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Lams - Or How Lrm's Are Gonna Become Useless..


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#41 MacClearly

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Posted 17 March 2017 - 08:50 AM

View PostVellron2005, on 17 March 2017 - 04:55 AM, said:

So, I can't believe nobody is thinking about this..

Come the new equipment, both sides are getting laser AMS... which means that just about any mech with an AMS slot, or even an energy slot (to be seen) will mount a LAMS.

This makes anything below LRM15 or even LRM20 non-viable..

RIP 6 x LRM5 Mad Dog / Archer :-(


I am not a huge fan of lurming, but I do practise doing it and since their is a huge skill gap in 'tier 1', it is still a viable and easy way to make money by padding damage.

Saying this, the lrm5 Mad Dog and Archer/Catapult are horrible configurations. They are straight troll builds and extremely unreliable and especially bad on an already bad weapons system. It might be fun to blind bad players and have that steady stream of missiles and there are going to be a bunch of people who say they get whatever damage games doing it, but it is already RIP.

So laser AMS is not going to be any worse than current AMS and most likely will not be used by many in the game anyways. So trolls will still run their lrm5 mech's hoping for that one in a hundred magical game where they can look like they were effective. I may even do a couple rounds in one later myself.

#42 Metus regem

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Posted 17 March 2017 - 08:53 AM

View PostBishop Steiner, on 17 March 2017 - 08:44 AM, said:

enjoy your heat overload when I spam you with my LRM5dog, and wait for you to overheat, to kill you with my lasers.

Or one of my companions to kill you.

Either way, that will be check and mate.



It's amazing how many people forget that this is a team game....

#43 0bsidion

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Posted 17 March 2017 - 08:54 AM

Yeah I'm not sure you really have to worry. Practically every mech in the game has access to an AMS slot and practically every game I drop rarely is there more than 2 people on each team that actually equipped them.

So I guess it'll depend on how effective LAMS is if those 2 people running them will make any noticeable dent in the rain of LRMs.

#44 MacClearly

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Posted 17 March 2017 - 08:55 AM

View PostBigBenn, on 17 March 2017 - 05:31 AM, said:

You're forgetting the downside to the LAMS. If your LAMS equipped mech is constantly firing away the heat generation may be enough to put your mech over a threshold to where you can't fire your weapons as needed because the max heat has been reached. So... you'll need to power down the LAMS if your own arse isnt getting handed to you.

The concern is valid, but I think PGI has tested the LAMS enough to know the downside and I'm guessing that to be heat generation. If it is a no brainer that the AMS gets left behind time and time again for the LAMS... then let PGI adjust what they can.

The sky isn't falling... yet. Posted Image


Good chance however that you will be able to toggle it on and off like regular AMS.

Either way, not going to make spamming lrm5's worse or less effective than it already is.

#45 Bishop Steiner

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Posted 17 March 2017 - 08:55 AM

View PostMetus regem, on 17 March 2017 - 08:53 AM, said:



It's amazing how many people forget that this is a team game....

Yeah... also can't wait to see what LAMS getting trolled by LRM5s and a Light Mech with Flamers looks like.... what you wanna bet they overheat before they have time to hit register "WTF" and hit the toggles?

#46 MacClearly

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Posted 17 March 2017 - 08:59 AM

View PostSmoothCriminal, on 17 March 2017 - 05:52 AM, said:

The heat penalties need to be massive. For turning them on, give it a standing heat penalty, and then exponential heat when they are swatting missiles. Active heat should mean you cannot Lolpha with laservomit at all.

But since we know nothing, all this is massive conjecture.


Except, no. No one wants PGI to bring in a system that cripples you to use it. Just as people don't want lurms to be any more crap than they already are.

What is not conjecture is that there is no way lams is going to work the way you describe. It wouldn't make sense for it to on any level.

#47 Snowbluff

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Posted 17 March 2017 - 09:01 AM

View PostBud Crue, on 17 March 2017 - 08:29 AM, said:

Unless MRMs are a big deal and L-AMS present a strong counter to them, I just don't see L-AMS being any more significant than current AMS. Probably less significant, given the premium many mechs place on cooling attributes. Not worrying about it until we get some numbers, but looking at it from the OP's perspective I don't see L-AMS changing the LRM effectiveness, or lack thereof, in any appreciable way based on what we know thus far.

Yeah, a LAMS and a heatsink versus a cAMS and 1.5 tons of ammo is kind of no content. the weight LAMS saves you really isn't weight saved.

#48 VanillaG

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Posted 17 March 2017 - 09:20 AM

View PostBishop Steiner, on 17 March 2017 - 08:55 AM, said:

Yeah... also can't wait to see what LAMS getting trolled by LRM5s and a Light Mech with Flamers looks like.... what you wanna bet they overheat before they have time to hit register "WTF" and hit the toggles?

My guess is that LAMS will cause the heat bar to go up a certain percent while firing continuously, say 20%, but not keep adding heat until the mech shutdowns. There are always horrible builds with extremely poor cooling but for most builds it will cause people to fire less to manage their heat. Kind of like the hot maps add a percentage to heat bar that never goes away.

