

Question: Is There An Actual Marketing Budget For This Game?
#21
Posted 19 March 2017 - 08:48 PM
#22
Posted 19 March 2017 - 08:54 PM
DAYLEET, on 19 March 2017 - 08:48 PM, said:
While something like that could interest other people who happen to learn of it, given that I saw NO advertising for MechCon anywhere but on mwomercs.com, as a conduit to interest a significant number of NEW players, I have to say, they malf'd it.
Again, everyone who knows about MWO and is currently playing it would learn of MechCon. How is a person who likes video games, loves BattleTech, but CURRENTLY HAS NO KNOWLEDGE OF MWO or interaction with PGI, supposed to learn about MWO or MechCon?
That's the point. It really seemed like MechCon wasn't targeting "new" players, but instead a really nice 'pep rally' for the existing players.
Edited by Dimento Graven, 19 March 2017 - 08:55 PM.
#23
Posted 19 March 2017 - 09:25 PM
Dimento Graven, on 19 March 2017 - 08:47 PM, said:
Even if you've got ONE person out there who yells, "Haysoos marimba MWO, that stupid BattleTech is a flaming piece of garbage, keep it away from me...", every time he sees, hears, or watches an ad for MWO, there's probably going to be TEN people who yell, "WAIT A MINUTE!?!?!?! THERE'S AN ACTIVELY DEVELOPED BATTLETECH (or GIANT ROBOT) SIM OUT THERE??? HOW DO I GET IT?!?!?"
And of those 10 people there may be... TWO who say, "Oh wait, I better check the reviews first..."
Yeah but having 8 more players who spend no money or only last a week or two aren't really worth the cost of the advertising. It's one of those things that could be good for the game or it could be bad.
Personally I think anyone who has ever had an interest in BT/MW would have already tried MWO out. Not sure you would find to many undiscovered fans.
I waited patiently for 10+ years doing google searches about once a month for any news, I got lucky and came across this website the day it went live, signed up straight away. True fans would have found their way here by now. It's new people we have to convert.
As for Mech Con and the MWOWC. At best it was a dry run to see what kind of response it would get (it didn't sell out) perhaps they will push it harder next time, but again they will be mostly preaching to the choir.
The WC was supposed to push MWO into the world of E-Sport. Is their one confirmed case of a known esport player or team even signing up for it? All the names I remember are long established MWO players/teams. E-sport was a flop for everybody except those directly involved.
#24
Posted 19 March 2017 - 09:39 PM
slide, on 19 March 2017 - 09:25 PM, said:
Then extrapolate 1% of that as a net gain on customers that actually 'pay' for something...
BTW: It's the same way how purveyors of SPAM not only survive but have become incredibly profitable.
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I'd be willing to bet real money that MOST people playing the game today learned of it, not through advertising, but 'word of mouth'. But 'word of mouth' only gets you so much exposure because 'word of mouth' only travels in specific circles of interest. To get beyond those circles you have an entire trillion dollar industry built up to help you.
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What then?
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Eventually the population base degrades to a point of unsustainability.
Since there isn't even a "box" to put on a shelf in places where they sell games (GameStop, Walmart, Target), you don't even get that incidental bit of new customers.
People don't know what they don't know, that's what advertising is all about...
Edited by Dimento Graven, 19 March 2017 - 09:41 PM.
#25
Posted 19 March 2017 - 10:08 PM
SuomiWarder, on 19 March 2017 - 11:37 AM, said:
Well, they could add a 'first purchase' pack in-game for new users to try to get some advertising costs back. Mobile games usually have some heavily discounted first purchase package based on how much the average cost for user acquisition is.
PGI could make a $5 or $10 package that has mech bays, some c-bills and a cheap medium mech with 30% c-bills a built like a champion mech as a one-time purchase option to get new people to open their wallets.
If it works out then they will be able to reinvest that into acquiring more users to keep the gravy newbie train going.
#27
Posted 19 March 2017 - 10:24 PM
Dimento Graven, on 19 March 2017 - 09:39 PM, said:
Then extrapolate 1% of that as a net gain on customers that actually 'pay' for something...
BTW: It's the same way how purveyors of SPAM not only survive but have become incredibly profitable.
Yeah... EXCEPT how is a BT/MW fan supposed to LEARN about MWO when it isn't advertised?
