Anyone Else Looking Forward To Trolling Laser Ams Carriers
#21
Posted 17 March 2017 - 11:00 AM
1st mode is when you are targeted by lurms.
2nd mode is for teammates targeted by lurms.
Of course AMS will still shoot down any LRMs in 1st or 2nd, the modes will just prioritise which LRMs to shoot down first.
For LAMS I think it should generate 3-4 heat so running 2 or 3 LAMS won't be overwhelming with heat.
#22
Posted 17 March 2017 - 11:23 AM
#23
Posted 17 March 2017 - 11:28 AM
GrimRiver, on 17 March 2017 - 11:00 AM, said:
i dont think so, maybe if you only have 1LasAMS it wont matter much, but 3-4Heat/Sec is huge,
if running a Support Mech for Missile Defense 3LasAMS would kill a medium with 3,
Personally ill be running my KFX with 3LasAMS, and 9-12Heat/sec is way too much,
perhaps half that, and with that buff LRMs with Velocity, & with that STD AMS with more Ammo,
Willard Phule, on 17 March 2017 - 11:23 AM, said:
i dont agree, as you cant turn individual AMS off, this would invalidate any Mech with 2-3LasAMS,
i would prefer LRMs(the only Missile System that needs help vs this) get a Buff instead,
#24
Posted 17 March 2017 - 11:37 AM
That said, unless both LAMS and AMS function more efficiently against LRMs, MRMs, ATMs, and SRMs, there still is not much point in taking them outside of triplets.
#25
Posted 17 March 2017 - 11:43 AM
An ER Large laser just to show I can fight back.
#27
Posted 17 March 2017 - 11:53 AM
Bishop Steiner, on 17 March 2017 - 08:46 AM, said:
I know my Mad Dog's body is ready!
I hope that the heat penalty won't be so pronounced that it could be so easily turned against anyone who uses it. I sort of want PGI to not introduce tech unless it will be decent or useful.
#28
Posted 17 March 2017 - 11:57 AM
MacClearly, on 17 March 2017 - 11:53 AM, said:
I hope that the heat penalty won't be so pronounced that it could be so easily turned against anyone who uses it. I sort of want PGI to not introduce tech unless it will be decent or useful.
useful and decent doesn't mean it can't be used against the user. For instance...leaving your LAMS toggled all the time on a laservomit? You can expect people to try to take advantage of that. Used intelligently, it should still be beneficial. That said, you got a LAMs wall up for LRMs and someone sneaks in and flamers you? Just good tactics.
#29
Posted 17 March 2017 - 12:08 PM
Cathy, on 17 March 2017 - 10:58 AM, said:
If most maps actually had, you know, useful terrain for cover. Forest Colony is about the only map I can think of with half-decent cover from LRMs. Pretty much every other map in the game has absolute shite for LRM cover.
#30
Posted 17 March 2017 - 12:10 PM
Cathy, on 17 March 2017 - 10:58 AM, said:
with mrms and atms i dont think taking cover will be as viable as it was in the past. sure against lerms it will still work, but these other systems can be countered as well and ams, both types, suddenly become more useful.
Edited by LordNothing, 17 March 2017 - 12:11 PM.
#31
Posted 17 March 2017 - 12:13 PM
Alan Davion, on 17 March 2017 - 12:08 PM, said:
If most maps actually had, you know, useful terrain for cover. Forest Colony is about the only map I can think of with half-decent cover from LRMs. Pretty much every other map in the game has absolute shite for LRM cover.
The rocks that literally jut everywhere on Canyon. The pillars and buildings on Grim. The actual city in River City and Crimson. On more maps than not, cover is plentiful for LRMs. The only maps where you're basically screwed if you're NARC'd are Caustic, Alpine, and Polar.
#32
Posted 17 March 2017 - 12:13 PM
Scout Derek, on 17 March 2017 - 09:59 AM, said:
I don't think it's about inability, rather some sort of attempt to look special/sophisticated/whatever.
Identity marker stuff, like the people using a special font or other formatting in their posts.
#33
Posted 17 March 2017 - 12:25 PM
Pariah Devalis, on 17 March 2017 - 12:13 PM, said:
Except you know the fighting doesn't take place in the cities on these maps unless it's like Assault or Conquest.
9 times out of 10 on these maps the fighting takes place around the Citadel on River City and the Platform on Crimson. And the platform on Crimson doesn't provide cover from LRMs if the LRM carrier is under the platform with you.
