7K
#989
Posted 23 May 2017 - 09:25 AM
IS
Light
Hollander - 405
Osiris & Owens - 264
Wasp - 204
Medium
Hellspawn - 247
Men Shen - 228
Dervish - 222
Chimera - 219
Heavy
Thanatos - 382
Crusader - 327
Avatar - 240
Argus - 186
Assault
Fafnir - 546
Marauder II - 247
Clan
Light
Fire Moth - 491
Piranha - 436
Locust IIC - 329
Medium
Black Lanner - 389
Arctic Wolf - 248
Shadow Hawk IIC - 240
Heavy
Nova Cat - 709
Rifleman IIC - 428
Grizzly - 205
Assault
Blood Asp - 544
Stone Rhino - 360
Warhammer IIC - 347
So 4 of my top picks are still leading, with the Starslayer slipping to a disappointing 6th place and the IS Mediums still being the most hotly contested category. It's nice to see a IIC 'mech in the top 3 for each Clan category.
Cue someone "wondering why idiots are voting for the Hollander?!"
Haters gonna hate
#990
Posted 23 May 2017 - 09:57 AM
#991
Posted 23 May 2017 - 10:07 AM
Jay Leon Hart, on 23 May 2017 - 09:25 AM, said:
IS
Light
Hollander - 405
Osiris & Owens - 264
Wasp - 204
Medium
Hellspawn - 247
Men Shen - 228
Dervish - 222
Chimera - 219
Heavy
Thanatos - 382
Crusader - 327
Avatar - 240
Argus - 186
Assault
Fafnir - 546
Marauder II - 247
Clan
Light
Fire Moth - 491
Piranha - 436
Locust IIC - 329
Medium
Black Lanner - 389
Arctic Wolf - 248
Shadow Hawk IIC - 240
Heavy
Nova Cat - 709
Rifleman IIC - 428
Grizzly - 205
Assault
Blood Asp - 544
Stone Rhino - 360
Warhammer IIC - 347
So 4 of my top picks are still leading, with the Starslayer slipping to a disappointing 6th place and the IS Mediums still being the most hotly contested category. It's nice to see a IIC 'mech in the top 3 for each Clan category.
Cue someone "wondering why idiots are voting for the Hollander?!"
Haters gonna hate
Hollander still at top for IS lights lmao, but still rather have a owens than that. Also glad the Shadowhawk IIC finally made thrid place now if somehow a better medium replace the Black Lanner...
#992
Posted 23 May 2017 - 10:14 AM
Not the popular choice but i chose it for 2 reasons.
1) Its design, it 'looks' relativly nimble for a 100 tonn mech. If design right, it could be a good Assault with small ST hit boxes, and a slim but tall CT hit box, with large legs and arms, moving the Armor priority to them instead of the CT for a change.
2)Technical aspect of bring it into MWO. I shall explain.
The Bane is designed to run 10x Ac2's. Now in MWO atm even a DWF-UV with B side torso omni pods can only manage 8, with 10 tonns of ammo, and barely enough heatsinks, with full armor. I honestly cant see how PGI could recreate the Bane with 10 Ac2's, enough ammo, and enough cooling, and a 300XL engine to be viable, but I would very much like to see it.
A proper DPS monster.
Clan Heavy: Black Python (Viper)
Purley on looks this thing looks like a jet fighter on legs. A 75 tonn mech with a Xl 375, it owuld be as fast as a TimberWolf, but with a much mroe sleek body and no Missile hardpoitns. possibly a great hit and run heavy.
Clan Medium: Vapor Eagle (Goshawk)
Just look at that sleek nimble design. Looks like an assasin, ofc its Clan design was for 1v1 Duels, but would love to see it in MWO. Design it right and it could be the best looking mech in MWO, more akin to an anime style gundam than a hulking mech.
Clan Light: Horned Owl (Peregrin)
Im not keen on lights, actually to be fair i friggin hate them as an Assault pilot .... but the Horned Owl looks like a nice 35 tonner. Especialy the design. more akin to a bulky exo suit similar to infantry in StarCraft 2, than a spindly littly light mech like we have ingame atm.
IS Assault: erm ...ok so i like a handfull of these. (ill put my vote in for the Hatamoto-Chi)
While i understand the love for the Fafnir, its a beast of a machine, i know for a fact its only wanted for its obscene alpha strike potential. And we just dont need more of that.
