Patch Notes - 1.4.107 - 21-Mar-2017
#181
Posted 21 March 2017 - 03:04 PM
#182
Posted 21 March 2017 - 03:06 PM
Mcgral18, on 21 March 2017 - 08:44 AM, said:
I see someone is unable to use Critical Thinking and basic Arithmetic
7 damage
1.15 Duration
7/11.5=0.608 Dam/Tick (tenth of a second)
5 damage
0.9s duration
5/9=0.555 Dam/tick
Hey, look at that! The Clam laser does MORE damage in the same 0.9s of the isML
That holds true (equal or greater) for ALL BUT TWO lasers, the MPL and LPL
They're also generally the same reload, but total recycle being marginally slower due to duration (IE, 0.25s longer for the ERML)
#183
Posted 21 March 2017 - 03:11 PM
AnimeFreak40K, on 21 March 2017 - 02:50 PM, said:
As in the Faction Warfare that existed before the Clans were released for MWO?
Hate to break it to you, but Clans were released for MWO before Community Warfare (as it was called back then).
I said to remove lostech as well and yes, Clans were in before CW, but they could just as easily remove them, especially since they are unwilling to make Clan Mechs actual Clan Mechs.
#184
Posted 21 March 2017 - 03:12 PM
Grus, on 21 March 2017 - 03:06 PM, said:
Oh please. You also have lighter loadouts and smaller DHS so you can cram a whole lot more into your mech. [Redacted] Have a nice day!
Edited by draiocht, 22 March 2017 - 12:38 AM.
insult
#185
Posted 21 March 2017 - 03:13 PM
Grus, on 21 March 2017 - 03:06 PM, said:
Lmao, did you completely forgot the fact that Clan mechs can fit far more double heat sinks than IS mechs?
Here's this Black Knight vs Timber Wolf comparison again, which accounts for IS quirks:
Zergling, on 20 March 2017 - 09:12 PM, said:
Eg, compare a Black Knight that has -10% energy heat generation quirk, running 3x Large Laser and 5x Medium Laser with 19 double heatsinks and 68.0 kph top speed.
Versus a Timber Wolf with no quirks, running 2x Large Pulse Laser and 4x ER Medium Laser with 26 double heat sinks and 81.0 kph top speed.
Black Knight has a 52 damage alpha strike that causes 36.9 heat. It also has 3.85 heat dissipation per second and a heat cap of 69.5.
This gives it a maximum DPS of 12.76 with a sustained DPS of 5.43, a single alpha strike brings it to 53.1% heat and it dissipates the heat from an alpha strike in 9.58 seconds.
Timber Wolf has a 54 damage alpha strike that causes 44 heat. It also has 5.06 heat dissipation per second and a heat cap of 80.
This gives it a maximum DPS of 12.70 with a sustained DPS of 6.20, a single alpha strike brings it to 55.0% heat and it dissipates the heat from an alpha strike in 8.70 seconds.
End result? Timby is running cooler because it can dissipate heat faster, resulting in a 14% advantage in sustained DPS.
The Timby also has a 225 meter advantage in effective range and 13 kph advantage in top speed.
Edited by Zergling, 21 March 2017 - 03:13 PM.
#186
Posted 21 March 2017 - 03:18 PM
Zergling, on 21 March 2017 - 03:13 PM, said:
Lmao, did you completely forgot the fact that Clan mechs can fit far more double heat sinks than IS mechs?
Here's this Black Knight vs Timber Wolf comparison again, which accounts for IS quirks:
#187
Posted 21 March 2017 - 03:19 PM
Grus, on 21 March 2017 - 03:18 PM, said:
Timby is far from the only good Clan mech, and IS really don't get much better than -10% energy heat with a heap of hardpoints like on the Black Knight.
#188
Posted 21 March 2017 - 03:23 PM
#189
Posted 21 March 2017 - 03:26 PM
[Redacted]
Edited by draiocht, 22 March 2017 - 12:41 AM.
discussing moderation issue
#190
Posted 21 March 2017 - 03:28 PM
And the guys with the Yamahas are saying.."You deserve it."
Edited by HUNTERS MOON, 21 March 2017 - 03:29 PM.
