DeloresAbernathy, on 16 March 2017 - 01:07 PM, said:
Kills are nice. But W/L is a better measure of a pilot.
Really, MWO is about doing EFFICIENT damage, aka, the least needed to kill a mech. This is why in general, LRM boats are bad.
The THREE basic skills to learn that will help overall play:
Positioning
Defense
Aim
Positioning is the most esoteric. You have to know the maps. Know the popular firing lanes. Know the popular positions to take. Know the popular campsites. Know when to hold 'em. Know when to fold 'em. Know when to walk away. Know when to YOLO.
Look at your RADAR every other second. Yes, that often, just peek and look at the relationship between Blue/Red Doritos in relation to the map. make a mental note. Get a feel for where the Reds are moving.
After time you can sight-read the map like a musician playing live from sheetmusic.
The most common scenario in Solo is Blue blob meets Red blob in Center. Boring but generally a good sign. Blobs meet, form a battle line and trade until a flank forms.
The other common scenario is a NASCAR. Blues zoom to the right, Reds zoom to your left. Slow mechs get left behind and become food. Fast mechs get easy pickins until the other team turns on its brain and counter-pushes at the right time/place and those fast mechs get slapped.
There is some skill to 'playing the objective' in relation to positioning but save that for later.
Defense is what keeps you alive.
Oddly enough, positioning should be a good chunk of your defense. There arent any real Tank roles in MWO per se. Any 3 mechs should be able to drop any singled out mech in short time.
So not getting hit by return fire is a good form of defense. this is why newbs/bads run to LRMs and the skilled use Jumpsniping.
I wont blame a newb for running to LRMs, it seems smart at first.
Bads think they are 'supressing the enemy' but if they are they dont realize they are playing vs other bads.
There ARE arguments for backup LRMs in certain cases, and if used in a coordinated manner CAN work...
But MWO favors hitting FIRST, hitting HARD, and mitigating incoming damage. LRMs do not let you hit FIRST(unless your positioning is hella good). They CAN hit hard BUT have inefficient damage, and have the most hard counters(like moving behind terrain)
So yeah, save LRMs for trolling later or in cases of using 1 LRM5 to help level a slow mech.
Back to Defense...
Face-tanking is a bad idea as well. You will hear people speak of 'twisting damage'. This means when getting hit - you torso twist so their damage spreads all over and you dont lose a component as quickly. This is why people use Gauss+ ERPPC, all damage is where it lands, cant be twisted.
You learn to fire-twist-fire-twist... If in a Slow mech ot brawler.
Lose a ST? Still alive? GREAT! That destroyed ST will negate incoming damage(60%?) as long as they hit it.
Another form of defense is not to peek at the wrong time. This is why teams want to push together. When erbody pushes, the enemy has to choose targets(likely diluting firepower).
When you peek alone, guess how much choice the enemy has to make?
Not saying NOT to peek, just do so when you have an angle, and feel its a good time.
Aim
Actually the easiest. PRACTICE. Lower the ingame mouse sensitivity to like...as low as you can stand. Aim should improve immediately.
Another thing to do those first 2 minutes of a match is shoot the corners of terrain AS you move and twist on cooldown. BE SURE not to hit teammates or give away position to the enemy.
The LAST SKILL
The Art of Dying.
Yes there is an art to it in a game with no respawns. Die like a brave man, not some chump KDR farmer.
Sometimes you get rolled and teammates sit there, frozen, and die like baby seals. It happens. Dont be a seal.
When that happens, you pick a target, and commit to dragging them down with you. You may get a kill.
Last man standing? GREAT! This is the opportunity for a VERY memorable match.
After the Quirkening, i was on HPG in my ThunderWub. team was total derp. Conquest, we were losing on caps and dropping fast. I went and capped to save the match. I head back to center and realize im Last Man.
Well, this happens in Puglandia.
I take Theta and 3 reds come after my mainly fresh ThunderWub. A Timby, A Griffin, and some other medium(HBK?).
I rip the other ST off the Timby thinking ill kill at least one. I backpedal and twist behind a corner. I lost a arm.
The Griffin pushes around and i burn his CT and he dropped. I push and catch the Capping medium who wasnt paying attention.
I get 3 kills on beat up enemies.
Teammates applauded my aim.
I taunt the last 2 enemies, 'Come to Theta and die'(yes i did say that in all-chat).
We won on caps(not quite sure how).
Enemy response, " **** this *****y team, you guys suck ".
Now, if i ran off to save my KDR because i was out-numbered, would i have this awesome story to tell?
Me, a totally average casual, saved the match. Good times in Solo, enjoy them, they are rare.
Thats the basics. Hope it helps.