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Patch Notes - 1.4.107 - 21-Mar-2017


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#261 Dee Eight

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Posted 22 March 2017 - 05:52 PM

View PostThe6thMessenger, on 22 March 2017 - 04:47 PM, said:

LRM5 is usually only used precisely because there's not enough slots and tonnage. LRM5 is the economical choice, but not the superior one if LRMs is the primary damage dealer. While you can mount 3 as a pseudo LRM15A, when you have enough slots and tonnage you can have 3x LRM10As or LRM15As that would have significant DPS.


Depends on the mech...most with MANY missile hardpoints already boated the LRM5 over any other launcher size just because of the faster ROF, smaller spread and less tonnage and they're typically chain fired. Catapults and Mad dogs with 6 of them, Archer 5Ws with 5 or more, etc. More than 4 missile hardpoints and I'll run multiple LRM5s over fewer LRM10/15/20s. The reason you fire three LRM5s together is to duplicate the total missiles fired as a single LRM15, but doing so with 1 ton less launcher mass, with a much better cooldown rate, and a tighter spread pattern...all for only 1 additional heat per volley.

#262 Dee Eight

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Posted 22 March 2017 - 05:57 PM

View Posttayhimself, on 22 March 2017 - 05:50 PM, said:

I thought the new system was supposed to increase TTK. I've had the exact same experience as you. Weapons go as soon as armor is gone.


The new SKILL tree system is to increase TTK...but due to a couple hundred complainers speaking apparently for the 29,257 total players so far this month... we didn't get the new skill tree system yesterday like we were supposed to. Now apparently Russ has said it'll be during the May patch.

#263 Edward Hazen

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Posted 22 March 2017 - 07:50 PM

View PostMovinTarget, on 22 March 2017 - 04:26 PM, said:

I am still curious what this mythical "balance" is that people demand... If we give everyone the exact same tech options, and they still lose, what will they blame?


What they want is just one mech that does the same damage at any range and takes 15 minutes to kill no matter how many mechs are firing at it. They just want this one mech, but they want different skins and decals and stuff. It is not BATTLETECH, or MechWarrior that they want and I am not sure why they play this game, when they can go play a "balanced" game like COD or Overwatch.

PGI just needs to add multiplayer to MW5 and let us run our own servers that we can configure however we want from arcade to sim. PGI would still be able to earn money from selling DLCS that contain mechs, camo, paints, decals and new tech and cockpit items. This would make 90% of us happy.

As far as MWO, once MW5 had multiplayer, then PGI could make that one mech and then, since they did not have to make any other mechs for MWO, they could sell CareBear camo, My Little Pony cockpit items, Rainbow decals, crotch lasers, truck nuts and all the things that silly streamer kids that want "balance" like.

#264 Genesis23

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Posted 22 March 2017 - 11:12 PM

Dear Star Commander Horse

the only pathetic thing around here is you whining. glad you and your cohortes are leaving the game, it can only change the game for the better.

seriously, how can you look at the component health chart and not realising its not fitting for an online FPS which primarly should be fun for the majority, not just create nostalgiagasms for a minority? how can you possibly justify the amount of powercreep that came with the timberwolf back then without realising, that most players would have left when PGI would have kept the timber as it is - leaving you and other clammers with just your own people to shoot at?

i hope you are trolling. otherwise it would be just as sad as my grammar.

Edited by Genesis23, 22 March 2017 - 11:15 PM.


#265 Aramuside

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Posted 23 March 2017 - 12:32 AM

View PostStar Commander Horse, on 22 March 2017 - 02:20 PM, said:

This patch sucks maybe worse than the January one. My friends are quitting MWO and playing other online games.

Oh well. At least it was only $2k USD wasted Posted Image

Edit...
Ah yea... I almost forgot. Changing my Steam review to Not Recommended and will advise my teammates, friends, and family (yes some family members play as well) to do the same


You say things like this a lot though looking at past posts.

