1
Weapon Jammed X 9000
Started by Giving Em The Business, Mar 21 2017 04:24 PM
11 replies to this topic
#1
Posted 21 March 2017 - 04:24 PM
PGI who had the bright idea to make Betty announce every single time a weapon jams?
Do you have any idea how annoying and distracting that is when you have say 4 UAC/2s and all you hear all match is weapon jammed?
I know my weapon is jammed because its typed and it isn't firing K thanks I don't need that all game.
Seriously its not even remotely useful and so annoying it makes me not even want to play.
It literally happens all game when in combat.
People do not need to be spoon fed every piece of info.
Press the button and it doesn't fire and its a UAC and you cant look up to read?
PROTIP: Its jammed that's why it isn't firing please tell Betty to STFU.
Do you have any idea how annoying and distracting that is when you have say 4 UAC/2s and all you hear all match is weapon jammed?
I know my weapon is jammed because its typed and it isn't firing K thanks I don't need that all game.
Seriously its not even remotely useful and so annoying it makes me not even want to play.
It literally happens all game when in combat.
People do not need to be spoon fed every piece of info.
Press the button and it doesn't fire and its a UAC and you cant look up to read?
PROTIP: Its jammed that's why it isn't firing please tell Betty to STFU.
#2
Posted 21 March 2017 - 04:32 PM
- You just can turn it off in sound setting of game...
#3
Posted 21 March 2017 - 04:59 PM
Tiantara, on 21 March 2017 - 04:32 PM, said:
- You just can turn it off in sound setting of game...
I see that option but I don't care about the missile warning that is actually useful.
I want the weapon jammed announcement removed or an option to kill that part of it.
I don't want her totally dead just not in my ear every 2 secs when I am firing my UACs
#4
Posted 21 March 2017 - 05:42 PM
He´s right who cares hearing it . It´s just painful. Since i started to play this game about a year ago the "improvements "
Pgi made and want´s to make are annoying and with every bright Idea i´m thinking about leaving .It´s just a matter of time
till they screw up again ...
Pgi made and want´s to make are annoying and with every bright Idea i´m thinking about leaving .It´s just a matter of time
till they screw up again ...
#5
Posted 22 March 2017 - 12:41 AM
Betty is annoying enough when she goes on and on about the weapons and the equipment that are destroyed when you loose a torso.
Cant imagine her talking about UAC jams now as well.
PGI! do it like Sean Connery and smack her in the mouth. All I need to hear is what side torso is destroyed, not the entire list of components, I know bloody well what I have and where, its just annoying!
Tox
Cant imagine her talking about UAC jams now as well.
PGI! do it like Sean Connery and smack her in the mouth. All I need to hear is what side torso is destroyed, not the entire list of components, I know bloody well what I have and where, its just annoying!
Tox
#6
Posted 22 March 2017 - 01:06 AM
Just another proof that they never even bother to test what they add to the game, nothing new.
BB turned off now.
BB turned off now.
#7
Posted 22 March 2017 - 01:20 AM
They should rather teach her to not mix up left and right all the time.
#8
Posted 22 March 2017 - 02:41 AM
There's also another solution, just simply don't play UAC builds anymore.
Thank you PGI, for this subtle discouragement on overused weapons.
Thank you PGI, for this subtle discouragement on overused weapons.
#9
Posted 22 March 2017 - 05:05 AM
I hope it drives the devs that play nuts and they see how absurd UAC jam chance is. Like seriously, how would a weapon manufacturer stay in business that only built weapons that jammed every other shot?
Betty makes we want to pilot my mech top speed into the enemy deathball just to shut her up.
PGI, please give us the ability to include/exclude specific Betty messages.
Betty makes we want to pilot my mech top speed into the enemy deathball just to shut her up.
PGI, please give us the ability to include/exclude specific Betty messages.
#10
Posted 23 March 2017 - 12:16 PM
<*reads thread, gets angry*>
HEY, YOU COULDN'T COME UP WITH A PROPER SOLUTION? YOU HAD TO BE HAM-HANDED AND GO ENTIRELY FOR WIPING THE ALERT OUT?
Frankly, I've got a better idea. Just re-wire it so that it only plays when any 'Weapon Jammed' state begins. However, it does NOT play if additional ones happen before the previous one clears. Further, it only becomes possible for the alert to play again when ALL previous Jam states have cleared.
Or are you incapable of thinking of a good solution that does NOT hurt other people who want the alert?
~Mr. D. V. "Angered to the 'n'th degree..." Devnull
[Edit by Post Author for an unnecessary extra word.]
HEY, YOU COULDN'T COME UP WITH A PROPER SOLUTION? YOU HAD TO BE HAM-HANDED AND GO ENTIRELY FOR WIPING THE ALERT OUT?
Frankly, I've got a better idea. Just re-wire it so that it only plays when any 'Weapon Jammed' state begins. However, it does NOT play if additional ones happen before the previous one clears. Further, it only becomes possible for the alert to play again when ALL previous Jam states have cleared.
Or are you incapable of thinking of a good solution that does NOT hurt other people who want the alert?
~Mr. D. V. "Angered to the 'n'th degree..." Devnull
[Edit by Post Author for an unnecessary extra word.]
Edited by D V Devnull, 23 March 2017 - 12:17 PM.
#11
Posted 24 March 2017 - 01:48 AM
Well since it got hotfixed two days later I guess we have nothing to b*tch about here anymore ...
#12
Posted 24 March 2017 - 10:41 AM
PhoenixFire55, on 24 March 2017 - 01:48 AM, said:
Well since it got hotfixed two days later I guess we have nothing to b*tch about here anymore ...
Except for the fact that instead of PGI re-wiring it to be right, you nuts made them take it out entirely. *facedesk*
~Mr. D. V. "All it would have taken was a re-coding..." Devnull
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