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Patch Notes - 1.4.107 - 21-Mar-2017


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#161 SCRAPMETAL99

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Posted 21 March 2017 - 11:15 AM

then its a matter of steam to finally go oh there is a patch in the meantime game wont load

#162 Steelwolfie

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Posted 21 March 2017 - 11:17 AM

While this working to achieve balance is all fine and dandy, why not do the basic thing and for faction play use the Company VS Star setup like in the original BT world scenarios. Inner Sphere was only able to make wins either with one-off trickery or heavy numbers. Clan does their bidding system so as to expend the least amount of resources, IS is under no such restriction.

If for Faction Play the Clan would be allowed only 2 Stars of 5 mechs each, for 10 mechs fielded, it would obviate the need for extensive rebalancing tech by nerfing weapons.. A Company of 12 mechs, which is what is very generically set for Quick Play, would be the standard for the Inner Sphere side. The difference in numbers, along with a stricter tonnage allotment would do the balancing easier without having to nerf the Clan Mechs so much, allowing the preservation of the admittedly higher tech of the Clans.

Also, I was on a Faction Play, IS side, and we were down to a sliver left on the World bar, the Clan nearly taking the world, yet the scenario that kept being played was IS having to ATTACK the Bases with the Orbital Cannon etc. It should have been the IS doing the defending and the Clan making the attack as that would have been the logical thing: Clan attacks and takes Orbital Guns to silence the defense, thus taking the planet. Instead it gave the Clan the hardpoints, equal numbers AND weapons turrets to fight for them, when we would have been defending, rather than trying to lead an attack at that late stage in the conflict for that planet. Just something to think about.

#163 D V Devnull

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Posted 21 March 2017 - 11:20 AM

Okay, Website says everything is back online, and the Frontend Patcher says it wants to patch. Posted Image

The only thing missing now is the Direct Download for the Patch Files. Where are they, so I can get things moving? I find it patches faster when I can download with the browser, and then provide directly to the patcher via the on-disk directory. Posted Image

~Mr. D. V. "Waiting for the 'Zip's..." Devnull




UPDATE: Nevermind. I see you have it up already, PGI. B)

~Mr. D. V. "Scratch that query..." Devnull




[Edit by Post Author to add the updated info...]

Edited by D V Devnull, 21 March 2017 - 11:25 AM.


#164 RJF Gnom

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Posted 21 March 2017 - 11:36 AM

Another nerf of the clans, maybe it's enough to scoff? Just add the sphere +100500 to all the parameters and close the topic of rebalance!

#165 Grus

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Posted 21 March 2017 - 11:59 AM


Clanners getting hit with the bat hard.

https://goo.gl/images/43bkT2

#166 Tapdancer

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Posted 21 March 2017 - 12:01 PM

View PostGrus, on 21 March 2017 - 11:59 AM, said:

Clanners getting hit with the bat hard.

https://goo.gl/images/43bkT2

Nothing new there. Been nerfin Clan big time since last year.

#167 Genesis23

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Posted 21 March 2017 - 12:10 PM

you clanners just cant acknowledge that this correction of the component health and the TC was needed, right? of course you cant, you are way too busy enjoying stomping everything in the ground with your still pretty much everywhere superior tech. you forgot how it is on the other side of MWO - its not really fun over here, believe me. you will never get your OPMEGAGODMECHS back and rightly so. they just hurt the game and you know that very well.

#168 tayhimself

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Posted 21 March 2017 - 12:11 PM

FRead did not read expected number of byte from file, only 1042 of 0 bytes read


Any idea how to fix this CryEngine error?

Edit - Trying the repair tool. I suffered a crash while the Steam patcher was running. Hope this works.

Edited by tayhimself, 21 March 2017 - 12:22 PM.


#169 Javin

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Posted 21 March 2017 - 12:14 PM

All I want on patch day is new maps.

#170 Edward Hazen

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Posted 21 March 2017 - 01:04 PM

If the nerfs are as bad as people say, then PGI should just remove Clans and lostech from the game, cancel Civil War and just set the time line back to the 3rd Succession War. Then just make FW between the 5 major Houses again.

#171 Death Strike X

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Posted 21 March 2017 - 01:06 PM

might be off topic here but,

how did a 570MB patch ends up being a 15GB "patch". So i saw this upcoming patch being 570mb and like the many patch before this, i had the "Insufficient Disk Space" error. I made sure I had about 3Gb space ready to download this patch, however upon patching, the "Insufficient Disk Space" error came up time and time again. I kept on moving/deleting files to make more space, free up about 20GB and yet same error pops up. Finally i cleared up about 55GB but the patching window disappeared, after launching it again, it says downloading install base of 15Gb. Like, come on, i've been playing this game rather frequently for the past year so why is it "downloading install base" like i'm getting the game for the first time.

