Lams - Or How Lrm's Are Gonna Become Useless..
#21
Posted 17 March 2017 - 06:33 AM
#23
Posted 17 March 2017 - 07:01 AM
Vellron2005, on 17 March 2017 - 04:55 AM, said:
Come the new equipment, both sides are getting laser AMS... which means that just about any mech with an AMS slot, or even an energy slot (to be seen) will mount a LAMS.
This makes anything below LRM15 or even LRM20 non-viable..
RIP 6 x LRM5 Mad Dog / Archer :-(
You should mention the positive side aspect:
We will see Polar less
#24
Posted 17 March 2017 - 07:03 AM
BigBenn, on 17 March 2017 - 06:50 AM, said:
Nice work, now give yourself a participation trophy.
rofl.
But in all candor, I doubt PGI has even designed these weapons in-game yet.
I expect they are just beginning that process right now.
This is in line with their standard release program for 'mechs. Announce the design along with concept art. Schedule release 3-5 months in advance. Begin in-game implementation a month or two before release date.
Quite a reasonable assumption if you ask me.
Erronius, on 17 March 2017 - 06:33 AM, said:
That's what I thought when I saw the thread title!!
And is that a second LAM, or its shadow?
#25
Posted 17 March 2017 - 07:03 AM
#26
Posted 17 March 2017 - 07:09 AM
LAMS generates heat ontop of already taking up that half ton of space. With all the laser users out there and heavy lasers and new PPCs coming out, everyone will have high heat weapons and they'll not want LAMS firing into a wall because some LRMs are hitting the cover they have.
#28
Posted 17 March 2017 - 07:41 AM
You seem to have also forgotten that MRMs and rockets are coming into play. Will the LAMS or the standards AMS pick them up seeing that they're unguided? That also remains to be seen.
#29
Posted 17 March 2017 - 08:05 AM
Or I guess we could just make LAMS take a LAMS hardpoint (like ams takes an ams hardpoint), tweak that availability, and call it a day.
#30
Posted 17 March 2017 - 08:09 AM
#31
Posted 17 March 2017 - 08:12 AM
Erronius, on 17 March 2017 - 06:33 AM, said:
-sigh-
LAMS
not
LAMs
There is a difference you know....
That being said, in TT LAMS was hot.... 7 heat per use for IS, 5 heat per use for Clans... so expect 1 - 2 medium lasers worth of heat per burst from it...
#32
Posted 17 March 2017 - 08:13 AM
#33
Posted 17 March 2017 - 08:13 AM
#34
Posted 17 March 2017 - 08:14 AM
Edited by MechaBattler, 17 March 2017 - 08:14 AM.
#35
Posted 17 March 2017 - 08:15 AM
Metus regem, on 17 March 2017 - 08:12 AM, said:
That being said, in TT LAMS was hot.... 7 heat per use for IS, 5 heat per use for Clans... so expect 1 - 2 medium lasers worth of heat per burst from it...
Yeah, exactly. I imagine the lams will make everyones mech go bonkers on LRM friendly maps (cold or hot) if its auto only, which I doubt. You can turn on/off ordinary ams so I guess it will count for lams too.
I will for sure swith to LAMS, on mostly ballistic builds.
Edited by Tordin, 17 March 2017 - 08:16 AM.
#36
Posted 17 March 2017 - 08:23 AM
#37
Posted 17 March 2017 - 08:29 AM
#38
Posted 17 March 2017 - 08:40 AM
P.G.I claim the new tech will not make current weapons redundant.
So slower rate of fire, heat or less range would be the way to go with this weapon, if they intend to keep to that
#39
Posted 17 March 2017 - 08:44 AM
Vellron2005, on 17 March 2017 - 04:55 AM, said:
Come the new equipment, both sides are getting laser AMS... which means that just about any mech with an AMS slot, or even an energy slot (to be seen) will mount a LAMS.
This makes anything below LRM15 or even LRM20 non-viable..
RIP 6 x LRM5 Mad Dog / Archer :-(
enjoy your heat overload when I spam you with my LRM5dog, and wait for you to overheat, to kill you with my lasers.
Or one of my companions to kill you.
Either way, that will be check and mate.
#40
Posted 17 March 2017 - 08:46 AM
Edited by LordNothing, 17 March 2017 - 08:47 AM.
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