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Elementals And Possibly Battle Armor On Horizon?


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#1 Cub

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Posted 20 March 2017 - 05:31 AM

While looking at the new tech for Clans to be introduced, it struck me how focused it was on lighter technology. Many of these weapons I remember sticking on to Elementals in previous Mechwarrior titles, the tech too. I also remember that playing an Elemental was fun but as soon as you got kicked you'd explode in a cloud of blood...heh. Facing them you'd really appreciate the longer burn time on lasers while trying to color the little ******** or just try and step on them, the latter being the best strategy.

With this tech, Elementals (and possibly Battle Armor, idk much about IS tech) is certainly a possibility now. I'm interested in having a constructive discussion on how this might positively be implemented and thoughts. Also, are there any suits you would really like to see?

Myself, browsing through suits, though they are out of time line, these look awesome:
http://www.sarna.net/wiki/Rogue_Bear (would compliment my Kodiak very nicely!)

http://www.sarna.net/wiki/Ogre (it is IS and looks pretty bad ***.)

I seem to remember in the past they wanted to implement them as like a consumable somehow? Kind of like Titanfall, its interesting to think about flipping that on it's head and maybe have a mode where you capture points, or zones like Battlemech facilities, in your battle armor and that is where you can then spawn your Battlemech from and get in and pilot it.

Just brain storming here as a Elemental fan boy, so what are your thoughts and ideas?

#2 El Bandito

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Posted 20 March 2017 - 05:42 AM

MW:LL did have Elementals, and since MWO runs on the same engine I see no reason why PGI can't implement them in MWO too. It is hard to integrate them into current MWO combat though. Especially since there is no respawn in QP.

#3 Nesutizale

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Posted 20 March 2017 - 06:49 AM

I did like to see them beeing used as tactical resources like Airstrikes.
Get them as a consumable or even Module. Let them hang around on your mech, then go to a position where you would like them and drop em.

The will dig in, beeing invisible except for mechs with Beagleprobes or the Cyclops with its advanced Sensors.
When an enemy mech comes within weapons range or maybe weapons range + jumping range of the BA, they will become visible and attack.
To balance things out a bit, lets them do one or two attacks, then run away/dissapearing. Also they wouldn't move until its time to go.
Same could be done to with normal infantry using anti-mech tactics using a mix of SRMs and MGs.

Overall I wouldn't make them playable and just have them a shortterm resource you can place on key locations like chockepoints.

Just noticed that would also be a possibility for tanks to be put into the game. Just give an order to drop a single tank that digsin at some point of the map.
Let it be kinda like a better turret we currently have and you can get them as a module slot.

So you have to make a choice between tank (turret) you can place, an invisible unit for a small surprise or getting weapon modules or RadarDerp, Seismic...

Edited by Nesutizale, 20 March 2017 - 06:53 AM.


#4 RestosIII

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Posted 20 March 2017 - 08:21 AM

To anyone thinks with a single shred of thought that Elementals/BA will ever be pilotable...

Posted Image

TBH, only way I can see them implemented is either them being placed on the map like turrets at the beginning of matches, or as consumables for your mech to deploy.

#5 DivineTomatoes

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Posted 20 March 2017 - 08:41 AM

Doubt it, let's glance at the speed.

11 and 22, so even if pgi triples it they will still be fodder.

Armor, the slow one can almost take a guass slug, so fodder.

#6 Nesutizale

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Posted 20 March 2017 - 09:41 AM

You seam to forget that BA's are a pretty small target and with their jumpjets, highly manouverble.
So good luck hitting one with your Gauss.

#7 xengk

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Posted 20 March 2017 - 09:49 AM

MG spider will finally have a purpose.

#8 Snazzy Dragon

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Posted 20 March 2017 - 10:14 AM

View PostNesutizale, on 20 March 2017 - 09:41 AM, said:

You seam to forget that BA's are a pretty small target and with their jumpjets, highly manouverble.
So good luck hitting one with your Gauss.


and 11-22 KPH targets regardless of size are not that hard to hit

Edited by Snazzy Dragon, 20 March 2017 - 10:14 AM.


#9 Khobai

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Posted 20 March 2017 - 10:16 AM

clans getting micro lasers is utterly pointless unless protomechs and/or elementals exist. because microlasers are not really meant for mechs and exist specifically to be put on smaller units.

omnimechs being able to carry 1 protomech or 5 elementals as a consumable would be a decent and much needed buff to omnimechs to make up for their locked equipment and general inferiority compared to battlemechs.