I'd be willing to bet real money that MOST people playing the game today learned of it, not through advertising, but 'word of mouth'. But 'word of mouth' only gets you so much exposure because 'word of mouth' only travels in specific circles of interest. To get beyond those circles you have an entire trillion dollar industry built up to help you.
What about all the people who used to play BT with their friends, but since then has moved away lost contact with those friends and likes to play video games but doesn't think to search?
What then?
Exactly my point, it was a pep rally, not an actual marketing event attempting to reach new customers.
Again, you can't really garner a survivable flow of new customers if your marketing mode is stuck in '******' (ok, wow, so you can't use the word in cest on this forum, really?!?!).
Eventually the population base degrades to a point of unsustainability.
Since there isn't even a "box" to put on a shelf in places where they sell games (GameStop, Walmart, Target), you don't even get that incidental bit of new customers.
People don't know what they don't know, that's what advertising is all about...
I got your point.
Maybe before spending heaps of money they should work on their GoogleFu.
Search "Mech"
First game entry at no. 2 is Hawken
Search "BattleTech"
Lots of returns all about HBS BT game (as you would expect)
Search "Mechw" or "mechwarrior"
Lots of returns all about MWO, including a big banner promoting it on Steam
This game is not hard to find if you are interested in it. But as you say we need to spark interest in those not interested in it.
However with very little back story and an endgame (FP) that is extremely unfriendly to new players, I honestly don't know how you are going to keep anyone who is not a fan. Hell we can't even keep the fans playing (different argument as to why)
#28
Posted 20 March 2017 - 01:45 AM
Hardly a YouTuber for MWO, besides MoltenMetal. I appreciate him doing MWO videos despite the low viewer count relative to other gaming YouTubers that do, let's say World of Tanks or War Thunder.
#29
Posted 20 March 2017 - 02:15 AM
#30
Posted 20 March 2017 - 02:24 AM
Something P.G.I haven't deemed worth while for their niche game.
Russ is either a cheapskate, or to mediocre to get the word out about his product. But then if you live on an island as small as his you can shout to be heard from one side to the other.
#31
Posted 20 March 2017 - 02:29 AM
Its a wonder that we can still play this game.
#32
Posted 20 March 2017 - 04:25 AM
#33
Posted 20 March 2017 - 04:57 AM
Anjian, on 20 March 2017 - 01:45 AM, said:
Just to see what the google presence looks like, I typed in just "mechwarrior" into googgle. Top hits are nothing odd. But the 5th entry caught my eye: The PC gamer article from mechcon where they interviewed Russ about MW5. Clicked on it and the first paragraph ends with this quote from Russ:
"One thing we've learned over [time] is just to be cautious with expectations with our playerbase," he says. "We want to make sure we're really certain about things before they go out."
Considering the present circumstances around this game, I can't properly express the degree of confidence and hope that that comment fills me with toward MW5. No better advertisement is needed frankly.
#34
Posted 20 March 2017 - 05:32 AM
#36
Posted 20 March 2017 - 05:47 AM
#38
Posted 20 March 2017 - 09:52 AM
Advertising? Well...many years ago I did see the rare splash ad on a website, but nothing since. When it came out on STEAM, it was there for a week, but since then I have never, ever, not once seen it featured on STEAM again.
#39
Posted 20 March 2017 - 10:08 AM
Someone gave a Clan pack to Lirik on Twitch. He averages 30k viewers. Obliterating MWO's most viewers record, probably. Credit to our nicer segment of the community there were people in the chat helping him figure things out. And I saw people saying the game looked interesting.
#40
Posted 20 March 2017 - 11:09 AM
Dimento Graven, on 19 March 2017 - 08:54 PM, said:
While something like that could interest other people who happen to learn of it, given that I saw NO advertising for MechCon anywhere but on mwomercs.com, as a conduit to interest a significant number of NEW players, I have to say, they malf'd it.
Again, everyone who knows about MWO and is currently playing it would learn of MechCon. How is a person who likes video games, loves BattleTech, but CURRENTLY HAS NO KNOWLEDGE OF MWO or interaction with PGI, supposed to learn about MWO or MechCon?
That's the point. It really seemed like MechCon wasn't targeting "new" players, but instead a really nice 'pep rally' for the existing players.
It's their first Con and eSport thing, things will get better. They did have a thing where someone gave a Cent away for the mechcon, thats advertisement.
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