Well to be honest, it's not the damage that's the real problem. The true problem of MWO dates back to the closed beta. This story might get a little longer, but bear with me.
In Battletech every mech has a fixed maximum heat of 20. Every heatsink added didn't actually increase the heat cap, but the heat dissipation. So you could fire more frequently, but not more at the same time.
Short disclaimer: I don't want to translate the Battletech heat system to MWO, because that would benefit clans as well as lore wise their weapons were just lighter and more powerful with the same heat.
Now MWO. In MWO every mech has a base heat threshold of 30! The hardwired engine heatsinks count as true heatsinks, so DHS count twice. So 10 DHS in the engine increase the threshold to 50 already!.
I'll compare two different energy based loadouts here. The SNV-1 with 6 ER Large Lasers and the Battlemaster 1G with 3 Large Pulse Lasers and 3 ER Medium Lasers.
SNV:
6 cERLL, cXL 325, standard armor, standard structure, 10 internal engine DHS, 20 external DHS. Maximum heat threshold of 80(!), heat dissipation of 5 per second.
BLR:
3 LPL, 3 ERML, LFE 350, standard armor, endo-steel structure, 10 internal engine DHS, 10 external DHS. Maximum heat threshold of 65, heat dissipation of 3.5 per second.
Now if you add the "fixed" heat containment nodes, that gets even more stupid. The SNV with full heat containment has a heat threshold of 92. The BLR would've 74,75. So the fix has even more benefit for clan tech.
The ever so popular meta
Hellbringer is even more ridiculous. Max. heat capacity of 72.5, with heat containment 83.375 and no ghost heat. Take a look back at the 20t heavier BLR. Even with a smaller engine and less heavy weapons, you just cannot fit any more heatsinks.
It's never been the damage that is the problem. It's the heat threshold. Clan mechs can carry so many freaking heat sinks and can alpha strike all day long while totally ignoring ghost heat.
Solution? Difficult at best...
Might evaluate a slightly nerfed version of the Double-Strength Heat Sinks. Those are basically upgraded SHS with the efficiency of DHS but no drawback.
Maybe lower the maximum heat threshold for clans?
I think a whole revamp of the current heat system is in order. With the Nova Cat hitting this month I fear the laser vomit is only getting worse.
Edited by Gasoline, 05 October 2017 - 10:38 PM.