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Patch Notes - 1.4.107 - 21-Mar-2017


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#81 DavidStarr

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Posted 19 March 2017 - 11:53 PM

View PostRagnar Baron Leiningen, on 17 March 2017 - 09:07 PM, said:

If your stated goal was to increase time to kill why would you reduce health of mechs? Especially clan mechs which are far less tanky than their IS counterparts.

Yeah. IS becomes even more OP. Outbrawling an IS team was previously unlikely and with the "balance" changes it's becoming impossible.

#82 Ghos7bearD

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Posted 19 March 2017 - 11:57 PM

Maybe you should play as Merc and on both sites Clanner. The other side is always greener.

#83 DeeHawk

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Posted 19 March 2017 - 11:58 PM

Posted Image

Oh Wait... So we call items components now? And we call pods components?

You seriously need to consider a solution to get consistency in your terms.

#84 DavidStarr

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Posted 20 March 2017 - 12:05 AM

View PostNorsfyr, on 19 March 2017 - 11:57 PM, said:

The other side is always greener.

It is. But I have played a whole lot on the IS side and switched only a couple months ago. I never thought clan tech is OP, now I'm pretty sure it's the other way around.

More precisely, faction play is heavily geared towards the kind of gameplay at which IS excels. It's not a problem in quickplay, I think the factions are pretty balanced there.

Edited by DavidStarr, 20 March 2017 - 12:08 AM.


#85 Ghos7bearD

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Posted 20 March 2017 - 12:19 AM

I don't mean Quickplay or PUG, I mean the whole Game inclusive Faction Play. ;-)

Edited by Norsfyr, 20 March 2017 - 12:19 AM.


#86 Simulacrum

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Posted 20 March 2017 - 01:08 AM

View PostJames Wirth, on 19 March 2017 - 06:57 AM, said:


I have news for you, freebirth---Clan technology is SUPPOSED to be blatantly superior to IS technology, as are trueborn Clan warriors. But I guess you missed that part of the MechWarrior universe.

I hear that nonsense far too often. As long as Clan fraction players dishonor the "MechWarrior universe" Clan codex in every match it is ridiculous to discuss at this level.

You can not play a Clan fraction and use all its benefits and its superior tech without holding on the disadvantageous Clan codex. As long as the game has no monitoring system (which would be easy to implement as the game for example already measures if you kill a mech alone or if you get assists) and as long as there is no ingame penalty system for Clans which dishonor their codex it is a must for an MMOG to get a fair balance.
And superior tech for one side is no fair balance. Posted Image

Edited by Simulacrum, 20 March 2017 - 01:08 AM.


#87 Aramuside

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Posted 20 March 2017 - 01:18 AM

View PostKmieciu, on 19 March 2017 - 11:00 PM, said:


I'm glad about the tech jump, then ! At least if will silence people like You, who rejoice in clan superiority.
Because in 3067, clan tech is no longer supposed to be better;-)

PS. James - i took a look at your leaderboard stats and looks like you'll be loosing your Bloodname soon ;-)


Engine decoupling will be a way of promoting the skill tree grind.
Trust me, you will NEED those +50% accel/decel skills.


LRM5s had the best accuracy & DPS per tonnage. That made mechs with multiple missile hardpoints outright better. 4xLRM5 >>> LRM20.


That was my point.... ;)

#88 DavidStarr

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Posted 20 March 2017 - 01:26 AM

View PostSimulacrum, on 20 March 2017 - 01:08 AM, said:

And superior tech for one side is no fair balance.

I don't think there's a problem with general tech balance at the moment. Or, at least, if there is imbalance then it is minute.

The problem is specific to FP. The problem is that FP plays to the strong side of IS tech and the weak side of clan tech. So keep talking about fair balance.

Edited by DavidStarr, 20 March 2017 - 01:32 AM.


#89 Kmieciu

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Posted 20 March 2017 - 01:58 AM

View PostDavidStarr, on 20 March 2017 - 01:26 AM, said:

I don't think there's a problem with general tech balance at the moment. Or, at least, if there is imbalance then it is minute.

The imbalance is rather large.
Clan Endo/Ferro/DHS are outright better, without any real drawbacks.
As for XL engines, the difference is literally life or death on the battlefield. (plus, C-XL is smaller).
Even if some weapons appear balanced (CUAC10 vs IS AC10), the ability to boat them skews balance in favor of the clans, since clan omnis can mix and match hardpoints.