Quote

Doubt it, let's glance at the speed.

11 and 22, so even if pgi triples it they will still be fodder.

Armor, the slow one can almost take a guass slug, so fodder.


except an omnimech can carry 5 of them. 5 little dudes with 11-22 armor each isnt that bad. thats 55-110 armor. now multiply that by upto 12 omnimechs on a team. thats a lot of little dudes.

or an omnimech with a magclamp can carry 1 protomech

elemental/protomech consumables for clan omnimechs would be pretty cool.

Edited by Khobai, 20 March 2017 - 10:25 AM.


#10 Nesutizale

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Posted 20 March 2017 - 10:16 AM

Show me that you can hit a lampost side at full run without spreading the damage and I give it that its easy for you.

#11 Appogee

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Posted 20 March 2017 - 10:21 AM

Please no. Elementals in MW:LL were way OP, each having the firepower of a full Star in TT.

And with a ping >150, trying hit an Elemental was like trying to shoot a hyperactive flea with a nerf gun.

View PostKhobai, on 20 March 2017 - 10:16 AM, said:

omnimechs being able to carry 1 protomech or 5 elementals as a consumable would be a decent and much needed buff to omnimechs to make up for their locked equipment and general inferiority compared to battlemechs.


"much needed buff" WTF.

How about you compare them to IS Battlemechs... which don't enjoy all an Omni's min/maxed hardpoints.

Edited by Appogee, 20 March 2017 - 10:22 AM.


#12 Nesutizale

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Posted 20 March 2017 - 10:22 AM

Thats why I think BA shouldn't be playable but modules/consumables.

#13 Khobai

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Posted 20 March 2017 - 10:27 AM

Quote

"much needed buff" WTF.

How about you compare them to IS Battlemechs... which don't enjoy all an Omni's min/maxed hardpoints.


yes much needed buff compared to clan battlemechs.

direwolf sucks balls compared to a kodiak for example

#14 Snazzy Dragon

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Posted 20 March 2017 - 10:30 AM

View PostKhobai, on 20 March 2017 - 10:27 AM, said:


yes much needed buff compared to clan battlemechs.

direwolf sucks balls compared to a kodiak for example


Dire wolves are still miles ahead of the mauler and king crab

#15 Khobai

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Posted 20 March 2017 - 10:31 AM

Quote

Dire wolves are still miles ahead of the mauler and king crab


good thing clans are getting nerfed next patch and IS is getting new tech this summer to help with that then

but the fact still remains the direwolf is inferior to the kodiak

#16 Nesutizale

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Posted 20 March 2017 - 10:35 AM

It might be but I don't think that BA, ELES should make such a big differance. Sure they could be annoying as hell but they shouldn't be so strong to tip the balance.

I would keep them in power similar to airstrikes or artillerie in that they appear, hit the target and be gone.

Edited by Nesutizale, 20 March 2017 - 10:36 AM.


#17 Paigan

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Posted 20 March 2017 - 10:45 AM

View PostEl Bandito, on 20 March 2017 - 05:42 AM, said:

MW:LL did have Elementals, and since MWO runs on the same engine I see no reason why PGI can't implement them in MWO too. It is hard to integrate them into current MWO combat though. Especially since there is no respawn in QP.

You could have a point of 5 Elements with the other 4 doing exactely what you do, jumping from one to another if you die in one until you are the last one in your point.

OR as a tactical ressource like airstrike as Nesutizale said.

Edited by Paigan, 20 March 2017 - 10:47 AM.


#18 Jetfire

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Posted 20 March 2017 - 10:55 AM

I would like to see them as NPC's that drop and follow you around or guard a location.

#19 Kael Posavatz

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Posted 20 March 2017 - 11:03 AM

yeah...gotta say, I don't see elementals or powered armor making its way into this game. Yes, MW:LL did it, but MWO has a much smaller scope than MW:LL. There's only one radar mode, the maps are comparatively small, etc, etc, etc.

Battle Armor consumables might be interesting, and the micro-lasers (might, maybe) make it possible to bring and use a dozen energy weapons on nova-prime arms, but I have to agree that there doesn't seem to be much point to the L-AP/L-TAG except to fluff out what the Clans are getting.

#20 C E Dwyer

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Posted 20 March 2017 - 11:08 AM

I doubt they're on the horizon at all





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