

Add Option To See Teammate's Loadout
#1
Posted 19 March 2017 - 05:12 PM
If I knew he was running a crap build, I would not have assisted and died.
Lame.
#2
Posted 19 March 2017 - 06:04 PM
#3
Posted 19 March 2017 - 06:05 PM
#4
Posted 19 March 2017 - 06:06 PM
#5
Posted 19 March 2017 - 06:07 PM
#6
Posted 19 March 2017 - 06:14 PM
RestosIII, on 19 March 2017 - 06:07 PM, said:
If you want "role warfare" to work better with PUG teams (particularly in the solo queue), having an idea what your teammate can and cannot do by their loadout gives a better idea on what you should do (even if your teammate is clueless).
#7
Posted 19 March 2017 - 06:37 PM
#8
Posted 19 March 2017 - 06:49 PM
PolishKodiak, on 19 March 2017 - 06:37 PM, said:
unfortunately if you see mechs heavier than you hanging back, you can expect LRM's
same id I see a mad dog, probably LRM and I bum rush it. me and an arctic cheater killed a mad dog no problem doing that
#9
Posted 19 March 2017 - 07:13 PM
Whaaaat? I have never, ever, in all my time here ever heard of such a ridiculous notion. Like ever.
#10
Posted 19 March 2017 - 07:19 PM
Accused, on 19 March 2017 - 07:13 PM, said:
Whaaaat? I have never, ever, in all my time here ever heard of such a ridiculous notion. Like ever.
Yes, it has been posted before. It deserves being posted again, until they do it. My thinking is you should not automatically get the enemy loadout. Maybe see the enemy mech default loadout and have special tech to get their real loadout, like BAP or ECM?
Edited by Foxwalker, 19 March 2017 - 07:27 PM.
#11
Posted 19 March 2017 - 10:17 PM
#12
Posted 20 March 2017 - 01:24 AM
Pretty sure I'll get yelled at every other match by someone who thinks my loadout sucks and that I should uninstall and go kill myself.
#13
Posted 20 March 2017 - 02:36 AM
Red Shrike, on 20 March 2017 - 01:24 AM, said:
Pretty sure I'll get yelled at every other match by someone who thinks my loadout sucks and that I should uninstall and go kill myself.
well, the enemy can still do that. So why not teammates?
However, after what, 5 years now I think we won't get this ever. And to be true, it is not *that* important... I never missed that. You don't have time to care about other loadouts. You should be fighting, not inspecting.
#14
Posted 20 March 2017 - 03:15 AM
627, on 20 March 2017 - 02:36 AM, said:
Got to disagree here, when match starts, sure you should be taking position, etc, but when match is half through, how can you tell if that Atlas near you is cored or have its damages spread across all sections? Or what weapons he has left? Talking takes a lot longer than pressing a key.
But as some pointed out, this is a feature others and i have begged for since Open Beta, but some players don't want it, usually because they're afraid you could get locked by teammates during battles. Ofc, none of them can even think about binding that "friendly lock" to another key than "enemy lock" (like in MW4), but still, 5 years later, this remains a missing feature...
Accused, on 19 March 2017 - 07:13 PM, said:
Whaaaat? I have never, ever, in all my time here ever heard of such a ridiculous notion. Like ever.
Please tell me this is just a lame sarcasm.
#15
Posted 20 March 2017 - 04:44 AM
Well, I WOULD like that ability to judge my team mates before combat, if it weren't for the dire consequences. You're supposed to trust your teammate untill you're dead. It's for exactly the same reason that you can't see player tiers either. PGI has a very strict view on this.
Edited by DeeHawk, 20 March 2017 - 05:02 AM.
#16
Posted 20 March 2017 - 04:53 AM
Foxwalker, on 19 March 2017 - 07:19 PM, said:
Accused, on 19 March 2017 - 07:13 PM, said:
Whaaaat? I have never, ever, in all my time here ever heard of such a ridiculous notion. Like ever.
Yes, it has been posted before. It deserves being posted again, until they do it. My thinking is you should not automatically get the enemy loadout. Maybe see the enemy mech default loadout and have special tech to get their real loadout, like BAP or ECM?
Can I like both yours posts?
Hm. I guess I'll just do it.
#17
Posted 20 March 2017 - 05:00 AM
#18
Posted 20 March 2017 - 05:04 AM
MacClearly, on 20 March 2017 - 05:00 AM, said:
I believe this is as close to an ally loadout read, we will ever have.
It mostly applies to lights, who are quick enough to get a look of the front of of your allies.
#19
Posted 20 March 2017 - 05:13 AM
But in truth, it's curiosity sometimes. See what ideas other people have compare to mine, and if there's an effective build, I don't want to die to see what it is.
Also, it would be fun to spectate proton and the elite players and see how and what they are using that's so effective.
#20
Posted 20 March 2017 - 05:16 AM
Quote
are you aware that its re tarded that you have to do that?
when you bring up the map overlay it should just show the status of all your teams mechs and their loadouts. it should be right there off to the side of the map. you should also be able to target friendly mechs the same way you can target enemy mechs, like shift-r would cycle through all friendly mechs similar to how r cycles through all enemy mechs. it makes no sense why that information would be obfuscated from you.
also instead of all your teammates being the same blue color they need to give each lance a different color so you can instantly see where your lancemates are. that would help a lot when playing with friends because you could see where your friends are.
kill counts on conquest would be nice too, since thats the most common win condition in conquest...
Edited by Khobai, 20 March 2017 - 05:25 AM.
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