Gas Guzzler, on 22 March 2017 - 07:17 AM, said:
Not impossible that i missed them if there was any. All i saw was your "nope, wrong, gitgud". But im happy you're trying this time because otherwise whats the point? You really come here for "nope gitgud"? Neither do i.
Gas Guzzler, on 22 March 2017 - 07:17 AM, said:
SRM4 spread (pre nerf): 3.5
I agreed to this already. I don't know how this translated(it's in the past now) in to the game but i still have mechs, one loading srm4 and one asrm6 and ive always done better and been more accurate with srm4. The only thing worth nothing about my srm use is that i never use them on the clan side and i almost never play heavies(beside this league) and ive avoided noob rides like oxide or the iic. But i use them on my other lights, meds and assault. I came to the same conclusion on all pof them, unless im starving for hardpoint im not gona use asrm6 and much less srm6.
Gas Guzzler, on 22 March 2017 - 07:17 AM, said:
Crit space is an issue on all mech and it's exacerbated by hardpoint count and placement ie CT and Head.
Gas Guzzler, on 22 March 2017 - 07:17 AM, said:
I have a few low hardpoint medium with asrm6 because i need to extra missile and the count is already low enough to not counter the spread accuracy by just adding more to the side.
Gas Guzzler, on 22 March 2017 - 07:17 AM, said:
That front loaded splat bleed to the outside components like arms or the ground. Its scary and nicer for the scoreboard but not in anways a better tradeoff for me.
Ill take the option for another alpha one second sooner or take that second to cool off rather than splat more missile on the sides. Unless you have low count launcher or fight dires all day long a lot of those extra missiles afforded by the sixes are gona miss anyways. Mech that can boat large numbers of srm4 can inturn afford the heat.
You realise how ridiculous it is that we have to compare plain srm4 to Artemis'd Srm6? A Launcher that is twice as heavy, requires half as much critspace with a cooldown that puts you into defensive mode for one second longer, an eternity in a turning fight and for what? for half more missile that gets to spread more the more you add. Mech that can boat asrm6 should be clear winner versus a plain srm4, not this 4 point more damage for all that drawback.
Quicksilver Kalasa, on 22 March 2017 - 06:49 AM, said:
I will try them first but it's fine if theres better choice than plain srm4 on more mech. Im more favorable to balance things by first lowering things rather than buffing everything. We got too much powercreep over the years. It;s fun for a while but balance change need to happen and ill take nerf in most cases and see how it goes, tweak it after.
Edited by DAYLEET, 22 March 2017 - 11:46 AM.