However, sometimes there's something personal about certain mechs, because of nostalgia or other things. Sometimes the 3D modelling team isn't able to correctly translate the concept art to the game itself, and it ends up looking a lot worse in the game than you expected.
Obviously, if we were to make a list of all the mech designs that MWO has improved compared to older games and/or original artwork, it would be a stupidly long list. For most people, it would probably just be a matter of listing 99% of the mechs in the game.
So we'll approach it from the opposite perspective.
Are there any mechs in MWO now (or in the pipeline) that you believe were partially or generally cooler looking in the original artwork from the Battletech books, or other Mechwarrior games, or even in Robotech, for example?
For me, it's a pretty short list:
- Cougar. While I think Alex' design may be cooler looking in some respects, the redesign kills the nostalgia for me. I realize the original concept is basically a jetfighter with arms and legs (much like a Veritech, in fact), but it's just hard for me to get past the nostalgia. It's growing on me, though.
- Banshee. The Banshee as seen in Experimental Technical Readout: Primitives, Volume 2 looks a lot cooler than the one in MWO, in my opinion. the Banshee mech in MWO is easily one of the worst looking IS mechs in the game.
- Trebuchet. Alex' concept art is great, but it ended up looking really bad in the game. I know this is heresy (insert Warhammer 40,000 meme), but I actually thought the Trebuchet looked better in... MWO tactics. <runs for cover>