El Bandito, on 18 March 2017 - 03:15 AM, said:
I feel ya. My Grasshopper is still waiting alone, and basiced, for the new skill tree. I wouldn't mind it being released on march, but there would have been Katrina level shitstorm in the forums if that had happened. It is better to further tweak it, although me and many others had repeatedly begged PGI not to scrap the new skill tree like the previous Energy Draw, and Info Warfare.
If the new skill tree is scrapped, I would be very upset at the community.
Let's be honest. Unless it's Solahma's or another very straight to boating Tree, there will be a storm on the forums. I can get Russ trying to figure out what to do with the refund, but hope he sticks to his guns about the PTS itself.
Bud Crue, on 18 March 2017 - 06:18 AM, said:
Contrast Inverse Kinematics and the Skills tree "promises" of the last year.
On June 17th Russ said they had Inverse Kinematics figured out so it wouldn't be a drag on performance, and so, at the townhall he made the statement that inverse kinematics was scheduled to be back in the game by August. The forums were subsequently filled with joy. All the excitement from old players who remembered it from days of yore. All us newer players who were just happy with an improvement to how the game would look. All around, something to look forward to.
But it turned out it wasn't ready. PGI spoke to soon...again. They should have just shut up about it if they didn't have 100% confidence that they had it figured out, but they didn't; and it wasn't ready for prime time, so it never arrived. Folks were left bewildered why PGI would once again make a false "promise", why they keep teasing us like this. Alas, PGI gave their usual terse excuses, took the usual heat, but life moved on.
With the skills tree though, they made similar claims of readiness; but now they went further with a vibe of "it was coming no matter what". When questioned on this Russ said "yes it is coming" "the skills tree is not Energy Draw". But, like energy draw, they knew that despite all these promises and assurances, the skills tree was not in fact ready. How do we KNOW this? The PTS. If skills tree was ready, and they had total confidence in it, they would have released it. But they didn't. Instead they made the community test and offer their input as to its readiness...that's what a PTS is for. So now the the community is on the hook for any failure. The resultant QQing about its failure can now be laid at the feat of the testers and "the whiners". They asked for input on their "inevitable" change, and the input made it not inevitable and whose fault is that, the people giving input...NOT PGI. Brilliant.
By doing this the narrative has gone from:
a system that was so obviously not ready that we needed a PTS for it, wherein we made multiple changes to it and decided in the end that it needed more work,
to:
The skills tree was not ED. It was our precious baby that should be in the game...but for the haters and whiners. They made us remove it, because of their hate and QQing. Don't listen to Russ tweets where he asserts that PGI identified holes in the system that they think it necessary to address. That's just a smoke screen. The skills tree is being held hostage by the whiners. We are helpless in the face of such hate.
I don't know if I should be in awe or disgust that people are buying into this narrative. But I must give PGI credit, its a well played diversion from the actual failure at hand, and their history of same. Well played indeed.
Lol. No bias to
your narrative view at all bud.
"People I agree with said it was broken, so their narrative is correct, but other people who also tested it disagreed. so their narrative has to be wrong... "
*smh*