#191
Posted 21 March 2017 - 03:29 PM
Grus, on 21 March 2017 - 03:26 PM, said:
Look the main gripe I have is that if you look at those numbers you have me the extra damage clan mech do is minor in comparison.
It isn't just damage, but greater mobility and range.
IS Medium Laser has an effective range of just 270 meters; even with a mech that has like +15% range quirk, it still only has an effective range of 310 meters.
Versus the Clan ER Medium Laser, which has an effective range of 405 meters.
With the Timby having greater mobility, it can more easily choose the engagement range than the Black Knight, which amplifies that range advantage, resulting in a much greater damage advantage for the Timby.
And compare the firing sequence for both mechs firing alpha strikes:
Black Knight:
0 seconds: fires alpha, does 52 damage, generates +36.90 heat, current heat is now 36.90, 53.09% of max heat.
4.25 seconds: dissipates -16.36 heat, current heat is now 20.54, 29.55% of max heat.
4.25 seconds: fires second alpha, does 52 damage, generates +36.90 heat, current heat is now 57.44, 82.64% of max heat.
8.5 seconds: dissipates -16.36 heat, current heat is now 41.08, 59.10% of max heat.
8.5 seconds: fires third alpha, does 52 damage, generates +36.90 heat, current heat is now 77.98, 112.19% of max heat.
Black Knight will then shut down, and it will take 20.25 seconds to dissipate all heat.
Timber Wolf:
0 seconds: fires alpha, does 54 damage, generates +44.00 heat, current heat is now 44.00, 55.00% of max heat.
4.37 seconds: dissipates -22.11 heat, current heat is now 21.89, 27.36% of max heat.
4.37 seconds: fires second alpha, does 54 damage, generates +44.00 heat, current heat is now 65.89, 82.36% of max heat.
8.74 seconds: dissipates -22.11 heat, current heat is now 43.78, 54.72% of max heat.
8.74 seconds: fires third alpha, does 54 damage, generates +44.00 heat, current heat is now 87.78, 109.72% of max heat.
Timber Wolf will then shut down, and it will take 17.35 seconds to dissipate all heat.
Sure the Timby takes 0.24 seconds longer to fire 3 alphas, but it will return to 0 heat 2.91 seconds faster than the Black Knight, which is a significant advantage in a DPS contest.
Grus, on 21 March 2017 - 03:26 PM, said:
Clan mech effective HP isn't being dropped, only that of components (weapons and equipment).
There is no change to Clan armor/structure health.
Edited by Zergling, 21 March 2017 - 03:42 PM.
#192
Posted 21 March 2017 - 03:33 PM
Zergling, on 21 March 2017 - 03:29 PM, said:
Clan mech effective HP isn't being dropped, only that of components.
There is no change to Clan armor/structure health.
I was adding that I to the equation. So like this, if my lasers are now easier to knock out that means less damage output. Up goes time to kill for clan vs is. So with these changes I forsee a lot more of a sniping play style from clans because if we get hit now we have a much higher chance our wepons are going to get knocked out and lose combat effectiveness.
#193
Posted 21 March 2017 - 03:39 PM
#194
Posted 21 March 2017 - 03:45 PM
Grus, on 21 March 2017 - 03:33 PM, said:
I think you will find the component changes will make little difference.
Also note that new tech for IS really aren't going to buff them much. Take the Black Knight in my example; it can upgrade its 315 Standard to a 345 Light, improving its speed from 68 to 74.5 kph, but that is the only buff it will get.
It can't fit any more heat sinks, and if it upgrades the Medium Lasers to ER Mediums, it will lose substantial amounts of DPS.
LFE will be a buff for it, but only a minor buff; it will still be at a disadvantage versus Clan.
Edited by Zergling, 21 March 2017 - 03:50 PM.
#195
Posted 21 March 2017 - 03:54 PM
#197
Posted 21 March 2017 - 04:03 PM
My patcher gets to around 2/3 full then disappears. No error message. Anyone else?
Edited by HUNTERS MOON, 21 March 2017 - 04:06 PM.
#198
Posted 21 March 2017 - 04:06 PM
#199
Posted 21 March 2017 - 04:11 PM
#200
Posted 21 March 2017 - 04:12 PM
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