#266 Ninjah

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Posted 23 March 2017 - 03:57 AM

Yeah PGI wants to balance SRMs whose hit detection is by far the worst ever in any game I've played. I don't care about minor tweaks while real problems are being ignored for years! Just imagine going for a kill and not 1 of your 36 srms registers a hit and you die... Well done PGI, bravo, it is VERY importmant to play with the spread.

#267 James Wirth

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Posted 23 March 2017 - 04:03 AM

View PostMechaBattler, on 22 March 2017 - 04:23 PM, said:


You're being childish. This isn't the same as those past games. This is an online competitive game. We can't have one side stomping the other. Just so people can feel better about the lore or themselves.


Then PGI should terminate the IP lease with Microsoft and remove the name MechWarrior/Battletech from the property, and instead call it Balanced Giant Stompy Robots Shooter Online.

Edited by James Wirth, 23 March 2017 - 04:31 AM.


#268 James Wirth

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Posted 23 March 2017 - 04:09 AM

Quote


No, I realize this quite well. I just don't care.



Then that makes you part of the problem because you SHOULD care.

Quote


But what *you* fail to realize, or choose not to, is the reality that people like you get things started, but it's people like me that keep it going. People like me who want a game that is fun, enjoyable and balanced.



And it's also people like you who ultimately kill it by holding its roots and original fanbase in such contempt.

#269 James Wirth

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Posted 23 March 2017 - 04:15 AM

View PostEl Contego, on 22 March 2017 - 05:38 PM, said:

Couldn't have said it better myself


That makes you part of the problem too.

View PostEdward Hazen, on 22 March 2017 - 07:50 PM, said:


What they want is just one mech that does the same damage at any range and takes 15 minutes to kill no matter how many mechs are firing at it. They just want this one mech, but they want different skins and decals and stuff. It is not BATTLETECH, or MechWarrior that they want and I am not sure why they play this game, when they can go play a "balanced" game like COD or Overwatch.



You nailed it.

#270 Zergling

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Posted 23 March 2017 - 04:25 AM

View PostJames Wirth, on 23 March 2017 - 04:15 AM, said:

You nailed it.


The only thing he 'nailed' was a giant strawman.

Edited by Zergling, 23 March 2017 - 04:26 AM.


#271 James Wirth

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Posted 23 March 2017 - 04:30 AM

View PostGenesis23, on 22 March 2017 - 11:12 PM, said:


the only pathetic thing around here is you whining.



No, it's the millennials who crap all over the MechWarrior universe and demand that MWO be just like Call of Duty or Half-Life, with all mechs alike but with different skins, decals, and cockpit toys.

View PostZergling, on 23 March 2017 - 04:25 AM, said:


The only thing he 'nailed' was a giant strawman.


Nonsense.

#272 ThatGuy539

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Posted 23 March 2017 - 06:12 AM

How well a team does is not so much dependent on IS or CLAN, as on a number of other factors...

- effective coordination
- leadership (or the team just knowing each other and being on the same page tactics-wise)
- Skill
- Knowledge and experience
- Properly built and leveled mechs
- team moral and aggressiveness

I've seen IS groups roll Clans and visa versa. It almost always comes down to the teams and the points above.

The biggest reason that I see for the IS to usually be on the loosing end of the stick is that there are far more new players in IS mechs. IS mechs are cheaper than Clan, so new players who don't have a lot of Cbills yet tend to buy IS.
Generally clan mechs seem to be owned by more experience players who have been around longer and hence have more cbills to spend.

So ya, the Clan seems to be OP over the IS.....due to the experience difference of the players.

An experienced unit of EMP, SJR, 228, or whoever in Vindicators would probably still roll over an inexperienced, uncoordinated group in any type of Clan mechs.

Even a group of well coordinated newbie PUGs can do well.....