#34
Posted 17 March 2017 - 12:27 PM
Alan Davion, on 17 March 2017 - 12:08 PM, said:
If most maps actually had, you know, useful terrain for cover. Forest Colony is about the only map I can think of with half-decent cover from LRMs. Pretty much every other map in the game has absolute shite for LRM cover.
Odd, I can usually ignore LRMs 90% of the time on any map but Polar (and I still use the concealment just fine, unless I get NARC'd... hint...avoid the middle!), and some part of Alpine.
Pariah Devalis, on 17 March 2017 - 12:13 PM, said:
The rocks that literally jut everywhere on Canyon. The pillars and buildings on Grim. The actual city in River City and Crimson. On more maps than not, cover is plentiful for LRMs. The only maps where you're basically screwed if you're NARC'd are Caustic, Alpine, and Polar.
Even Caustic has a lot of good places to scrape off LRMs. Alpine... really depends on which part of the map you are on..some locations you are OK...others.... yeah, ouch time!
#35
Posted 17 March 2017 - 12:28 PM
0.7 hps would be it NOT 3-4 heat per second
Edited by Kangarad, 17 March 2017 - 12:28 PM.
#36
Posted 17 March 2017 - 12:33 PM
Alan Davion, on 17 March 2017 - 12:25 PM, said:
Except you know the fighting doesn't take place in the cities on these maps unless it's like Assault or Conquest.
9 times out of 10 on these maps the fighting takes place around the Citadel on River City and the Platform on Crimson. And the platform on Crimson doesn't provide cover from LRMs if the LRM carrier is under the platform with you.
The Citadel provides plenty of cover. If the enemy team pushes around a corner, instead of running away like half the pugs out there, you can make a stand with the team. Any enemy LRM boats on the other side will never touch you, meaning your team is at both a numerical and firepower advantage. Walking out into the open and getting hit by LRMs on that map is entirely a PEBCAK issue.
If the LRM carrier is under the platform on Crimson, they will generally arc into the ceiling. When they won't, you're close enough to step into the mythical 180 meter safe zone. You might get hit, but not very hard or for very long. What, is going forward towards the enemy a foreign concept? Meanwhile, if that LRM boat was under the platform to start with, they were useless prior to that given they have a ceiling over their heads.
#37
Posted 17 March 2017 - 01:05 PM
Bishop Steiner, on 17 March 2017 - 11:57 AM, said:
Oh I agree if that is the case then sure it would be good tactics. I hate being flamed more in this game than being lurmed. There used to be an MS squad that would have one or two dedicated flamers and they were tough to counter. That kind of tactic is not what I would call trolling. Frustrating yes, but solid.
What I am getting from your post is that you are hoping that it generates enough heat to not be able to handle lrm5 spam. Hoping that it is not a case if you choose to bring lams you can't fight if it is in operation. I understand it will come with some heat, but really hope that it is not completely useless or even not worth it. We already have that with ams.
#38
Posted 17 March 2017 - 01:33 PM
MacClearly, on 17 March 2017 - 01:05 PM, said:
Oh I agree if that is the case then sure it would be good tactics. I hate being flamed more in this game than being lurmed. There used to be an MS squad that would have one or two dedicated flamers and they were tough to counter. That kind of tactic is not what I would call trolling. Frustrating yes, but solid.
What I am getting from your post is that you are hoping that it generates enough heat to not be able to handle lrm5 spam. Hoping that it is not a case if you choose to bring lams you can't fight if it is in operation. I understand it will come with some heat, but really hope that it is not completely useless or even not worth it. We already have that with ams.
Bishop was mostly referring to folks who fight at full bore and ride the red, a'la what they typically do, whilst equipping LAMS and never turning it off. People who're riding the red and unused to handling LAMS, or too dumb to figure it out, can (theoretically) easily be pressured into a shutdown by forcing their LAMS to run continuously.
Anyone with their brain in the 'On' position is going to mitigate this issue. Bish is simply looking forward to the inevitable Tater Fry that will be people acclimating to LAMS, or forgetting where their heat bar is at the wrong moment.
#39
Posted 17 March 2017 - 01:36 PM
#40
Posted 17 March 2017 - 01:40 PM
A week later some of them might end up here on the forums (expletive deleted). LOL +
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