Arbiter Sokar, on 16 March 2017 - 04:51 AM, said:
Why so defeatist though? Help me understand. I truly want to get it but I haven't got there despite reading so many threads.
Obviously they have not been working on solely MW5 since 2013. I get that it seems like dribs and drabs to a player but I feel several new mechs have come out in the two months ive been playing. With their efforts being directed mostly at MW5 the pull away from MWO is going to seem huge. Have we forgotten the days when a game came out and we paid $40-$60 and were lucky if we ever saw a patch for any errors?
This game is to put it very simple.... death match. So when we play the crap out of the same maps, we are going to get bored really quickly. With todays I want it and I want it now mentality... how can they work on a new project and appease the back and forth bickering this community does?
I agree that new maps would be awesome. New game modes would be great but if I read correctly in the forums, many complaints abound on escort and domination..... what game modes wont result in skirmish??? Yes we need new stuff. We are getting some stuff here shortly like new weapons, but some are already upset that will make IS too OP.
Put yourself in the shoes of a businessman. Not even necessarily PGI. Imagine you have a customer base split into 4 major groups. The first two groups are 50% of the entire base and equally divided on the pro or con. The other 50% are divided randomly with points agreed or disagreed from both of the two major points. Meanwhile the vocal minority acts as the majority and many are obviously never going to be happy with what you do... which group do you appease? They are all customers and they all feel their point or view is the correct one. How can you possibly appease them?
There is no solution. I invite you to form a massive majority that agrees on key points that need change. I challenge you to come up with a business plan not a complaint. I challenge you to present it and push it with dignity and respect for the other players and the devs. (Red dragon, I'm not targeting you specifically)
I see where you are coming from - you just discovered the game, everything is new and exciting - we all were at this point when we joined MWO. Back in 2012 I was really excited, the Beta was great, I loved the game. Then it became obvious that PGI basically has no clue what they are doing and that they massively underestimated how difficult it would be to make the game (or they just massively overestimated their own abilities, most likely a combination of both).
The funny (or rather sad) thing is: They already had a plan that most (all?) players back then liked. Just google MWO and the four pillars they invisioned to base the game on. They said they would have a galactic conquest with meaningful battles, factories, different factions etc. Then YEARS after it should have been here, they pushed out that ridiculous farce of CW where you fight over painting a map and nothing else. No rewards, no depth, no nothing. And just recently the skill tree: When MWO was announced, they said there would be role warfare, i.e. you'd choose which abilities your Mechwarrior would have (scout, assault whatever). What we got was a generic (mech-based nevertheless!) skill tree without any choices. And now after 5 years the "big overhaul of that placeholder" is basically the same system with a new skin, but still no real choices, no role warfare.
Granted, today it would be quite hard for PGI to release anything without backlash. But that doesn't come out of nowhere. It's based on a long history of PGI putting in the least possible effort while on the other hand belittling and sometimes even insulting the players. I can't remember a single time when PGI really did something right. Every single thing they released after the Beta was half-assed and mostly badly implemented. At first I was a strong supporter (until they released the Clans without ANY backstory or event, it was just "Clans are here, buy mech packs!") and gave them the benefit of doubt, countless times saying "give them some time, they will get it right". Well, I was wrong.
It is as you say: MWO is a death match shooter, nothing more. And that's a shame because it could be so much more. And yo uanswer your own question: "but I feel several new mechs have come out in the two months ive been playing" - that's exactly the point. There is nothing but new mechs (the main thing generating money for PGI). And it has been this way for 5 years.
I am thankful they resurrected the IP, but they really didn't do it a service in anything that followed the Beta. Quite the opposite: Since they have such abysmal PR guys (if they have any) and they did a great job of infuriating the community time and again, now people think the BT community is an unthankful bunch of haters. With the many PR catastrophes this game went through, it wouldn't amaze if no other publisher or Dev wanted to touch the IP in the future. I am so thankful HBS came along and that they make an actually good BT game. Go over there and look at the forums, there's seldom a harsh word from the community. That's because the Devs actually care about their game and their players. So it's obviously not the community's fault but PGI's that players over here are so bitter and disillusioned.