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Anyone Else Looking Forward To Trolling Laser Ams Carriers


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#21 GrimRiver

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Posted 17 March 2017 - 11:00 AM

I wish AMS had 2 modes: 1 for self protection with greater efficiency of taking down LRMs and 2nd mode for overall protection of team within 200m but it won't be as good protecting your own mech.

1st mode is when you are targeted by lurms.
2nd mode is for teammates targeted by lurms.

Of course AMS will still shoot down any LRMs in 1st or 2nd, the modes will just prioritise which LRMs to shoot down first.

For LAMS I think it should generate 3-4 heat so running 2 or 3 LAMS won't be overwhelming with heat.

#22 Willard Phule

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Posted 17 March 2017 - 11:23 AM

LAMS is already OP. It needs to be added to the Ghost Heat chart.

#23 Andi Nagasia

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Posted 17 March 2017 - 11:28 AM

View PostGrimRiver, on 17 March 2017 - 11:00 AM, said:

For LAMS I think it should generate 3-4 heat so running 2 or 3 LAMS won't be overwhelming with heat.

i dont think so, maybe if you only have 1LasAMS it wont matter much, but 3-4Heat/Sec is huge,
if running a Support Mech for Missile Defense 3LasAMS would kill a medium with 3,

Personally ill be running my KFX with 3LasAMS, and 9-12Heat/sec is way too much,
perhaps half that, and with that buff LRMs with Velocity, & with that STD AMS with more Ammo,

View PostWillard Phule, on 17 March 2017 - 11:23 AM, said:

LAMS is already OP. It needs to be added to the Ghost Heat chart.

i dont agree, as you cant turn individual AMS off, this would invalidate any Mech with 2-3LasAMS,
i would prefer LRMs(the only Missile System that needs help vs this) get a Buff instead,

#24 Pariah Devalis

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Posted 17 March 2017 - 11:37 AM

Given how many ATMs I hope to bring.... Yes. Yes I will be trollin'. Everyone is clambering for LAMS, and as a Clan pilot I am just thinking "why would you take LAMS over a standard?" We run hot enough as is, and our AMS is light, anyways.

That said, unless both LAMS and AMS function more efficiently against LRMs, MRMs, ATMs, and SRMs, there still is not much point in taking them outside of triplets.

#25 The Unstoppable Puggernaut

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Posted 17 March 2017 - 11:43 AM

I am gonna pack out 8 of those lams babies in my MADIIC and as for the 9th slot?
An ER Large laser just to show I can fight back.

#26 Bishop Steiner

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Posted 17 March 2017 - 11:45 AM

View PostThe Unstoppable Puggernaut, on 17 March 2017 - 11:43 AM, said:

I am gonna pack out 8 of those lams babies in my MADIIC and as for the 9th slot?
An ER Large laser just to show I can fight back.

not sure how you plan to do that... not aware of any with 8 AMS slots....

#27 MacClearly

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Posted 17 March 2017 - 11:53 AM

View PostBishop Steiner, on 17 March 2017 - 08:46 AM, said:

with LRM5 boats, just to watch them overheat and start ranting and cussing in the allchat? It'll be great...either they will toggle it off to avoid overheating... or they'll shut down, at which time you switch from chain to group fire... and profit! Posted Image

I know my Mad Dog's body is ready!


I hope that the heat penalty won't be so pronounced that it could be so easily turned against anyone who uses it. I sort of want PGI to not introduce tech unless it will be decent or useful.

#28 Bishop Steiner

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Posted 17 March 2017 - 11:57 AM

View PostMacClearly, on 17 March 2017 - 11:53 AM, said:


I hope that the heat penalty won't be so pronounced that it could be so easily turned against anyone who uses it. I sort of want PGI to not introduce tech unless it will be decent or useful.

useful and decent doesn't mean it can't be used against the user. For instance...leaving your LAMS toggled all the time on a laservomit? You can expect people to try to take advantage of that. Used intelligently, it should still be beneficial. That said, you got a LAMs wall up for LRMs and someone sneaks in and flamers you? Just good tactics.

#29 Alan Davion

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Posted 17 March 2017 - 12:08 PM

View PostCathy, on 17 March 2017 - 10:58 AM, said:

Or people could just take cover ?


If most maps actually had, you know, useful terrain for cover. Forest Colony is about the only map I can think of with half-decent cover from LRMs. Pretty much every other map in the game has absolute shite for LRM cover.

#30 LordNothing

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Posted 17 March 2017 - 12:10 PM

View PostCathy, on 17 March 2017 - 10:58 AM, said:

Or people could just take cover ?


with mrms and atms i dont think taking cover will be as viable as it was in the past. sure against lerms it will still work, but these other systems can be countered as well and ams, both types, suddenly become more useful.

Edited by LordNothing, 17 March 2017 - 12:11 PM.


#31 Pariah Devalis

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Posted 17 March 2017 - 12:13 PM

View PostAlan Davion, on 17 March 2017 - 12:08 PM, said:


If most maps actually had, you know, useful terrain for cover. Forest Colony is about the only map I can think of with half-decent cover from LRMs. Pretty much every other map in the game has absolute shite for LRM cover.


The rocks that literally jut everywhere on Canyon. The pillars and buildings on Grim. The actual city in River City and Crimson. On more maps than not, cover is plentiful for LRMs. The only maps where you're basically screwed if you're NARC'd are Caustic, Alpine, and Polar.

#32 Sjorpha

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Posted 17 March 2017 - 12:13 PM

View PostScout Derek, on 17 March 2017 - 09:59 AM, said:

Only potato I see right now is the one who couldn't click the "Quote" button to quote me Posted Image


I don't think it's about inability, rather some sort of attempt to look special/sophisticated/whatever.