Using standalone for the game, started playing a couple months before they launch steam's version.

Not looking forward to each new patch due to the stupid errors each time. Guess what, after finishing with the patch (previous few patches), my "Insufficient Disk Space" gets free up again and it's way more that what is shown here as required.

#172 MovinTarget

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Posted 21 March 2017 - 01:17 PM

View PostSteelwolfie, on 21 March 2017 - 11:17 AM, said:

While this working to achieve balance is all fine and dandy, why not do the basic thing and for faction play use the Company VS Star setup like in the original BT world scenarios. Inner Sphere was only able to make wins either with one-off trickery or heavy numbers. Clan does their bidding system so as to expend the least amount of resources, IS is under no such restriction.

If for Faction Play the Clan would be allowed only 2 Stars of 5 mechs each, for 10 mechs fielded, it would obviate the need for extensive rebalancing tech by nerfing weapons.. A Company of 12 mechs, which is what is very generically set for Quick Play, would be the standard for the Inner Sphere side. The difference in numbers, along with a stricter tonnage allotment would do the balancing easier without having to nerf the Clan Mechs so much, allowing the preservation of the admittedly higher tech of the Clans.

Also, I was on a Faction Play, IS side, and we were down to a sliver left on the World bar, the Clan nearly taking the world, yet the scenario that kept being played was IS having to ATTACK the Bases with the Orbital Cannon etc. It should have been the IS doing the defending and the Clan making the attack as that would have been the logical thing: Clan attacks and takes Orbital Guns to silence the defense, thus taking the planet. Instead it gave the Clan the hardpoints, equal numbers AND weapons turrets to fight for them, when we would have been defending, rather than trying to lead an attack at that late stage in the conflict for that planet. Just something to think about.


The quick asnwer is that it's *NOT* that easy to implement... its been suggested several times and they said they can't do it...

#173 Arkaiko

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Posted 21 March 2017 - 01:53 PM

View PostJames Wirth, on 18 March 2017 - 03:54 PM, said:


Well PGI, you're WRONG! Clan targeting computers will now be mostly worthless and Clan weaponry will be as fragile as cheap glass.

Way to keep on screwing over your Clan players.

Posted Image


i cant belive this... a claner crying about balance and advantages... LOLPosted Image

#174 Wolfengel

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Posted 21 March 2017 - 02:07 PM

View PostGenesis23, on 21 March 2017 - 12:10 PM, said:

you clanners just cant acknowledge that this correction of the component health and the TC was needed, right? of course you cant, you are way too busy enjoying stomping everything in the ground with your still pretty much everywhere superior tech. you forgot how it is on the other side of MWO - its not really fun over here, believe me. you will never get your OPMEGAGODMECHS back and rightly so. they just hurt the game and you know that very well.


I have no problems when a system the vintner space also needs less healt.
Nice then tell me.
Why do equipment / weapon systems have the same size and weight at IS and Clan difficulty Healt?

Just same question to pgi:
Why do equipment / weapon systems have the same size and weight at IS and Clan difficulty Healt?

Edited by Wolfengel, 21 March 2017 - 02:10 PM.


#175 Marius Romanis

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Posted 21 March 2017 - 02:08 PM

View PostSteelwolfie, on 21 March 2017 - 11:17 AM, said:

While this working to achieve balance is all fine and dandy, why not do the basic thing and for faction play use the Company VS Star setup


ill make it simple for you by using a slightly exagerating the effect comparison.

Thats like giving 6 people AK47's vs 12 people with barettas in Counterstrike, and the baretta people cant pick up the AK if they somehow kill one of the AK dudes.

Which team do you think everyone is going to want to play on ? the one that gets to kill on average by ratio 2 real people or 1 real person.

Which team do you think people are going to want to be on, the team that has to work double as effectively in communication with other "people" on the internet, or the team that can pretty much lone wolf yoloswag ?

#176 Zergling

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Posted 21 March 2017 - 02:31 PM

View PostGenesis23, on 21 March 2017 - 12:10 PM, said:

you clanners just cant acknowledge that this correction of the component health and the TC was needed, right? of course you cant, you are way too busy enjoying stomping everything in the ground with your still pretty much everywhere superior tech. you forgot how it is on the other side of MWO - its not really fun over here, believe me. you will never get your OPMEGAGODMECHS back and rightly so. they just hurt the game and you know that very well.


Thing is, the Clan players complaining about 'whaa nerfs!' are exclusively 'not good', so even with all the clan advantages they haven't been stomping anything into the ground, except themselves.

Edited by Zergling, 21 March 2017 - 02:31 PM.


