Quicksilver Kalasa, on 21 March 2017 - 08:11 AM, said:
Well it's also because you can't dump enough damage fast enough and they are extremely hot compared to SRM6s (50% more heat per damage than SRM6s, on top of faster firing). So making it actually potentially cooler (drop the heat by 50% to have better heat per damage) and drop the cooldown a bit more (1.5s at least).
really need to see linear improvement, tbh. I don't really like the different cooldowns as that is one thing that seems to get exploited too easily. Really is should be more a matter of tonnage. A SRM2 should simply be half as effective as an SRM4, and 1/3 as effective as an SRM6.
Maybe slightly fudged for the the smaller racks having slight edges in efficiency. But one issue with the smaller units having such superior cooldown IS the abuse of multi hardpoint designs "machine gunning" things.
So maybe a SRM2 should be 60% as effective as a SRM4, and 40% as effective as a SRM6 (again, since efficiency tends to have diminishing returns with size/quantity), Whereas with Artemis, an SRM2 would have 80% of the effectiveness of an SRm4, and 50-60% of an SRm6. I'd rather see that achieved thru spread and heat tradeoffs than cooldown.
Amsro, on 21 March 2017 - 08:14 AM, said:
Fair point, maybe non artemis should get a missile damage bonus then?
More damage per missile the smaller the launcher is? Thoughts?
Gotta agree with Gas on this... especially I mean.. think a Clan SRM2... half a ton.. but Artemis for it is still 1 ton? Wtf? Perhaps Artemis should be concerted to something like the TC, where one covers everything, but the bigger the unit, the more effective it is? Or again, scale it by size of the launcher?
IDK, Artemis was always poorly implemented in TT, also.