Lucky Charms 3 Event!
#141
Posted 27 March 2017 - 09:40 AM
#142
Posted 27 March 2017 - 10:53 AM
#143
Posted 27 March 2017 - 10:55 AM
The banshee, 3.825 million cbills, 14 improved and 12 priority consumables, 4 warhorns, 390MC, 12 cockpit items, 1 flamer, 1 small laser, 5900 GXP.
From games played
Assault... 4 cockpit items, 1 small laser, 40MC, 1600 GXP, 2 days premium time, 1 warhorn, 2 priority consumables, 675,000 cbills.
Conquest.... 4 cockpit items, 2 priority and 3 improved consumables, 1500 GXP, 65MC, 787,500 cbills.
Skirmish.... 1 cockpit item, 1 day premium, 4 priority consumables, 90 MC, 1300 GXP, 787,500 cbills
Domination... 3 cockpit items, 1 improved and 1 priority consumables, 85 MC, 1900 GXP, 1,287,500 cbills.
Escort... 1 day premium, 1 warhorn, 1 improved and 4 priority consumables, 105 MC, 900 GXP, 835,000 cbills.
Scouting (11 matches only so far)... 2 cockpit items, 1 warhorn, 1300 GXP, 162,500 cbills
Siege (none played yet)
So... totals up so far as 26 cockpit items, 6 warhorns, 4 days premium, the banshee, 19 improved and 25 priority consumables, 14,400 GXP, 8.36 million cbills, 710 MC. Not a bad haul I think. Paid for 20 cache keys (which among their haul got me 2 mech bays and a radar dep module), and a BLR-1S so far.
Edited by Dee Eight, 27 March 2017 - 10:55 AM.
#144
Posted 27 March 2017 - 07:41 PM
The only thing I could think of would be to go into faction play and try to lose, but that seems like it would get me in trouble.
#145
Posted 27 March 2017 - 08:35 PM
#146
Posted 27 March 2017 - 08:52 PM
#147
Posted 27 March 2017 - 09:24 PM
P.S. Still no Banshee :,(
#148
Posted 27 March 2017 - 11:27 PM
combined, I did get 25 Sieges in, but only half done or less on each.
I haven't done any scouting, still have time for that, Escort only half done, I only vote for escort, it seems 1 of 8 times voting gets me Escort, because my multiplier reaches x7
other then not getting to play siege (event or no event) I find this a very successful event for me
#149
Posted 27 March 2017 - 11:43 PM
Reverend Herring, on 27 March 2017 - 09:24 PM, said:
Yep have to agree, there could/should be mechanism that autofill MC consumables as long as player has them in stock and when you are out of them popup a message to tell you that "you are out --> want to buy more?"
#150
Posted 27 March 2017 - 11:51 PM
Curccu, on 27 March 2017 - 11:43 PM, said:
LOL. Why is this not a thing already? That is exactly the way it should work.
#152
Posted 28 March 2017 - 04:12 AM
D V Devnull, on 25 March 2017 - 06:04 AM, said:
Dee Eight, on 24 March 2017 - 04:41 PM, said:
I've had similar happen to me. However, the same can NOT be said for Siege mode. Getting matches of that type is hard-to-impossible. PGI really should either turn up the granted number of Loot Bags per Siege match, or change that set to ANY Invasion-based match. Until then, very few will ever reach 25 Loot Bags for Siege.
By the way, don't get me wrong, as I do appreciate getting Loot Bags. I just don't like them being taken away from ever being earned by issues and variables that exceed a player's control.
~D. V. "Sucks to be cut off from Loot Bags by issues/variables beyond your control, huh?" Devnull
...as well as...
D V Devnull, on 27 March 2017 - 02:15 AM, said:
If you're going to require certain Game Modes to earn Loot Bags, please verify that the Game Mode in question can be reasonably reached first without need for any extreme circumstances. If this check is failed, there will be a section (or more) of an Event that most players will fail for certain, and an opportunity provided will never actually be properly reachable. The "Siege" Game Mode is a prime example of this, in the form of failing that check. As you can see, there are already many people above who are complaining about this issue, where too many variables are beyond one person's control.
~Mr. D. V. "I would suggest a solution, but you would probably ignore it, PGI..." Devnull
...but PGI is seemingly unaware of the unnecessary problems and pressures they're putting against casual-class players. I really do enjoy and appreciate Events such as this, but the implementation keeps leaving a sick feeling in my stomach. If only PGI would think to not create unreachable situations due to far too many variables being beyond a single person's control, then they would finally have the perfect Event design.
~Mr. D. V. "5 AM PDT, and I'm exhausted due to Real Life problems..." Devnull
#153
Posted 28 March 2017 - 04:50 AM
But what's more great, if I win current game, I will basic my last Stalker, then I can instantly master the first one I originally wanted, and then I can carry TWO modules on it. It's the one with +15% missile range so with LRMs it really needs sensor range boost as well as target decay. I expected much from that Stalker and so far it's been letdown, so I expect now it will be able to use that 15% range quirk.
One of the other Stalkers are cool because of missile heat quirks. Ah, the game finished already; I need to get testing my new improved Stalker.
#154
Posted 28 March 2017 - 05:56 AM
#155
Posted 28 March 2017 - 09:52 AM
#157
Posted 28 March 2017 - 07:02 PM
#158
Posted 28 March 2017 - 07:04 PM
#159
Posted 28 March 2017 - 08:50 PM
the siege mode ;;
#160
Posted 28 March 2017 - 10:31 PM
Reverend Herring, on 27 March 2017 - 09:24 PM, said:
P.S. Still no Banshee :,(
Same here I've been trying to sneak in since games when i should be doing something else. 35 matches and four days later I've got a shed load of gxp though. And some good premium time ( the MC loot rewarded me with 10 days from a supply cache) and a few other of days so I've earned lots of cbills. But no banshee : (
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