Patch Notes - 1.4.107 - 21-Mar-2017
#301
Posted 23 March 2017 - 01:55 PM
~D. V. "Yeah, I don't like waiting too long for patch files..." Devnull
#302
Posted 23 March 2017 - 02:25 PM
#303
Posted 23 March 2017 - 02:36 PM
~D. V. "Feeling a little '404 Not Found'..." Devnull
#304
Posted 23 March 2017 - 03:22 PM
#305
Posted 23 March 2017 - 04:26 PM
James Wirth, on 23 March 2017 - 04:30 AM, said:
Nonsense.
That is the very definition of strawman; a deliberate misrepresentation of another argument or opinion so that it is easier to defeat than the real argument or opinion.
Nobody wants that, but you and Edward Hazen are just claiming they are because it is easier than trying to refute the real argument.
Further, your attempt to smear opponents with the 'millennials' label is a blatant Ad Hominem, and a hilariously incorrect one.
FFS, I've been a fan of TT Battletech for around 25 years now, and I'm one of the biggest lorenerds around. Yet you're going around trying to smear people that don't agree with your opinions and arguments as being 'not true fans'.
James Wirth, on 23 March 2017 - 07:01 AM, said:
James Wirth, on 23 March 2017 - 10:33 AM, said:
The hypocrisy levels are over 9000!
Edited by Zergling, 23 March 2017 - 04:32 PM.
#306
Posted 23 March 2017 - 04:46 PM
D V Devnull, on 23 March 2017 - 02:36 PM, said:
~D. V. "Feeling a little '404 Not Found'..." Devnull
And it's now 2 Hours Later... Still no Downloadable Patch HotFix Files to pickup via browser from the HotFix News Post... Are those nuts at PGI trying to make me have to start URL editing in my Address Bar just to get what I need to continue playing MWO? I'm losing time out of the 'Lucky Charms 3' Loot Bag Event now!
~D. V. "A little freaked out..." Devnull
#307
Posted 23 March 2017 - 05:07 PM
-> http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_296.zip
...and now patching. See you all back in-game soon enough.
~Mr. D. V. "Tried to give PGI time, but sick of having mine wasted..." Devnull
#308
Posted 23 March 2017 - 06:25 PM
You guys do realize that the responsibility to follow these rules goes both ways, right? Once two or more IS mechs fire at the same Clan mech, that ruleset goes completely out the window and the Clan combatants would no longer face any penalty for not adhering to them. If a penalty system were to be put in place in MWO, it would almost never be used because nobody plays that way on EITHER side. Maybe if the Clan side gets off the first two shots unanswered it might affect one or two Clan pilots, but the rest would undoubtedly have unrestricted free fire just like they do now, probably prompted by an announcement from Nathan Explosion Announcer Dude, like "These surats have violated the rules of honor by refusing single combat. Teach them the error of their ways, then collect more REEEsources."
#309
Posted 23 March 2017 - 06:58 PM
James Wirth, on 23 March 2017 - 06:35 PM, said:
More nonsense.
Here's what Edward Hazen said:
Edward Hazen, on 22 March 2017 - 07:50 PM, said:
And what you said:
James Wirth, on 23 March 2017 - 04:30 AM, said:
Here's the definition of a Strawman Argument:
"an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument."
That is very much what both you and Edward Hazen did, because nobody holds that position.
You can disagree all you want, but you are going off into 'alternative facts' denial of reality territory if you do that.
James Wirth, on 23 March 2017 - 06:35 PM, said:
You used it in an derogatory manner, so you meant it as an insult.
And the 'thin-skinned' bit? That is unnecessary, so that is an insult too.
James Wirth, on 23 March 2017 - 06:35 PM, said:
Maybe because not all fans are the same? And not holding MWO to hold strictly to the lore doesn't mean someone isn't a 'true fan' of Battletech and Mechwarrior?
James Wirth, on 23 March 2017 - 06:35 PM, said:
Here's the definition:
"the practice of claiming to have higher standards or more noble beliefs than is the case."
You are attempting to dismiss arguments of others based on insults, when you have insulted others in your own posts.
That is very much a case of 'hypocrisy'.
Edited by Zergling, 23 March 2017 - 06:59 PM.
#310
Posted 23 March 2017 - 10:50 PM
this is an fps, not tabletop where the is a BV system to balance the opposing forces
#311
Posted 23 March 2017 - 10:54 PM
Edward Hazen, on 23 March 2017 - 10:09 PM, said:
Oh gee, I'm just so sorry big words intimidate you, but it doesn't change the fact you are making fallacious arguments.
And I can safely assume nobody holds that position, because nobody has stated it. You just made it up.
Edward Hazen, on 23 March 2017 - 10:09 PM, said:
Oh, that has already been refuted many times over.
