Zergling, on 16 March 2017 - 09:23 PM, said:
It depends on if the gun is powered by its own action or if it is externally powered.
If the gatling gun is self-powered, it does take time to reach its maximum rate of fire. Eg, take the 20mm M61A1 Vulcan; in the first 0.5 seconds of firing, the gun fires 18 rounds, but in the next 0.5 seconds it fires 50 rounds.
Having to spin up before firing is unrealistic, but it is realistic for the rate of fire to be slower at the start of a burst, until the gun reaches its maximum rate of fire.
i like the GSh-6-23. gas powered monstrosity. requires cocking charges to initiate firing, so you only get 10 trigger pulls. but it can also dump all its ammo in 2 seconds. i figure it needs breaks of some sort to stop it before it melts/eats all its ammo. fire control systems for these kind of things probibly have a lockout feature to keep trigger happy pilots from ruining their weapons.
some guns spin up more aggressively than others, but my point was that the time involved is grossly exaggerated. real guns fire when as they spin up so there is no delay. it actually works out because you need to see where your tracers are going in order to adjust your aim. so by the time the gun is going full bore, you have those tracers where you want em. you use them at sniper ranges, not mwo ranges.
The6thMessenger, on 16 March 2017 - 09:17 PM, said:
I've yet to get your argument as to why we should heavily base RAC into real life Gatling Guns at all.
thats because there isnt one. i thought i made it clear if any game represented gatling guns properly, it would be a very dull game (everything would be dead).
Edited by LordNothing, 16 March 2017 - 10:36 PM.