PS. In quick play it might be less noticeable because you can be the MVP using each and every mech variant in the game.

#90 Genesis23

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Posted 20 March 2017 - 02:08 AM

Ebins its obvious you relied too much on unbalanced clan tech if you take this much needed balacing so negative. you should play an IS mech from time to time, just to see what they are up against.

also i absoltely agree with Herodes that an "IS only" button would be an awesome idea. im sick of this peekaboo clan crap, sick of ppc summoners staying behind instead of sharing their respectable armor, sick of ppc shadowcats sniping from great distances, missing half the shots and barely scratching the paintjob with the other half because of dmg dropoff. I dont like ppcs in general but clanners have by far the worst examples.

And i am sick being shouted at by my team when i take a run in an older mech lik my Orion, my Centurions or my Spiders for bringin "IS trash" or "f***ing useless piece of **** mech". Doesnt happen all the time, but too often to be a fun, enjoyable game.


EDIT: would have liked to quote accordingly, but it didnt work for some reason. The players i was referring to posted on page 4.

Edited by Genesis23, 20 March 2017 - 02:10 AM.


#91 DavidStarr

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Posted 20 March 2017 - 02:36 AM

View PostKmieciu, on 20 March 2017 - 01:58 AM, said:

Clan Endo/Ferro/DHS are outright better, without any real drawbacks.
As for XL engines, the difference is literally life or death on the battlefield. (plus, C-XL is smaller).

Even if that's all true, it's only part of the picture. I'm comparing mechs and their performance, not the bits and pieces. Clan mechs typically have less space to work with than their IS counterparts, and smaller DHS and engines don't always offset it (they rarely do, in fact). Some clan mechs have little free tonnage, too. Yes, they go fast but that's about it.

And what about superior IS pulse lasers and structure quirks? Clan 100 ton assaults struggle in 1v1 fight against IS 100 ton assaults, for example.

View PostKmieciu, on 20 March 2017 - 01:58 AM, said:

PS. In quick play it might be less noticeable because you can be the MVP using each and every mech variant in the game.

True. But I've got mechs I love among both tech bases, as well as mechs I hate. Personally, I have never noticed any general imbalance, it all comes down to individual chassis.

Edited by DavidStarr, 20 March 2017 - 02:38 AM.


#92 Zergling

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Posted 20 March 2017 - 02:46 AM

View PostDavidStarr, on 20 March 2017 - 02:36 AM, said:

Clan 100 ton assaults struggle in 1v1 fight against IS 100 ton assaults, for example.


LMAO!

Edited by Zergling, 20 March 2017 - 02:48 AM.


#93 Tarl Cabot

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Posted 20 March 2017 - 03:05 AM

View PostDavidStarr, on 20 March 2017 - 01:26 AM, said:

I don't think there's a problem with general tech balance at the moment. Or, at least, if there is imbalance then it is minute.

The problem is specific to FP. The problem is that FP plays to the strong side of IS tech and the weak side of clan tech. So keep talking about fair balance.

Grasshopper, as you will notice several Clansmen and Clan mercs are disagreeing with you. And have you actually looked at the IS map itself? And have you not taken into consideration that IS currently has a 25-ton advantage, when the silly IS pilots utilize it appropriately? And that has been in effect since December 16th, 2016 patch, going on 3 months now.

For the newer Clan players, and even for the units relatively new to Clans, too many look at Clan weapons being on the same level as IS mechs, ie 5 ML is not equivalent to 5 ERML. 5 ERML are more like 4 LL but only 5-tons vs 20-tons.

But even that, what benefits both sides is communication and teamwork, and the side utilizing that the most will generally take the drop.

Edited by Tarl Cabot, 20 March 2017 - 03:07 AM.


#94 tingod

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Posted 20 March 2017 - 03:17 AM

Bring the "IS only" button!!!!!

#95 James Wirth

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Posted 20 March 2017 - 03:33 AM

View PostMNML86, on 19 March 2017 - 10:55 PM, said:


And I have news for you clanner -- IS soldiers are SUPPOSED to outnumber you in every fight with traps and ambushes where possible. Want to play a clan cluster against two to three IS regiments?


I would not have a problem with that scenario.

#96 James Wirth

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Posted 20 March 2017 - 04:07 AM

View PostSimulacrum, on 20 March 2017 - 01:08 AM, said:

I hear that nonsense far too often. As long as Clan fraction players dishonor the "MechWarrior universe" Clan codex in every match it is ridiculous to discuss at this level.

