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Quick Faction Play


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Poll: aye nay fu? can vote many (37 member(s) have cast votes)

Quick Faction Play? Is that good?

  1. aye (15 votes [34.88%] - View)

    Percentage of vote: 34.88%

  2. nay (14 votes [32.56%] - View)

    Percentage of vote: 32.56%

  3. fu (7 votes [16.28%] - View)

    Percentage of vote: 16.28%

  4. forums dead (5 votes [11.63%] - View)

    Percentage of vote: 11.63%

  5. also with variable dropdeck tonnage (2 votes [4.65%] - View)

    Percentage of vote: 4.65%

make mech deaths permanent

  1. aye (9 votes [24.32%] - View)

    Percentage of vote: 24.32%

  2. nay (28 votes [75.68%] - View)

    Percentage of vote: 75.68%

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#1 G4LV4TR0N

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Posted 24 March 2017 - 03:46 AM

From what I read many people hate QP modes in FP 4.1 and they would like to play only old base invasion(siege) with some extras/balances. Then we got shrinking CW population, oh well. So what if modes would get split again but in QP menu we would get "[ x ] Clans vs IS" checkbox and if selected we would search for normal QP games but teams would be grouped as Clans/IS, some modes would be adjusted like Escort having Clan VIP mech for Clan side, some stuff could be changed/added but it would be still similar to normal QP. No Drop Decks I guess. Faction rewards would be in, but at reduced rate and perhaps some bonuses from Scouting or even new ones from Siege(invasion) would apply to those games?

Edited by G4LV4TR0N, 24 March 2017 - 04:12 AM.


#2 justcallme A S H

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Posted 24 March 2017 - 04:11 AM

[redacted]

Perhaps you are better suited to solo Quick Play because you clearly didn't pay attention to the "specialized loadouts" part of the warning for FP.
[redacted]

Posted Image

Edited by Tina Benoit, 12 July 2017 - 10:24 AM.
shaming


#3 G4LV4TR0N

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Posted 24 March 2017 - 04:14 AM

Given that I was in 12ppl PUG where nobody said a word on voip and you were in 12man group with your unit and I killed you few times, I guess I actually did better then you so stop crying because it's like third or fourth thread where you talk about how I play.

The topic is about CW not about your personal problems.

#4 justcallme A S H

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Posted 24 March 2017 - 04:18 AM

And right there is why the problems of FP exist.

The inability for people to realise and/or accept they are bringing absolute junk builds to FP.

FWIW - I'm not crying, I haven't lost a match in 2 days.

#5 G4LV4TR0N

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Posted 24 March 2017 - 04:24 AM

Yes and now go to some other thread, maybe one where you can post a screenshot how you score 5000 dmg with your full Unit team vs 12man PUG with 2 people permanently afk and one asking us on team chat how to group weapons. I am sure you will get 500 likes from your forum buddies, I don't care how awesome you are.

Just don't attack threads where you can't stay on topic please.

Edited by G4LV4TR0N, 24 March 2017 - 04:27 AM.


#6 justcallme A S H

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Posted 24 March 2017 - 04:28 AM

Stop being part of the problem... And become part of the solution.

1. Stop blaming your team for your poor performance.
2. Address the major deficiency in all your build across your deck

And maybe...

3. You'll do better.

Nonsensical ideas about splitting up queues which would require major re-engineering from PGI... Wiill never happen, cause, it's PGI.

Edited by justcallme A S H, 24 March 2017 - 04:29 AM.


#7 G4LV4TR0N

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Posted 24 March 2017 - 04:31 AM

You are nonsensical, I hope it's your last post in this thread because for sure you didn't come to discuss anything.

Edited by G4LV4TR0N, 24 March 2017 - 04:31 AM.


#8 TWIAFU

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Posted 24 March 2017 - 04:31 AM

View PostG4LV4TR0N, on 24 March 2017 - 04:14 AM, said:

Given that I was in 12ppl PUG where nobody said a word on voip and you were in 12man group with your unit and I killed you few times, I guess I actually did better then you so stop crying because it's like third or fourth thread where you talk about how I play.

The topic is about CW not about your personal problems.



Well, that is why CW QP and the rest of CW needs to be gated.

