

Elementals And Possibly Battle Armor On Horizon?
#1
Posted 20 March 2017 - 05:31 AM
With this tech, Elementals (and possibly Battle Armor, idk much about IS tech) is certainly a possibility now. I'm interested in having a constructive discussion on how this might positively be implemented and thoughts. Also, are there any suits you would really like to see?
Myself, browsing through suits, though they are out of time line, these look awesome:
http://www.sarna.net/wiki/Rogue_Bear (would compliment my Kodiak very nicely!)
http://www.sarna.net/wiki/Ogre (it is IS and looks pretty bad ***.)
I seem to remember in the past they wanted to implement them as like a consumable somehow? Kind of like Titanfall, its interesting to think about flipping that on it's head and maybe have a mode where you capture points, or zones like Battlemech facilities, in your battle armor and that is where you can then spawn your Battlemech from and get in and pilot it.
Just brain storming here as a Elemental fan boy, so what are your thoughts and ideas?
#2
Posted 20 March 2017 - 05:42 AM
#3
Posted 20 March 2017 - 06:49 AM
Get them as a consumable or even Module. Let them hang around on your mech, then go to a position where you would like them and drop em.
The will dig in, beeing invisible except for mechs with Beagleprobes or the Cyclops with its advanced Sensors.
When an enemy mech comes within weapons range or maybe weapons range + jumping range of the BA, they will become visible and attack.
To balance things out a bit, lets them do one or two attacks, then run away/dissapearing. Also they wouldn't move until its time to go.
Same could be done to with normal infantry using anti-mech tactics using a mix of SRMs and MGs.
Overall I wouldn't make them playable and just have them a shortterm resource you can place on key locations like chockepoints.
Just noticed that would also be a possibility for tanks to be put into the game. Just give an order to drop a single tank that digsin at some point of the map.
Let it be kinda like a better turret we currently have and you can get them as a module slot.
So you have to make a choice between tank (turret) you can place, an invisible unit for a small surprise or getting weapon modules or RadarDerp, Seismic...
Edited by Nesutizale, 20 March 2017 - 06:53 AM.
#4
Posted 20 March 2017 - 08:21 AM

TBH, only way I can see them implemented is either them being placed on the map like turrets at the beginning of matches, or as consumables for your mech to deploy.
#5
Posted 20 March 2017 - 08:41 AM
11 and 22, so even if pgi triples it they will still be fodder.
Armor, the slow one can almost take a guass slug, so fodder.
#6
Posted 20 March 2017 - 09:41 AM
So good luck hitting one with your Gauss.
#7
Posted 20 March 2017 - 09:49 AM
#8
Posted 20 March 2017 - 10:14 AM
Nesutizale, on 20 March 2017 - 09:41 AM, said:
So good luck hitting one with your Gauss.
and 11-22 KPH targets regardless of size are not that hard to hit
Edited by Snazzy Dragon, 20 March 2017 - 10:14 AM.
#9
Posted 20 March 2017 - 10:16 AM
omnimechs being able to carry 1 protomech or 5 elementals as a consumable would be a decent and much needed buff to omnimechs to make up for their locked equipment and general inferiority compared to battlemechs.
Quote
11 and 22, so even if pgi triples it they will still be fodder.
Armor, the slow one can almost take a guass slug, so fodder.
except an omnimech can carry 5 of them. 5 little dudes with 11-22 armor each isnt that bad. thats 55-110 armor. now multiply that by upto 12 omnimechs on a team. thats a lot of little dudes.
or an omnimech with a magclamp can carry 1 protomech
elemental/protomech consumables for clan omnimechs would be pretty cool.
Edited by Khobai, 20 March 2017 - 10:25 AM.
#10
Posted 20 March 2017 - 10:16 AM
#11
Posted 20 March 2017 - 10:21 AM
And with a ping >150, trying hit an Elemental was like trying to shoot a hyperactive flea with a nerf gun.
Khobai, on 20 March 2017 - 10:16 AM, said:
"much needed buff" WTF.
How about you compare them to IS Battlemechs... which don't enjoy all an Omni's min/maxed hardpoints.
Edited by Appogee, 20 March 2017 - 10:22 AM.
#12
Posted 20 March 2017 - 10:22 AM
#13
Posted 20 March 2017 - 10:27 AM
Quote
How about you compare them to IS Battlemechs... which don't enjoy all an Omni's min/maxed hardpoints.
yes much needed buff compared to clan battlemechs.
direwolf sucks balls compared to a kodiak for example
#15
Posted 20 March 2017 - 10:31 AM
Quote
good thing clans are getting nerfed next patch and IS is getting new tech this summer to help with that then
but the fact still remains the direwolf is inferior to the kodiak
#16
Posted 20 March 2017 - 10:35 AM
I would keep them in power similar to airstrikes or artillerie in that they appear, hit the target and be gone.
Edited by Nesutizale, 20 March 2017 - 10:36 AM.
#17
Posted 20 March 2017 - 10:45 AM
El Bandito, on 20 March 2017 - 05:42 AM, said:
You could have a point of 5 Elements with the other 4 doing exactely what you do, jumping from one to another if you die in one until you are the last one in your point.
OR as a tactical ressource like airstrike as Nesutizale said.
Edited by Paigan, 20 March 2017 - 10:47 AM.
#18
Posted 20 March 2017 - 10:55 AM
#19
Posted 20 March 2017 - 11:03 AM
Battle Armor consumables might be interesting, and the micro-lasers (might, maybe) make it possible to bring and use a dozen energy weapons on nova-prime arms, but I have to agree that there doesn't seem to be much point to the L-AP/L-TAG except to fluff out what the Clans are getting.
#20
Posted 20 March 2017 - 11:08 AM
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