#49 Snowbluff

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Posted 17 March 2017 - 09:23 AM

View PostVanillaG, on 17 March 2017 - 09:20 AM, said:

My guess is that LAMS will cause the heat bar to go up a certain percent while firing continuously, say 20%, but not keep adding heat until the mech shutdowns. There are always horrible builds with extremely poor cooling but for most builds it will cause people to fire less to manage their heat. Kind of like the hot maps add a percentage to heat bar that never goes away.

I would say that the LAMS won't activate over 90% heat.

#50 Bishop Steiner

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Posted 17 March 2017 - 09:26 AM

View PostSnowbluff, on 17 March 2017 - 09:23 AM, said:

I would say that the LAMS won't activate over 90% heat.

in which case, I'll still be pounding away with my LRMs....

#51 nehebkau

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Posted 17 March 2017 - 09:35 AM

View PostBud Crue, on 17 March 2017 - 06:18 AM, said:

By the way, I am assuming that L-AMS will not be a unique hard point. That is to say any mech with an AMS point can take L-AMS right?


It's an MC upgrade to the hardpoint, Costs 500 MC. Posted Image

#52 CMDR Sunset Shimmer

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Posted 17 March 2017 - 09:41 AM

Wait, PGI tested Land-Air Mechs? When, where, what?

*notes LAMS in this setting means laser AMS.*

SCREW YOU OP, YOU LIED TO ME!!!!

#53 Novakaine

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Posted 17 March 2017 - 10:38 AM

Rarely in pyglandia do I see enough ams to effect me.
Even in FW.
People would rather cram that last ton of money instead.
Then whine about the rain.
If it's raining take a damn umbrella.

Edited by Novakaine, 17 March 2017 - 10:41 AM.


#54 Snowbluff

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Posted 17 March 2017 - 10:43 AM

View PostBishop Steiner, on 17 March 2017 - 09:26 AM, said:

in which case, I'll still be pounding away with my LRMs....

Well the proper tactical use would be to deal with LRMs normally at that point. Use LAMS to cover yourself when you pop out, then get back in cover.

Edited by Snowbluff, 17 March 2017 - 10:44 AM.


#55 Bishop Steiner

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Posted 17 March 2017 - 10:47 AM

View PostSnowbluff, on 17 March 2017 - 10:43 AM, said:

Well the proper tactical use would be to deal with LRMs normally at that point. Use LAMS to cover yourself when you pop out, then get back in cover.

mmmhmm. Enjoy the heat. Proper tactical use of LRMs are to force you to maneuver.... so, either way, I still win.

#56 Magnus Santini

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Posted 17 March 2017 - 10:57 AM

View Postnehebkau, on 17 March 2017 - 05:31 AM, said:



@ OP

Send in a long stream of LRM 5's the entire enemy's LAMS begins to fire.... the LRM's keep coming as the enemies heat slowly rises until they are close to popping their corks. Your team walks in to the overheating enemy and roshambos the other team.


Sometimes the enemy stands around worshipping the sight of their AMS destroying the missiles, and to stay in AMS range. I had a game in my Catapult C4 where I was the only LRM boat on the team. The enemy all stood on that opposite hill in a circle and I shot 2 15s at them constantly while my team surrounded them. I only did 70 damage for several tons of ammo but we won like 12-4.

#57 Snowbluff

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Posted 17 March 2017 - 10:59 AM

View PostBishop Steiner, on 17 March 2017 - 10:47 AM, said:

mmmhmm. Enjoy the heat. Proper tactical use of LRMs are to force you to maneuver.... so, either way, I still win.

I mean, you maybe, if you insist on making this a competition. Posted Image
If I use AMS, I use the regular version. I pointed out earlier than the LAMS isn't necessarily saving anyway.

#58 Bishop Steiner

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Posted 17 March 2017 - 11:01 AM

View PostSnowbluff, on 17 March 2017 - 10:59 AM, said:

I mean, you maybe, if you insist on making this a competition. Posted Image
If I use AMS, I use the regular version. I pointed out earlier than the LAMS isn't necessarily saving anyway.

since this is a mostly trolly thread anyhow... as long as I get people responding all super cereal and stuff... I win!

#59 Snowbluff

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Posted 17 March 2017 - 11:04 AM

View PostBishop Steiner, on 17 March 2017 - 11:01 AM, said:

since this is a mostly trolly thread anyhow... as long as I get people responding all super cereal and stuff... I win!

Yeah I'm more concerned by stealth armor, honestly. Not sure how that will play out. I have a hard enough time using missiles as is. :P

#60 Bishop Steiner

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Posted 17 March 2017 - 11:06 AM

View PostSnowbluff, on 17 March 2017 - 11:04 AM, said:

Yeah I'm more concerned by stealth armor, honestly. Not sure how that will play out. I have a hard enough time using missiles as is. Posted Image

Well at least it will be limited to ECM carriers only... but imagine if they have that and a LAMs.... toasty! (I'm pretty good at deadfiring LRMs into entrenched enemies...even if they miss, AMS goes off, so... heh.)

Still will be a balance area to watch.





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