Here it is again: MWO is a PvP game, and balance is far more important than strict lore interpretation.
As I've previously said, I'm a long-time Battletech fan and a total lorenerd, and I have no problem accepting this fact.
Every other Battletech game has made significant changes from lore and TT rules, so why is it such a big deal that MWO does the same?
Edited by Zergling, 23 March 2017 - 10:54 PM.
#312
Posted 23 March 2017 - 11:21 PM
the introduction of the timberwolf years back caused many players to leave because of unbalanced powercreep for money, basically P2bloweverythingupeffordlessly. since then many things have changed and look, the timberwolf i stll one of the strongest if not the strongest mech in the heavyweight class. so is the ebon jag for its weight. kodiak, marauer iic, direwhale and upcoming mad cat mk2 are/will be among the top performers in the assault class at ranges most IS mechs cant even touch, stormcrow and hunchie iic in medium (especially the stormcrow which caused the scout mode tonnage to be reduced to 50t) and of course the arctic cheetah in light class who easily outguns most IS mechs up to 50 tons.
you still whine all over instead of enjoying the many advatages of clan tech while im stuck with old metal that became obsolete because of your shiny new mechs?
#313
Posted 23 March 2017 - 11:28 PM
Genesis23, on 23 March 2017 - 11:21 PM, said:
Yeah, MWO just isn't designed for asymmetric balancing.
What would happen is the faction that needs the least players, would have the most players. Which is not a sustainable situation, and would lead to severe queue times and other stuff that would quickly kill the game.
#314
Posted 24 March 2017 - 12:41 AM
Zergling, on 23 March 2017 - 10:54 PM, said:
Oh gee, I'm just so sorry big words intimidate you, but it doesn't change the fact you are making fallacious arguments.
And I can safely assume nobody holds that position, because nobody has stated it. You just made it up.
Oh, that has already been refuted many times over.
Here it is again: MWO is a PvP game, and balance is far more important than strict lore interpretation.
As I've previously said, I'm a long-time Battletech fan and a total lorenerd, and I have no problem accepting this fact.
Every other Battletech game has made significant changes from lore and TT rules, so why is it such a big deal that MWO does the same?
Big words do not intimidate me, neither do people who use them to bolster their arguments. The only change from TT that is needed in an FPS is the removal of pilot skill and random hits, since all of us have differing ability and we can aim in an FPS. No crutches are needed, Clans were balanced by honor at first, then by numbers (IS had more). PGI just needs to pit more IS vs Clanners, but only after removing all quirks and nerfs. And yes, I pilot a Summoner mostly, one of the most quirked Clan mechs, but I played it before they were quirked and I love the mech because of TT and MW2 and Jade Falcon. My point as always is that this is "A BattleTech Game".
Also, by the way, TT is "a PVP game" too.
Edited by Edward Hazen, 24 March 2017 - 10:30 AM.
#315
Posted 24 March 2017 - 12:47 AM
MechaBattler, on 23 March 2017 - 11:22 PM, said:
He's basically a troll.
Seriously people. James Wirth is just a troll. He uses the same tactics with every person he argues with. Best to just ignore him and not engage.
Genesis23, on 23 March 2017 - 11:21 PM, said:
the introduction of the timberwolf years back caused many players to leave because of unbalanced powercreep for money, basically P2bloweverythingupeffordlessly. since then many things have changed and look, the timberwolf i stll one of the strongest if not the strongest mech in the heavyweight class. so is the ebon jag for its weight. kodiak, marauer iic, direwhale and upcoming mad cat mk2 are/will be among the top performers in the assault class at ranges most IS mechs cant even touch, stormcrow and hunchie iic in medium (especially the stormcrow which caused the scout mode tonnage to be reduced to 50t) and of course the arctic cheetah in light class who easily outguns most IS mechs up to 50 tons.
you still whine all over instead of enjoying the many advatages of clan tech while im stuck with old metal that became obsolete because of your shiny new mechs?
PGI is lazy, asymmetrical can be done, if given enough time, so don't use that as an argument and expect more. Also, you sound scared of the MK2, it will be nerfed out of the box and it has huge side torso mounted missile bays, just like the Timberwolf. If you would quit being scared of the Clan mechs and learn where to shoot them, you would not keep whining for better quirks.
**edit** I take part of the "lazy" comment back, PGI has some of the best BattleTech / MechWarrior artwork there is and the mechs are mostly modeled well. The maps are beautiful, but the scaling could use some work (yes, I know Cry Engine was meant for human-sized avatars). Most of the best programmers left early though, PGI should have paid them more.
Edited by Edward Hazen, 24 March 2017 - 12:54 AM.