However.
The Imp has my potential vote for pure laughs, it looks like a Assault Class urbie ..and thats worth somthing
The Legacy also has my potential vote for being a great hill peaking option with shoulder high weapon mounts aswell as low slung arms for the brawl.
The Hatamoto-Chi, its fast, its a light Assault at 80 tonns and it could be designed ether big and bulky or slim, both work well with the Samurai theme it has.
The Sagittaire, noting yells fear me as much as having every weapon you can carry totaly over emphesized and protruding from the sides of your mech. How you would work the hitboxes on this thing is somthing that i would look on at with great interest, its 'arms' are pritty much just guns on shoudler mounts held very close to the small side torso's, but it has a big CT.
The Charger. Desgined to be a true fast assault, possibly somthing to look at, though definably at the bottom of my list.
IS Heavy: Another difficult decision. (i voted Champion)
Atleast so we can have a hero mech called 'Vadar' the Thunder, has to be on my list, a mech that looks like Darth Vadar has to be considered.
The Falconer, This mech comes as standard with a similar loadout to current meta. Guass PPC. However this thing is fast, 86kph, and has JJ, the downside is it has legs the entire height of its body and its arms couldnt be any lower slung if it tried (and slung down between its legs to boot, guess what body part ur loosing first..yep a leg.). A unique design, but it would be a crap hill peaker.
The Champion, another mech that looks much more like a jet fighter than a mech, reminds me of Macross Plus.
60 tonns, fast at 86 kph, packing an AC, SRM, and lasers as standard. A vairent comes with Guass + PPC, mounts are relativly high, long legs might make it vulnerable though.
IS Medium: Lightray
Im gunan regret backing this mech if it ever gets into the game as this thing could potentialy be a right PITA to assault pilots.
Its crazy fast for a medium, 119 KPH, 55 tons, apparently has a good amount of armor also, and enough firepower to be worried about it. Though it may be a worry for assaults, this thing could easily be the bain of all lights, able to keep pace with all but the absolute fastest of them without issue.
IS light: Hollandar.
Bassicaly nostalga, i distinctly remember coming across the 1st hollondar u meat in Mech Commander and getting wrecked y its Guass rifle.
I light carrying a single Guass in MWO might well get me into one for sniping, so long as it comes with a significant range bonus quirk.
Edited by ArmageddonKnight, 23 May 2017 - 10:20 AM.
#993
Posted 23 May 2017 - 11:03 AM
Battlemaster56, on 23 May 2017 - 06:17 AM, said:
Fireshifter, on 23 May 2017 - 09:05 AM, said:
Orion ON2-M, Guass Variant
Grand Dragon DRG-7K
Direwolf and Orion aren't original line mechs.
Can't be that hard to whip up some new mechs off of all the models they just re-did last year or whenever that size adjustment was. Something to bring the first chunk of mechs we had some more usable variations.
It was something like Jenners, Commandos, Ravens, Cicada, Centurion, Hunchback, Dragon, Catapault, Cataphract, Stalker and Atlas.
I know I'm missing some for sure, but the point is other than a hero and a couple pretty bad loyalty variants (and a decent Atalas loyalty variant) there's been no expansion on the lines of any of those original mechs other than adding some IIC variants which are decent but don't have nearly the interesting play as the IS versions.
Old mechs might not even sell, I don't know but it shouldn't cost them much to modify one a month to make a new variant even if they sold it for c-bills only with a monthly mystery pre-order for 10 bucks that got you bonus MC or something.
#994
Posted 23 May 2017 - 11:37 AM
#995
Posted 23 May 2017 - 11:41 AM
#996
Posted 23 May 2017 - 12:48 PM
#997
Posted 23 May 2017 - 12:50 PM
if so better then i had thought
#998
Posted 28 May 2017 - 04:29 PM
#999
Posted 03 June 2017 - 01:27 AM
I've narrowed it down to 2.
The 60 ton Glass Spider
The 60 ton Hellfire
Now, which one to put in my sig...
#1000
Posted 03 June 2017 - 01:33 AM
And the Fanfir, Owens, Men Shen,Sagittare, and Sunder.
Edited by Battlemaster56, 03 June 2017 - 01:33 AM.
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