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Anyone Else Feel A Little Slapped In The Face?


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#201 Dimento Graven

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Posted 21 March 2017 - 08:19 AM

View PostDeathlike, on 21 March 2017 - 07:56 AM, said:

Uh, when the Path of Exile tree has actual depth compare to MWO... you're already losing the argument.

You have to consider that you only deal with putting up that kind of tree with as many characters as you'd want to run (which isn't that many, unless you create 1 character per day or something). In MWO, you'd have to do this with as many mechs as you'd want to apply it to, so those with super-large pokemech collectors... this would be a chore. Then again, you won't expect Spider-5Vs getting a full tree (it would be a waste of time to even consider in the first place) because it wouldn't be worth it.

People really need to think this through before spouting out "it would've been fine"... because it wouldn't have been.
The difference with the skill tree changes is that you're not longer leveling up THREE 'mechs to get the abilities for that ONE 'mech you're actually intending to pilot.

So yeah, it's going to take a little more effort to level up ONE 'mech now, because you're actually only having to it for the ONE 'mech. You'd no longer be required to level up what will probably end up being 'throw away' 'mechs just to get the full benefit.

PGI's new skill tree was NOTHING like PoE, that's the point I was trying to make. The new tree comparatively simple, shallow even, compared to PoE.

As much as we play the 'mechs we like I seriously don't see this being an issue. All the 'mechs I like playing have hundreds, millions, even tens of millions of unused exp just because I've played them so frequently.

And ultimately for the majority of us, I think it would cover all the 'mechs we've been regularly playing over the last few years.

Any "new" 'mechs post new skill tree implementation, it will require reasonable effort and expense to level up, BUT again, you're only having to do it for the ONE you really want to play anyway. To me it seems win/win...

The new cBill sink version is there for a reason, to help drive revenue. Continuous revenue ensures we have a game to play. I'm not totally against this. Some have suggested making the skills that would be equivalent to what we have in our current skill tree, and that are equivalent to modules "exp only", and that seems like a 'reasonable' compromise.

There'd still be plenty of nodes on the tree to sink cBills into, but it wouldn't be overly burdensome to those folks who didn't buy lots of modules.

As far as 'compensating for time'... Really? That's just silly...

#202 Deathlike

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Posted 21 March 2017 - 08:30 AM

View PostDimento Graven, on 21 March 2017 - 08:19 AM, said:

The difference with the skill tree changes is that you're not longer leveling up THREE 'mechs to get the abilities for that ONE 'mech you're actually intending to pilot.

So yeah, it's going to take a little more effort to level up ONE 'mech now, because you're actually only having to it for the ONE 'mech. You'd no longer be required to level up what will probably end up being 'throw away' 'mechs just to get the full benefit.

PGI's new skill tree was NOTHING like PoE, that's the point I was trying to make. The new tree comparatively simple, shallow even, compared to PoE.

As much as we play the 'mechs we like I seriously don't see this being an issue. All the 'mechs I like playing have hundreds, millions, even tens of millions of unused exp just because I've played them so frequently.

And ultimately for the majority of us, I think it would cover all the 'mechs we've been regularly playing over the last few years.

Any "new" 'mechs post new skill tree implementation, it will require reasonable effort and expense to level up, BUT again, you're only having to do it for the ONE you really want to play anyway. To me it seems win/win...

The new cBill sink version is there for a reason, to help drive revenue. Continuous revenue ensures we have a game to play. I'm not totally against this. Some have suggested making the skills that would be equivalent to what we have in our current skill tree, and that are equivalent to modules "exp only", and that seems like a 'reasonable' compromise.

There'd still be plenty of nodes on the tree to sink cBills into, but it wouldn't be overly burdensome to those folks who didn't buy lots of modules.

As far as 'compensating for time'... Really? That's just silly...


It's not a win-win when it renders all the effort for all the mechs that I'm probably never going to use to be invalidated. Ironically if you sell a mech that you own that had that "Historical Mech XP", you'd lose it forever. I'm sure that's working as intended™ and all.

#203 Alistair Winter

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Posted 21 March 2017 - 08:35 AM

Posted Image


Edited by Alistair Winter, 21 March 2017 - 08:38 AM.


#204 Dimento Graven

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Posted 21 March 2017 - 08:55 AM

View PostDeathlike, on 21 March 2017 - 08:30 AM, said:

It's not a win-win when it renders all the effort for all the mechs that I'm probably never going to use to be invalidated.
I'm honestly curious why, if it's a 'mech that you're 'probably never going to use', it really matters?

I own somewhere in the neighborhood of nearly every single 'mech PGI has ever offered, I'm not going to be pissed about the 'lost' exp on that crappy Commando I'd only play if I had a gun pointed at my dog...

