Khobai, on 24 March 2017 - 12:00 PM, said:
... Its simply a matter of finding the proper balance of how good LRMs should be at direct fire to offset their ability to indirect fire.
And here is the problem:
They cant be 'almost' as good as ERPPC/direct fire.
The problem is if in the context of boating and combined fire from multiple units, LRMs were say, half as good as direct fire, it would be the meta.
MWO would verge away from FPS and into Missile Command.
The threat projection would be too great and first team to get a solid lock would win.
Thats an extreme example but thats what would happen if everyone could indirectly piggy back on one lock.
The other part of the problem is how BT rules were ported to a FPS. Add in PGI's skill at balancing all the things as well.
Direct Fire was balanced by 2D6, not the skill of players able to pick off components under extreme circumstances when attacking.
So as it stands, to add utility or value to LRMs would likely have to be via another avenue. Something like limiting them to overview 'B' map usage as area denial, remove the ability to share locks, or give ridiculous cooldowns.
Necro Ash, on 24 March 2017 - 07:02 PM, said:
How, or what would make them viable 'balanced' alternatives to PPFLD play ?
Would probably need a functioning Infotech to humor that type of balance.