Cannot really think your gonna win with 12 solos all out doing whatever they want, I mean, you screwed yourself right from the start. Further hamstrung because you and the rest of your side, NOT team as they work together, never communicated - until I'm sure someone at the end claimed your side sucked, only communication whole match I bet, if at all.

How many Trial mechs on your side?

Your side just sit back at opti-range again and play like QP?

Maybe that warning message should popup everytime one plays CW until they have "X" rank or games played, maybe they would read it at least once...

If CW was gated, you sure would not have the ONLY communication asking how to group weapons and the trial mech he was in.

Edited by TWIAFU, 24 March 2017 - 04:34 AM.


#9 justcallme A S H

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Posted 24 March 2017 - 04:41 AM

View PostG4LV4TR0N, on 24 March 2017 - 04:31 AM, said:

You are nonsensical, I hope it's your last post in this thread because for sure you didn't come to discuss anything.


I came here to tell you:

1. The idea makes no logical sense.
2. Your builds are junk
3. You don't communicate, by your own admission.
4. Because of #2 & #3 you hurt your team
5. Don't claim disco/AFKs or I'll start posting screw shots for actual truth.


Pretty sure I have achieved the first 4 with half decent accuracy.

#10 G4LV4TR0N

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Posted 24 March 2017 - 04:44 AM

One more post like this and I will report to moderators. Because it's not first time you are derailing not your own thread on purpose. Also don't care how many "I like your post even when it sucks" buddies you got on forums.

Edited by G4LV4TR0N, 24 March 2017 - 04:51 AM.


#11 Xaat Xuun

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Posted 24 March 2017 - 10:17 AM

I think I see what your going for, can't agree
But

shorten the amount of quick play modes to 2, keep the tug a war, . . quick play modes are randomized, so there is no set pattern or just 2 only modes, all modes can be randomly availablity, including Escort. Go to a 6hour cycle not 8 (current).

#12 B L O O D W I T C H

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Posted 24 March 2017 - 10:33 AM

View PostTWIAFU, on 24 March 2017 - 04:31 AM, said:



Well, that is why CW QP and the rest of CW needs to be gated.

Cannot really think your gonna win with 12 solos all out doing whatever they want, I mean, you screwed yourself right from the start. Further hamstrung because you and the rest of your side, NOT team as they work together, never communicated - until I'm sure someone at the end claimed your side sucked, only communication whole match I bet, if at all.

How many Trial mechs on your side?

Your side just sit back at opti-range again and play like QP?

Maybe that warning message should popup everytime one plays CW until they have "X" rank or games played, maybe they would read it at least once...

If CW was gated, you sure would not have the ONLY communication asking how to group weapons and the trial mech he was in.


gated.. lolololol

We already had that! premades were crying that they suddenly had no pugs to stomp and fight other premades.

I want unitless queue back. have fun with premade queue and 2 hours waiting time.

#13 vandalhooch

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Posted 24 March 2017 - 03:33 PM

View PostToha Heavy Industries, on 24 March 2017 - 10:33 AM, said:


gated.. lolololol

We already had that! premades were crying that they suddenly had no pugs to stomp and fight other premades.

I want unitless queue back. have fun with premade queue and 2 hours waiting time.


At no time has Faction Play been gated. Ever.

#14 B L O O D W I T C H

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Posted 24 March 2017 - 08:29 PM

View Postvandalhooch, on 24 March 2017 - 03:33 PM, said:


At no time has Faction Play been gated. Ever.


At one point you happen to have a unit or else you got thrown into the kiddypool unable to play with the "big boys".

Pretty sure you know that.

And don't play the "bud dis not real gate was" card. It served the very same reasons and had the very same effect. Separating solos and premades, "goods" from "bads".

End of the story was that solos had probably the best time in CW ever with very enjoyable and even matches and premades got very very vocal about their inability to farm nuublets for mad c-bills could play against premades and premades only.

Bottomline: FP does not support premades only, Pugs, bads and trial'mechs are the majority, Premades don't want a challenge, they want easy c-bills.

Edited by Toha Heavy Industries, 24 March 2017 - 08:46 PM.


#15 SuperFunkTron

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Posted 24 March 2017 - 10:01 PM

Since gating is coming up again, I'm just going to plug this idea here :

https://mwomercs.com...98#entry5621998

#16 TWIAFU

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Posted 25 March 2017 - 04:56 AM

View PostToha Heavy Industries, on 24 March 2017 - 10:33 AM, said:


gated.. lolololol

We already had that! premades were crying that they suddenly had no pugs to stomp and fight other premades.