Quote

Ironically if you sell a mech that you own that had that "Historical Mech XP",you'd lose it forever. I'm sure that's working as intended™ and all.
Again, if you don't own it, does it really matter that you're not compensated for it? You obviously have no intent on playing it ever again if you've sold it...

Edited by Dimento Graven, 21 March 2017 - 08:56 AM.


#205 Deathlike

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Posted 21 March 2017 - 08:58 AM

View PostDimento Graven, on 21 March 2017 - 08:55 AM, said:

I'm honestly curious why, if it's a 'mech that you're 'probably never going to use' it really matters?

I own somewhere in the neighborhood of nearly every single 'mech PGI has ever offered, I'm not going to be pissed about the 'lost' exp on that crappy Commando I'd only play if I had a gun pointed at my dog...

Again, if you don't own it, does it really matter that you're not compensated for it? You obviously have no intent on playing it ever again if you've sold it...


I put effort into it. If for some reason it gets requirked (properly or not), I shouldn't be penalized for needing to rebuy that variant to find out the XP I've grinded is gone.

Every requirkening does change mechbay usage. Penalizing people for an already sunk cost in C-bills is not helpful.

#206 Malrock

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Posted 21 March 2017 - 09:01 AM

Ok I have resisted for days now not posting in this thread but it is still around so I can't take it any longer. You can't be a little slapped in the face... just like you can't be a little pregnant.. you either got slapped or you didn't.

#207 Dimento Graven

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Posted 21 March 2017 - 10:08 AM

View PostDeathlike, on 21 March 2017 - 08:58 AM, said:

I put effort into it. If for some reason it gets requirked (properly or not), I shouldn't be penalized for needing to rebuy that variant to find out the XP I've grinded is gone.

Every requirkening does change mechbay usage. Penalizing people for an already sunk cost in C-bills is not helpful.
Does it make it any better if historical XP is compensated?

You're never going to get around the supposed 'lost cbill' issue even if PGI makes new skills equivalent to old skills 'exp only'. That's a non-starter in my opinion, a cost of doing business, being overly short sighted (the quirk change thing is why I never sell any 'mechs, cheaper just to keep 'em in storage and wait).

#208 Oberost

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Posted 21 March 2017 - 10:34 AM

View PostDimento Graven, on 20 March 2017 - 09:18 AM, said:

What I got from the statements I read from PGI on the matter is that compensating those of us who have invested XP/GXP and cbills, isn't the issue. It's the people who play as 'lean' (read: CHEAP AZZMOFO's) as possible that are the problem. The folks who have only purchased a single set of modules who would end up being compensated much less than those of us who said, "F'it, I'm not bothering switching the damn modules out every f'ing time I want to switch a 'mech. Switching modules isn't fun, getting into a match as quickly as possible and blowing up stompy robots is fun, so I'm investing cbills in MORE modules to avoid that particular delay and frustration."

It's those incredibly cheap so-and-so's that have malf'd it for everyone.

Sorry, but...

Posted Image

This is the way PGI tell us to play the game. Some people avoided the "Find the module" mini-game by buying a lot more that one of each, but at the end you only need 20-40 modules for your drop decks, even if you have 300 mechs.

Now call me cheapskate...

#209 Baron Zen

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Posted 21 March 2017 - 10:48 AM

Historical XP shouldn't be lost since even if you sell a mech you can see what you have mastered till now, unless you have unspent xp, btw i would like too that the rule of three will go away but since this thing is delayed (not cancelled, delayed) i adapt, i grind the mech i need to grind for to advance my favoured ones and when done i sell them, meantime i stack xp on my favoured ones (only mechs with +30% CB bonus) for when the new skill tree will hit the game.

#210 R Valentine

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Posted 21 March 2017 - 10:49 AM

View PostDimento Graven, on 21 March 2017 - 07:41 AM, said:

Lol, whatever little girl, whatever...


Still salty? Add some to my fries.

View PostDeathlike, on 21 March 2017 - 07:56 AM, said:


Uh, when the Path of Exile tree has actual depth compare to MWO... you're already losing the argument.

You have to consider that you only deal with putting up that kind of tree with as many characters as you'd want to run (which isn't that many, unless you create 1 character per day or something). In MWO, you'd have to do this with as many mechs as you'd want to apply it to, so those with super-large pokemech collectors... this would be a chore. Then again, you won't expect Spider-5Vs getting a full tree (it would be a waste of time to even consider in the first place) because it wouldn't be worth it.

People really need to think this through before spouting out "it would've been fine"... because it wouldn't have been.


Pretty much this. The POE skill maze, as complicated and convoluted as it is, still makes more sense than PGI's skill tree attempt ever did. That's pretty sad. Even in Path of Exile, there was always a way to get to what you needed without taking nodes that did nothing for you. Some routes took longer than others, but ultimately you could get to where you were going with 100% node utilization and pick up every necessary ability you were after. PGI's tree? Not so much.