I was in an FW match where I was on an IS PUG team, with a number of totally new players (like guys who shoot the actual gates instead of the gens). And we were up against what looked like at least a 10 man Clan unit on the other side.
Our first wave got annihilated.
Having had enough of that all that day, I decided to try leading.
The tactic was simple enough. The enemy always massed up just over a rise or around a corner from us, and then would roll into us.
I told my guys, to mass up the same way just around the corner or over the ridge and just wait...no poking.
I told them I would run over into the enemy in my Jenner and they were to wait 3 or 4 seconds and then charge in.
Pretty stupid and simple, but it worked every time and we won.
I would charge over and mess with the enemy for a few seconds getting them all focused on me, and my guys would charge into their backs and kill them all. I even survived...but then I am pretty good in a light.Posted Image And that was back when Jenners were small, and Oxides were super uber.
That might have worked against one of the uber units too, but only the first time.Posted Image

I got lucky that time in that the team listened. All too often there are too many rouge players, or too many cooks in the kitchen, or people are just too timid.

#273 Aramuside

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Posted 23 March 2017 - 06:30 AM

View PostThatGuy539, on 23 March 2017 - 06:12 AM, said:

How well a team does is not so much dependent on IS or CLAN, as on a number of other factors...

- effective coordination
- leadership (or the team just knowing each other and being on the same page tactics-wise)
- Skill
- Knowledge and experience
- Properly built and leveled mechs
- team moral and aggressiveness

I've seen IS groups roll Clans and visa versa. It almost always comes down to the teams and the points above.

The biggest reason that I see for the IS to usually be on the loosing end of the stick is that there are far more new players in IS mechs. IS mechs are cheaper than Clan, so new players who don't have a lot of Cbills yet tend to buy IS.
Generally clan mechs seem to be owned by more experience players who have been around longer and hence have more cbills to spend.

So ya, the Clan seems to be OP over the IS.....due to the experience difference of the players.

An experienced unit of EMP, SJR, 228, or whoever in Vindicators would probably still roll over an inexperienced, uncoordinated group in any type of Clan mechs.

Even a group of well coordinated newbie PUGs can do well.....

I was in an FW match where I was on an IS PUG team, with a number of totally new players (like guys who shoot the actual gates instead of the gens). And we were up against what looked like at least a 10 man Clan unit on the other side.
Our first wave got annihilated.
Having had enough of that all that day, I decided to try leading.
The tactic was simple enough. The enemy always massed up just over a rise or around a corner from us, and then would roll into us.
I told my guys, to mass up the same way just around the corner or over the ridge and just wait...no poking.
I told them I would run over into the enemy in my Jenner and they were to wait 3 or 4 seconds and then charge in.
Pretty stupid and simple, but it worked every time and we won.
I would charge over and mess with the enemy for a few seconds getting them all focused on me, and my guys would charge into their backs and kill them all. I even survived...but then I am pretty good in a light.Posted Image And that was back when Jenners were small, and Oxides were super uber.
That might have worked against one of the uber units too, but only the first time.Posted Image

I got lucky that time in that the team listened. All too often there are too many rouge players, or too many cooks in the kitchen, or people are just too timid.


If this were utterly true why do those competitive teams always play competitive matches in certain mechs... hint its because those have an advantage.

Edited by Aramuside, 23 March 2017 - 06:48 AM.


#274 Genesis23

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Posted 23 March 2017 - 06:36 AM

View PostThatGuy539, on 23 March 2017 - 06:12 AM, said:

How well a team does is not so much dependent on IS or CLAN, as on a number of other factors...

- effective coordination
- leadership (or the team just knowing each other and being on the same page tactics-wise)
- Skill
- Knowledge and experience
- Properly built and leveled mechs
- team moral and aggressiveness

I've seen IS groups roll Clans and visa versa. It almost always comes down to the teams and the points above.

The biggest reason that I see for the IS to usually be on the loosing end of the stick is that there are far more new players in IS mechs. IS mechs are cheaper than Clan, so new players who don't have a lot of Cbills yet tend to buy IS.
Generally clan mechs seem to be owned by more experience players who have been around longer and hence have more cbills to spend.