I want unitless queue back. have fun with premade queue and 2 hours waiting time.


I don't play the group/unit queue as a solo, I do not have wait times.

If you enjoy playing with silent, solo only, trial mech players in CW, good for you, hope you continue to enjoy that. I will continue to play in a group as designed for this queue. I will not have sympathy for special snowflake, solo only, trial players in CW. Those picked to play 'end-game', picked to play it solo, picked to play in trials, picked to ignore the warning. They picked to play this way, not me. They picked to play CW as QP with respawn, not me.

Not try to bring in the premade boogeyman. Last metric from PGI was that the fabled 12man premade makes up 1% or LESS of the whole group population.

Maybe, just maybe, if you do not like playing in a group, facing groups, maybe the queues made primarily for Group/Unit play is not for you.

#17 G4LV4TR0N

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Posted 25 March 2017 - 05:09 AM

Whole point of this thread was to propose how to get QP people to play CW. If it's 12v12 without Drop Deck then it doesn't need to be separated from groups because average game will take 3/4x less time to finish, which will mean less wasted time no matter your side.

Edited by G4LV4TR0N, 25 March 2017 - 05:11 AM.


#18 Emeraudes

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Posted 25 March 2017 - 06:34 AM

View PostG4LV4TR0N, on 25 March 2017 - 05:09 AM, said:

Whole point of this thread was to propose how to get QP people to play CW. If it's 12v12 without Drop Deck then it doesn't need to be separated from groups because average game will take 3/4x less time to finish, which will mean less wasted time no matter your side.


Mmm... If that is the point then you have something to work with. But your ideas would further divide the queues by making an additional option that is separate from the core mode.

I don't see how reducing the game time and increasing the wait time for a game would help.

#19 B L O O D W I T C H

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Posted 25 March 2017 - 07:33 AM

View PostTWIAFU, on 25 March 2017 - 04:56 AM, said:


I don't play the group/unit queue as a solo, I do not have wait times.

If you enjoy playing with silent, solo only, trial mech players in CW, good for you, hope you continue to enjoy that. I will continue to play in a group as designed for this queue. I will not have sympathy for special snowflake, solo only, trial players in CW. Those picked to play 'end-game', picked to play it solo, picked to play in trials, picked to ignore the warning. They picked to play this way, not me. They picked to play CW as QP with respawn, not me.

Not try to bring in the premade boogeyman. Last metric from PGI was that the fabled 12man premade makes up 1% or LESS of the whole group population.

Maybe, just maybe, if you do not like playing in a group, facing groups, maybe the queues made primarily for Group/Unit play is not for you.


Dear sir, you have missed the point completely.

#20 vandalhooch

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Posted 25 March 2017 - 08:17 AM

View PostToha Heavy Industries, on 24 March 2017 - 08:29 PM, said:


At one point you happen to have a unit or else you got thrown into the kiddypool unable to play with the "big boys".

Pretty sure you know that.


That is not a gate. Gate means that a player is unable to access the mode until they have reached a certain level of achievement. I was hoping that you would know that.

Quote

And don't play the "bud dis not real gate was" card. It served the very same reasons and had the very same effect. Separating solos and premades, "goods" from "bads".


Do you even play Faction Play? There are many, many solo players who are fantastic pilots. The attempt to separate the pools was just that. Not a gate.

Quote

End of the story was that solos had probably the best time in CW ever with very enjoyable and even matches and premades got very very vocal about their inability to farm nuublets for mad c-bills could play against premades and premades only.


Bwaaaa haaa haaaa. I played in both pools. Solo queue became very, very empty in a very short amount of time. Most of the good solo pilots created one-man units in order to keep dropping in the much busier group queue. What you did see in the group queue was that not all pre-mades are of the same level.

Could a first day pilot join the solo Faction Play? Yes.
Could a first day pilot join the unit Faction Play? Yes.

Therefore, it was not gated.

Quote

Bottomline: FP does not support premades only, Pugs, bads and trial'mechs are the majority, Premades don't want a challenge, they want easy c-bills.


Yeah, there's no way anyone could ever find fault in such a well thought out and nuanced statement.





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