

Bt Mech Scaling
#1
Posted 18 March 2017 - 11:46 AM
https://i.imgur.com/g7JDxEu.png
https://i.imgur.com/moO901v.jpg
#2
Posted 18 March 2017 - 11:47 AM
G4LV4TR0N, on 18 March 2017 - 11:46 AM, said:
https://i.imgur.com/g7JDxEu.png
https://i.imgur.com/moO901v.jpg
Yeah, well according to that BT mech scaling 25 ton Mist Lynx should be taller than the 55 ton Stormcrow.
Thanks, but no thanks.
#3
Posted 18 March 2017 - 11:50 AM
#4
Posted 18 March 2017 - 11:50 AM
A Dire Wolf being the same height as a Viper is stupid. A Stormcrow being the same size as an Urbanmech is stupid. Etc.
The reason is that in MWO, the size of a target is very, very important because it's easier to shoot a big target than a small target. In BT, the size of a target does not have ANY impact other than cosmetic. A small target is just as easy to hit as a big target in TT.
Making little mechs bigger or big mechs smaller would royally screw over weight class balance.
Edited by FupDup, 18 March 2017 - 11:51 AM.
#5
Posted 18 March 2017 - 11:54 AM
Edited by G4LV4TR0N, 18 March 2017 - 11:55 AM.
#6
Posted 18 March 2017 - 11:55 AM
G4LV4TR0N, on 18 March 2017 - 11:54 AM, said:
My point still stands regardless. There needs to be a significant size difference between little robots and big robots for the little robbits to stand a chance, unless quirks or other "artificial" methods are used to close the power gap.
#7
Posted 18 March 2017 - 11:57 AM
FupDup, on 18 March 2017 - 11:55 AM, said:
Well...
If OP uses streaks only, i guess the size of the mech doesn't really matter to him

#8
Posted 18 March 2017 - 11:59 AM
Quote
I think they went too far in the opposite direction though. Assaults feel too big to me. Their huge size makes them very easy to core out which largely defeats the purpose of an assault and often makes heavies more survivable because of their smaller hit boxes and better balance of other attributes like speed and torso twist
An atlas should only be 3 times the volume of a jenner (based on it weighing 3 times more). But in MWO its much bigger than 3 times the volume of a Jenner. Its like 4-5 times the size of a jenner. many of the assaults were overscaled and it hurts them big time. the armor quirks, while nice, dont really compensate for that.
The survivability disparity between heavies and assaults really needs to be addressed at some point. Assaults should be the natural predators of heavies not the other way around. Most assaults definitely need to be tankier than they currently are.
Edited by Khobai, 18 March 2017 - 12:07 PM.
#9
Posted 18 March 2017 - 12:45 PM
Quote
Funny, but true. Take a look at Executioner, in MWO it's over 18m tall. This makes it Center Torso hitbox bigger than whole MWO Locust mech profile. In fact it's probably over 10m, so we're at Adder size.
To add more, Executioners Center Torso is always exposed, because even when pilot completely twists it(and for MWO Executioner complete twist is not even minimal required 90 degree), then remaining exposed area is still larger than CT hitboxes of many Heavy mechs.
What is funny, when you look at BT Executioner side profile, you will see that massive right arm is actually perfect shield arm there, completely covering profile and even having graphically exposed additional armor plates. But in MWO game this arm won't shield anything.
Edited by G4LV4TR0N, 18 March 2017 - 12:46 PM.
#10
Posted 18 March 2017 - 12:50 PM
G4LV4TR0N, on 18 March 2017 - 11:46 AM, said:
There don't exist any.
If you quoted 5 books, you'd get 5 disjoint figures.
If you measured 5 drawings, you'd get 5 different sizes.
If you tried to apply 5 different presented scales, you'd end up with 5 very different size profiles.
Battletech has had zero actual consistency or canonicity in this regard and every subsequent novel/game/rulebook did it differently.
#11
Posted 18 March 2017 - 01:42 PM
#12
Posted 18 March 2017 - 01:47 PM
Size does matter (this and many other jokes).
#13
#14
Posted 18 March 2017 - 02:32 PM
#15
Posted 18 March 2017 - 02:33 PM
SmokedJag, on 18 March 2017 - 02:32 PM, said:
Kind of like the Omnimechs that share the same leg art, despite having different tonnages, different armor types and amounts on those legs, different internal structure type and amount inside of those legs, and different critical slot allocations inside of those legs.
Edited by FupDup, 18 March 2017 - 06:34 PM.
#18
Posted 18 March 2017 - 05:56 PM
Quote
i do think most assaults have a problem with their scaling yes
I dont think its the only problem in the game by a longshot. or the most serious problem.
But its the problem were talking about in this particular discussion.
Quote
a jenner that weighs 35 tons is going to be made out of the same materials an an atlas that weighs 100 tons. the only difference is the amount of materials.
so given that the materials are the same, the density should be the same too, so an atlas should only be 3 times bigger than a jenner. not 4-5 times bigger than a jenner like in MWO.
assault scaling is really bad in this game for a lot of assaults and its one of the big reasons they cant tank nearly as well as they should be able to.
I honestly dont think its too much to ask for to have mechs be proportionally scaled based on their tonnage. As an example: an atlas should be three times the size of a jenner and twice the size of a hunchback. Not 4-5 times the size of a jenner and 3 times the size of a hunchback.
Edited by Khobai, 18 March 2017 - 06:06 PM.
#19
Posted 18 March 2017 - 06:11 PM
#20
Posted 18 March 2017 - 06:16 PM
FupDup, on 18 March 2017 - 06:11 PM, said:
And volumetric actually helps assaults, since surface area is a bigger factor in determining how hard or easy a target is.
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