Identity marker stuff, like the people using a special font or other formatting in their posts.

#33 Alan Davion

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Posted 17 March 2017 - 12:25 PM

View PostPariah Devalis, on 17 March 2017 - 12:13 PM, said:

The actual city in River City and Crimson.


Except you know the fighting doesn't take place in the cities on these maps unless it's like Assault or Conquest.

9 times out of 10 on these maps the fighting takes place around the Citadel on River City and the Platform on Crimson. And the platform on Crimson doesn't provide cover from LRMs if the LRM carrier is under the platform with you.

#34 Bishop Steiner

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Posted 17 March 2017 - 12:27 PM

View PostAlan Davion, on 17 March 2017 - 12:08 PM, said:


If most maps actually had, you know, useful terrain for cover. Forest Colony is about the only map I can think of with half-decent cover from LRMs. Pretty much every other map in the game has absolute shite for LRM cover.

Odd, I can usually ignore LRMs 90% of the time on any map but Polar (and I still use the concealment just fine, unless I get NARC'd... hint...avoid the middle!), and some part of Alpine.

View PostPariah Devalis, on 17 March 2017 - 12:13 PM, said:


The rocks that literally jut everywhere on Canyon. The pillars and buildings on Grim. The actual city in River City and Crimson. On more maps than not, cover is plentiful for LRMs. The only maps where you're basically screwed if you're NARC'd are Caustic, Alpine, and Polar.

Even Caustic has a lot of good places to scrape off LRMs. Alpine... really depends on which part of the map you are on..some locations you are OK...others.... yeah, ouch time!

#35 Kangarad

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Posted 17 March 2017 - 12:28 PM

not sure why people think it would generate that much ehat... its just a small pulse laser on chain fire. its only that hot on TT because its fired for 10 seconds straight and evaporates entire voleys.

0.7 hps would be it NOT 3-4 heat per second

Edited by Kangarad, 17 March 2017 - 12:28 PM.


#36 Pariah Devalis

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Posted 17 March 2017 - 12:33 PM

View PostAlan Davion, on 17 March 2017 - 12:25 PM, said:


Except you know the fighting doesn't take place in the cities on these maps unless it's like Assault or Conquest.

9 times out of 10 on these maps the fighting takes place around the Citadel on River City and the Platform on Crimson. And the platform on Crimson doesn't provide cover from LRMs if the LRM carrier is under the platform with you.


The Citadel provides plenty of cover. If the enemy team pushes around a corner, instead of running away like half the pugs out there, you can make a stand with the team. Any enemy LRM boats on the other side will never touch you, meaning your team is at both a numerical and firepower advantage. Walking out into the open and getting hit by LRMs on that map is entirely a PEBCAK issue.

If the LRM carrier is under the platform on Crimson, they will generally arc into the ceiling. When they won't, you're close enough to step into the mythical 180 meter safe zone. You might get hit, but not very hard or for very long. What, is going forward towards the enemy a foreign concept? -_- Meanwhile, if that LRM boat was under the platform to start with, they were useless prior to that given they have a ceiling over their heads.

#37 MacClearly

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Posted 17 March 2017 - 01:05 PM

View PostBishop Steiner, on 17 March 2017 - 11:57 AM, said:

useful and decent doesn't mean it can't be used against the user. For instance...leaving your LAMS toggled all the time on a laservomit? You can expect people to try to take advantage of that. Used intelligently, it should still be beneficial. That said, you got a LAMs wall up for LRMs and someone sneaks in and flamers you? Just good tactics.


Oh I agree if that is the case then sure it would be good tactics. I hate being flamed more in this game than being lurmed. There used to be an MS squad that would have one or two dedicated flamers and they were tough to counter. That kind of tactic is not what I would call trolling. Frustrating yes, but solid.

What I am getting from your post is that you are hoping that it generates enough heat to not be able to handle lrm5 spam. Hoping that it is not a case if you choose to bring lams you can't fight if it is in operation. I understand it will come with some heat, but really hope that it is not completely useless or even not worth it. We already have that with ams.

#38 1453 R

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Posted 17 March 2017 - 01:33 PM

View PostMacClearly, on 17 March 2017 - 01:05 PM, said:


Oh I agree if that is the case then sure it would be good tactics. I hate being flamed more in this game than being lurmed. There used to be an MS squad that would have one or two dedicated flamers and they were tough to counter. That kind of tactic is not what I would call trolling. Frustrating yes, but solid.

What I am getting from your post is that you are hoping that it generates enough heat to not be able to handle lrm5 spam. Hoping that it is not a case if you choose to bring lams you can't fight if it is in operation. I understand it will come with some heat, but really hope that it is not completely useless or even not worth it. We already have that with ams.


Bishop was mostly referring to folks who fight at full bore and ride the red, a'la what they typically do, whilst equipping LAMS and never turning it off. People who're riding the red and unused to handling LAMS, or too dumb to figure it out, can (theoretically) easily be pressured into a shutdown by forcing their LAMS to run continuously.

Anyone with their brain in the 'On' position is going to mitigate this issue. Bish is simply looking forward to the inevitable Tater Fry that will be people acclimating to LAMS, or forgetting where their heat bar is at the wrong moment.

#39 Felicitatem Parco

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Posted 17 March 2017 - 01:36 PM

LAMS will serve Gauss-wielders well...

#40 Kalimaster

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Posted 17 March 2017 - 01:40 PM

From the standpoint of someone who uses LRM's, this is going to be absolutely hilarious. Now the night maps will look awesome with lasers painting the sky, shortly before they overheat, start yelling about missile boats, and blow up as they hit override. Target one, kill two. LOL.

Posted Image

A week later some of them might end up here on the forums (expletive deleted). LOL + Posted Image





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