#211 Shifty McSwift

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Posted 23 March 2017 - 08:04 PM

View PostAlistair Winter, on 21 March 2017 - 08:35 AM, said:

Posted Image






What is this madness? Can't be care bears if 4 of them aren't even bears!

Notice how they all have heart shaped nostrils, except for the bird, because the bird ******* hates everyone secretly.

Edited by Shifty McSwift, 23 March 2017 - 08:04 PM.


#212 Bishop Steiner

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Posted 23 March 2017 - 08:06 PM

View PostOberost, on 21 March 2017 - 10:34 AM, said:

Sorry, but...

Posted Image

This is the way PGI tell us to play the game. Some people avoided the "Find the module" mini-game by buying a lot more that one of each, but at the end you only need 20-40 modules for your drop decks, even if you have 300 mechs.

Now call me cheapskate...

cheapskate.

Hey. You told me to.

#213 Oberost

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Posted 23 March 2017 - 11:36 PM

View PostBishop Steiner, on 23 March 2017 - 08:06 PM, said:

cheapskate.

Hey. You told me to.

Posted Image

#214 Ebins

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Posted 23 March 2017 - 11:47 PM

As usual, the cry babies got their way, just like they got their way with the energy draw system. They just want a generic mech simulator game where they can alpha to their heart's content, nerf Clan to IS levels, and slap down anyone on the forums who disagrees. This is perhaps one of the most toxic communities I've ever seen.

Oh yes, I've felt that slap in the face, harder and harder every month. Wish I could get a refund back on the KDK package I purchased as well as the Jade Falcon camo I purchased for the Storm crow considering the KDK isn't worth playing any more and you can no longer use the crow in scouting.

I know, lets just continue to face the same IS builds over and over again in faction play, where Clan has no chance.

#215 Lupis Volk

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Posted 23 March 2017 - 11:48 PM

View PostAlistair Winter, on 21 March 2017 - 08:35 AM, said:

Posted Image




Hey look there's me at the bottom right, man i'm looking good in that picture.

Still wish i could make my Kodiaks look like this.

#216 Dogstar

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Posted 24 March 2017 - 12:23 AM

@Ebins What drugs are you on, because as an exclusively IS player I'd like to live in the same world as you. Clan tech is significantly better than IS which is why IS mechs have huge quirks to balance. If you suck at clans you need to lrn2play.

#217 Bishop Steiner

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Posted 24 March 2017 - 09:39 AM

View PostLupis Volk, on 23 March 2017 - 11:48 PM, said:

Hey look there's me at the bottom right, man i'm looking good in that picture.

Still wish i could make my Kodiaks look like this.

PGI can't let us have nice things. :/

#218 Jay Leon Hart

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Posted 24 March 2017 - 10:21 AM

View PostEbins, on 23 March 2017 - 11:47 PM, said:

As usual, the cry babies got their way, just like they got their way with the energy draw system. They just want a generic mech simulator game where they can alpha to their heart's content, nerf Clan to IS levels, and slap down anyone on the forums who disagrees. This is perhaps one of the most toxic communities I've ever seen.

Oh yes, I've felt that slap in the face, harder and harder every month. Wish I could get a refund back on the KDK package I purchased as well as the Jade Falcon camo I purchased for the Storm crow considering the KDK isn't worth playing any more and you can no longer use the crow in scouting.

I know, lets just continue to face the same IS builds over and over again in faction play, where Clan has no chance.

Posted Image

#219 Bishop Steiner

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Posted 24 March 2017 - 10:34 AM

View PostEbins, on 23 March 2017 - 11:47 PM, said:

As usual, the cry babies got their way, just like they got their way with the energy draw system. They just want a generic mech simulator game where they can alpha to their heart's content, nerf Clan to IS levels, and slap down anyone on the forums who disagrees. This is perhaps one of the most toxic communities I've ever seen.

Oh yes, I've felt that slap in the face, harder and harder every month. Wish I could get a refund back on the KDK package I purchased as well as the Jade Falcon camo I purchased for the Storm crow considering the KDK isn't worth playing any more and you can no longer use the crow in scouting.

I know, lets just continue to face the same IS builds over and over again in faction play, where Clan has no chance.

HAHAHAHAHAHAHAHAHAHA!!!!!

Oh man, we got a live one here. Love it when someone pulls that "Clams are victims" crap. Go check to see what the best mech in every weight class on pretty much every meta list.

Good god.

#220 TLBFestus

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Posted 24 March 2017 - 10:37 AM

This is a Duracell thread.

Has this been suggested before?

It might help if PGI converted any XP from mechs originally owned prior to the skill tree into GXP for nothing. Would allow people to get rid of variants they no longer need or want and use the c-bills and XP to upgrade those they keep.





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