So ya, the Clan seems to be OP over the IS.....due to the experience difference of the players.

An experienced unit of EMP, SJR, 228, or whoever in Vindicators would probably still roll over an inexperienced, uncoordinated group in any type of Clan mechs.

Even a group of well coordinated newbie PUGs can do well.....



your argument is valid and i agree that leadership is incredibly important if not thw most omportant factor in mwo but we still need balance between the factions. you cant just make one faction extremely strong in a pvp game. there are plenty of such games where you either play what everyone else chooses, or you have no chance at all, eg. MOBAs where some characters are outright useless and you get screamed at for choosing it. that in mind, who plays inferior IS mechs when they can pilot an clan overlordgodstomper instead? might as well just delete all the IS mechs, give everyone free access to the clan mechs and rename it clanmechwars online.

obviously its not as bad as it was a few years ago, but module health ajustements are absolutely justified. and btw., i still havent noticed my clan enemies losing their weapons faster than before.

Edited by Genesis23, 23 March 2017 - 06:38 AM.


#275 MrKvola

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Posted 23 March 2017 - 06:42 AM

No half witted Drop Commander will allow all of his team to chase the squirrel. Doing that a couple of times in a row means that the opposition either did not have any leadership at all or the DC was utterly stupid.

When the teams are evenly matched in tactics, aggression, skill and all that other good stuff it comes down to tech. As it is clanner tech is supperior to IS. That is why you see all the comp teams in Clanner machines all the time. That is why the meta ladder looks like it does right now. And subjectively, I do better in Clanner machines (mostly) in QP.

You don't want the player's avatar to decide the course of battles in a multiplayer game. You want the players to accomplish that - with skill, coordination and determination to win.

With such a diverse set of 'mechs and diverse tech bases it is incredibly hard to balance the system out completely. But I believe we are getting there.

#276 Aramuside

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Posted 23 March 2017 - 06:47 AM

View PostJames Wirth, on 23 March 2017 - 04:30 AM, said:


No, it's the millennials who crap all over the MechWarrior universe and demand that MWO be just like Call of Duty or Half-Life, with all mechs alike but with different skins, decals, and cockpit toys.



Nonsense.


You do know your constant rage and antagonism just undermines any argument you make right? It says it all that players like me who have played TT and the RPG side actively since the early 80's just wince and really don't want to be associated with your arguments. If anything you push us into the other camp of saying ... Its just a game in a different format so needs different mechanics... chill and treat it as such...

#277 James Wirth

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Posted 23 March 2017 - 07:01 AM

View PostAramuside, on 23 March 2017 - 06:47 AM, said:

You do know your constant rage and antagonism just undermines any argument you make right?


Any calling legitimately torqued-off Clan players "whiners," and demanding that we shut up and go away, doesn't undermine your arguments?

#278 Marquis De Lafayette

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Posted 23 March 2017 - 07:19 AM

I am sure this is mentioned somewhere earlier in the thread...but...PGI can we get the ability to text chat our FW team in the pre-drop lobby back??? voice comms aren't available there and it would be nice if we could still inform our PUGs on what kind of deck we recommend bringing, while they still have the option to swap out.

It's broke since the patch...please fix it PGI.

#279 MechaBattler

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Posted 23 March 2017 - 08:35 AM

James, I'm sorry but that's ridiculous. The fact you're asking them to do that makes you ridiculous. Just another belligerent agitator who has no interest in facts or reasoning. Basically a troll.

#280 SuperFunkTron

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Posted 23 March 2017 - 08:54 AM

I ask again, Can someone please point out what actual changes they have noticed since the patch? I play mostly clan mechs and only noticed a few smaller weapons being critted a little faster. I still can't say there was any dramatic shift in either direction for the factions after playing over 30 games.

Why are people so pissed off about minor balance fixes?





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