You can not play a Clan fraction and use all its benefits and its superior tech without holding on the disadvantageous Clan codex. As long as the game has no monitoring system (which would be easy to implement as the game for example already measures if you kill a mech alone or if you get assists) and as long as there is no ingame penalty system for Clans which dishonor their codex it is a must for an MMOG to get a fair balance.
And superior tech for one side is no fair balance. Posted Image


And that's somehow the Clan players' fault in this game, after PGI lumped both Clan and IS mechs together in Quickplay when the first omnimech packages were released in summer 2014?

Here's another issue. We Clan players are also PGI customers, and many if not all have invested in the game by buying our mech packages with real money. Those mechs were advertised and sold with certain quirks and abilities for gameplay, in the expectation that PGI would fix the problems it created in 2012-2013 and develop a Community/Faction Warfare system that was much deeper and more sophisticated than the hot mess we have now. Since then, those quirks have either been significantly nerfed or eliminated outright, thereby reducing the value of our purchases well beyond normal depreciation levels, all for the sake of a technology "balance" that should NOT exist in the game. For instance, I spent $25 for the Ultaviolet Dire Wolf in October, which had some outstanding UAC/ballistic quirks. Those quirks were then reduced to almost nothing soon afterward in follow-on patches, leaving me, as a customer, feeling ripped off, since that Dire Wolf is now no better than the B Variant, just with a prettier paint job and a few extra C-Bills per match (which I do not need).

Now on this thread, I see a lot of selfish Inner Spheroids gloating about the continuous neutering of Clan technology and expressing a complete disregard or even contempt for the rich MechWarrior universe that us old-timers grew up with in the 1980s and 1990s. Just let me say that it will not bode well for the game's future or the MWO community if half that community continues to feel cheated by this company, which makes big promises but has repeatedly failed to deliver, instead coming up with shiny new gimmicks (like timeline advances) and quick-fix band-aids, resulting in the inevitable departure of that disaffected part of the player base.

Is this what you guys really want so that you can have a big IS sandbox all to yourself?

Edited by James Wirth, 20 March 2017 - 04:24 AM.


#97 James Wirth

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Posted 20 March 2017 - 04:15 AM

Quote

At least if will silence people like You...


Aff, silencing fellow players in open discussions is always good for the game community.

Quote

PS. James - i took a look at your leaderboard stats and looks like you'll be loosing your Bloodname soon ;-)


Hardly.

#98 Rizzwind

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Posted 20 March 2017 - 04:17 AM

View PostReno Blade, on 18 March 2017 - 03:26 AM, said:

Nice little patch.

While some ppl are hurt that they need to wait longer for "new map/modes" or bugfixes, it seems some didn't read all the notes about the upcoming Incursion game mode on PTS (soon) or the bugfixes (this patch, like every patch has them).

Looking forward to all the changes in this patch and even more for the next PTS sessions and next patches.


Right but upcoming Incursion game mode on PTS means that the skill tree will not be on the pts anytime soon. And we need that change before incursion. And lets face it Incursion is dropping the already done walls and turrets down on other maps and calling it a game mode.

#99 Lily from animove

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Posted 20 March 2017 - 05:06 AM

yes nerfing those mk6 TC's was really needed becaue everoyne out there enjoys those 6t of OPness.

and the choice of the NVA champion, well done you have now a hotter adder in medium size.

sometimes I am amazed who makes these decisions and with what explanations.

#100 Lily from animove

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Posted 20 March 2017 - 05:11 AM

View PostGrimReaper74, on 17 March 2017 - 09:23 PM, said:

I wonder if they at least managed to fix the left arm of the Nova whose alignment was screwed up during the December or January patch.


they haven't even fixed the crusader camo issue and the leg issue which exist since EVER.

View PostJames Wirth, on 18 March 2017 - 03:54 PM, said:


Well PGI, you're WRONG! Clan targeting computers will now be mostly worthless and Clan weaponry will be as fragile as cheap glass.

Way to keep on screwing over your Clan players.

Posted Image


given they buffed health on is internals, there was no need to nerf critting as well

so they just kinda doublenerfed some mechanics. I guess CT's will now heavily die off at all.Why spent 1t for some puny crit increase on a wepaon that just got also nerfd in crit damage while ontop the opponents components were buffed.

On a clan vs Is level thats a triple nerf. GG

Edited by Lily from animove, 20 March 2017 - 05:16 AM.






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