#177 Cpt Contego

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Posted 21 March 2017 - 02:36 PM

Honestly, I seriously cannot believe the sheer amount of dribble coming form the clanners right now!? It is truly amazing, Literary everyone else has acknowledged that there has been a great imbalance in this game for soo long, (Don't you dare quote that stupid "it's the Lore" BS at me, it's an online multiplayer, that [Redacted] doesn't work here). You are just plainly too used to having a massive edge, and the idea that you actually need skill to win now frightens you. As Clanners used to tell the IS, I now say to you: Get over it or get good! FFS just accept the changes and play the game.

Edited by draiocht, 21 March 2017 - 04:10 PM.
inappropriate language


#178 HUNTERS MOON

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Posted 21 March 2017 - 02:41 PM

View PostSuperFunkTron, on 21 March 2017 - 11:10 AM, said:

I'm curious if any of the guys who are crying about PGI shooting themselves in the foot and saying that they are trying to kill the game have ever read "Henny Penny". I would like to have this put on a recommended reading list and have it locked at the top of the announcements forum.


I have read Henny Penny. And all the core Battletech & Mechwarrior books too.

#179 HUNTERS MOON

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Posted 21 March 2017 - 02:49 PM

View PostGenesis23, on 21 March 2017 - 12:10 PM, said:

you clanners just cant acknowledge that this correction of the component health and the TC was needed, right? of course you cant, you are way too busy enjoying stomping everything in the ground with your still pretty much everywhere superior tech. you forgot how it is on the other side of MWO - its not really fun over here, believe me. you will never get your OPMEGAGODMECHS back and rightly so. they just hurt the game and you know that very well.


Look..I acknowledge that this correction of the component health and the TC was NOT needed, right? of course I can, I am way too busy enjoying stomping everything in the ground with my awesome pretty much everywhere superior tech. I didn't forget how it is on the other side of MWO - its not really fun over there, believe you. I will never get my OPMEGAGODMECHS back and wrongly so. they (PGI) just hurt the game and I know that very well.

SALT.

#180 AnimeFreak40K

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Posted 21 March 2017 - 02:50 PM

View PostEdward Hazen, on 21 March 2017 - 01:04 PM, said:

If the nerfs are as bad as people say, then PGI should just remove Clans and lostech from the game, cancel Civil War and just set the time line back to the 3rd Succession War. Then just make FW between the 5 major Houses again.

...again?

As in the Faction Warfare that existed before the Clans were released for MWO?

Hate to break it to you, but Clans were released for MWO before Community Warfare (as it was called back then).


View PostSteelwolfie, on 21 March 2017 - 11:17 AM, said:

While this working to achieve balance is all fine and dandy, why not do the basic thing and for faction play use the Company VS Star setup like in the original BT world scenarios. Inner Sphere was only able to make wins either with one-off trickery or heavy numbers. Clan does their bidding system so as to expend the least amount of resources, IS is under no such restriction.

If for Faction Play the Clan would be allowed only 2 Stars of 5 mechs each, for 10 mechs fielded, it would obviate the need for extensive rebalancing tech by nerfing weapons.. A Company of 12 mechs, which is what is very generically set for Quick Play, would be the standard for the Inner Sphere side. The difference in numbers, along with a stricter tonnage allotment would do the balancing easier without having to nerf the Clan Mechs so much, allowing the preservation of the admittedly higher tech of the Clans.

Also, I was on a Faction Play, IS side, and we were down to a sliver left on the World bar, the Clan nearly taking the world, yet the scenario that kept being played was IS having to ATTACK the Bases with the Orbital Cannon etc. It should have been the IS doing the defending and the Clan making the attack as that would have been the logical thing: Clan attacks and takes Orbital Guns to silence the defense, thus taking the planet. Instead it gave the Clan the hardpoints, equal numbers AND weapons turrets to fight for them, when we would have been defending, rather than trying to lead an attack at that late stage in the conflict for that planet. Just something to think about.

This idea has been brought up numerous times and has been shot down each and every time [Redacted]:
First, PGI has explained that they either lack the technology or knowledge to implement lopsided teams. While not impossible in theory, I can see how doing so would cause problems, especially given that the method for making teams in FW is the same base method of forming teams in QP.
Second, and more importantly, if PGI could implement some sort of 10 vs. 12 for CW/FW or whatever they're calling it now, they would be out of their minds to do it! Sure, the idea of balance by difference of numbers looks great on paper and it works in a tactical turn-based game, but in a live-action FPS game where you are playing against other people? That will fly exactly like bricks don't.
Seriously, sit down and ask yourself which side *YOU* would rather be on, and be honest with yourself; the team that had the better toys or the team that had more players?
Massed hoards fighting uselessly against an Ogre are fun and challenging for the player controlling the hoard and for the Ogre. That fun seriously diminishes when you're one of the unless masses.

Edited by draiocht, 21 March 2017 - 03:20 PM.
inappropriate language, unconstructive






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