#316
Posted 24 March 2017 - 01:12 AM
Edward Hazen, on 24 March 2017 - 12:41 AM, said:
Oh you missed my point, what a surprise. Your arguments are fallacious, therefore terrible. Come back when you pass 'How to Argue Like an Adult 101'.
Edward Hazen, on 24 March 2017 - 12:41 AM, said:
LMAO, this is just nonsense.
In case you didn't realise, TT is a turn-based tactics wargame. Mechwarrior games are real-time FPS games.
If you think one can be directly translated to the other with such little changes, then I've got an island to sell you.
Edward Hazen, on 24 March 2017 - 12:41 AM, said:
Lol, wrong.
Rules for Zellbrigen and stuff like that weren't created until years after Clans were introduced.
Edward Hazen, on 24 March 2017 - 12:41 AM, said:
PGI just needs to pit more IS vs Clanners, but only after removing all quirks and nerfs. And yes, I pilot a Summoner mostly, one of the most quirked Clan mechs, but I played it before they were quirked and I love the mech because of TT and MW2 and Jade Falcon.
In case you didn't realise, quirks are there to buff underperformers in both factions, not just IS.
Your Summoner would be rendered useless without its quirks, which will result in it being used even less than it is now, even in Jade Falcon units. Just how is that lore accurate?
Edward Hazen, on 24 March 2017 - 12:41 AM, said:
Name one Mechwarrior game that hasn't deviated significantly from TT rules and lore.
PS: you can't.
Edward Hazen, on 24 March 2017 - 12:41 AM, said:
Also, by the way, TT is "a PVP game" too.
See above: it's a completely different kind of PvP game, and uses BV system for balance.
With TT balance (or rather 'unbalance'), MWO can't work because each player only controls a single mech.
It is basic human nature that players won't be happy playing a weaker mech, even if their team has greater numbers, so they will naturally go for the faction with the stronger mechs.
You'll also see everyone using assault mechs, because those will be the strongest single mechs available.
End result: your idea would turn MWO into 'Clan Assault MechWarrior's Online'. GG for variety, because everyone would be using the same mechs, the very scenario you claimed others wanted!
Edward Hazen, on 24 March 2017 - 12:47 AM, said:
And if you quit being scared of IS mechs and learn where to shoot them, you would not keep whining for Clan buffs.
PS: S0ulReapr, the Summoner is a fantastic mech. You should be scoring way better than that if you actually understood the game.
Edited by Zergling, 24 March 2017 - 01:26 AM.
#317
Posted 24 March 2017 - 01:46 AM
Zergling, on 24 March 2017 - 01:12 AM, said:
Oh you missed my point, what a surprise. Your arguments are fallacious, therefore terrible. Come back when you pass 'How to Argue Like an Adult 101'.
LMAO, this is just nonsense.
In case you didn't realise, TT is a turn-based tactics wargame. Mechwarrior games are real-time FPS games.
If you think one can be directly translated to the other with such little changes, then I've got an island to sell you.
Lol, wrong.
Rules for Zellbrigen and stuff like that weren't created until years after Clans were introduced.
In case you didn't realise, quirks are there to buff underperformers in both factions, not just IS.
Your Summoner would be rendered useless without its quirks, which will result in it being used even less than it is now, even in Jade Falcon units. Just how is that lore accurate?
[size=4]
Name one Mechwarrior game that hasn't deviated significantly from TT rules and lore.
PS: you can't.
[size=4]
See above: it's a completely different kind of PvP game, and uses BV system for balance.
With TT balance (or rather 'unbalance'), MWO can't work because each player only controls a single mech.
It is basic human nature that players won't be happy playing a weaker mech, even if their team has greater numbers, so they will naturally go for the faction with the stronger mechs.
You'll also see everyone using assault mechs, because those will be the strongest single mechs available.
End result: your idea would turn MWO into 'Clan Assault MechWarrior's Online'. GG for variety, because everyone would be using the same mechs, the very scenario you claimed others wanted!
And if you quit being scared of IS mechs and learn where to shoot them, you would not keep whining for Clan buffs.
[size=4]PS: S0ulReapr, the Summoner is a fantastic mech. You should be scoring way better than that if you actually understood the game.
Ah I do shoot IS mechs, and I do argue with adults. Here something for you:\
#318
Posted 24 March 2017 - 01:54 AM
#320
Posted 24 March 2017 - 02:00 AM
MrKvola, on 24 March 2017 - 01:54 AM, said:
Yeah, I've had enough.
I think I'll take my own advice from before:
Zergling, on 22 March 2017 - 04:37 PM, said:
When low skill level players are whining about balance, then their whines can be ignored.
When high skill level players are whining about balance, there is probably something to be concerned about.
When I see high skill level players saying IS are overpowered/Clans underpowered, that's when I'll bother paying attention.
Edited by Zergling, 24 March 2017 - 02:00 AM.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users