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Incursion Game Mode Public Test Session


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#101 NRP

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Posted 25 March 2017 - 02:42 PM

Can't get a match. Tried several times. I guess there isn't enough people.

#102 PigMonkey

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Posted 25 March 2017 - 03:59 PM

Things I want to do:
Support the MWO community
Offer feed back on the new game mode
Play Mechwarrior online

Things I do:
Wait for a match in the PTS

Please incentivize the PTS, I will only spent 10 min waiting for a match. Then I leave go to the main server and actually play. I want to help but you guys are not doing yourselves any favors running this while the lucky charms event is on. Seriously PGI, I don't pretend to know a lot about game releases but this just seems like setting yourself up for failure on purpose.

#103 Holy Jackson

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Posted 25 March 2017 - 04:04 PM

Crazy idea: throw another column of 25 loot bags for the current event up for incursion matches to encourage some testing.

#104 BLOOD WOLF

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Posted 25 March 2017 - 04:18 PM

View PostPigMonkey, on 25 March 2017 - 03:59 PM, said:

Things I want to do:
Support the MWO community
Offer feed back on the new game mode
Play Mechwarrior online

Things I do:
Wait for a match in the PTS

Please incentivize the PTS, I will only spent 10 min waiting for a match. Then I leave go to the main server and actually play. I want to help but you guys are not doing yourselves any favors running this while the lucky charms event is on. Seriously PGI, I don't pretend to know a lot about game releases but this just seems like setting yourself up for failure on purpose.

Their is already an incentive to play the PTS. It's called improving the gamemode that you will see in the game in the future.

#105 PigMonkey

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Posted 25 March 2017 - 05:05 PM

View PostBLOOD WOLF, on 25 March 2017 - 04:18 PM, said:

Their is already an incentive to play the PTS. It's called improving the gamemode that you will see in the game in the future.

yes, look under "things I want to do", however not many others do or I would have matches.
So clearly the incentive you suggest is not working... correct? How would one change that?

Edited by PigMonkey, 25 March 2017 - 05:06 PM.


#106 Tier5 Kerensky

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Posted 25 March 2017 - 05:42 PM

This is just my opinion but I'm not really intrested in new modes while we still have this old boring skill three. I would like to see a deadline for the new skill three and see it becoming live.

Sure, the new tech coming summer is okay change but it won't excite me much.

#107 shameless

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Posted 25 March 2017 - 05:55 PM

can't even connect to the pts...

#108 Colonel ONeill

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Posted 25 March 2017 - 06:31 PM

Most people seem to be unable to get any games. I had the chance to play two games yesterday (after 20min Q-time and Domination on the PTS Posted Image )

Here is a sneakpeek, if you can not wait.


#109 BLOOD WOLF

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Posted 25 March 2017 - 06:45 PM

View PostPigMonkey, on 25 March 2017 - 05:05 PM, said:

yes, look under "things I want to do", however not many others do or I would have matches.
So clearly the incentive you suggest is not working... correct? How would one change that?

I didn't suggest an incentive.....

I can't change anything. It's up to people to realize that testing things is an important part of the process

#110 shockdiode

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Posted 25 March 2017 - 07:04 PM

Got patched up and logged in but don't seem to be finding any matches currently. I'll give it a go again tomorrow.

#111 PigMonkey

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Posted 25 March 2017 - 07:18 PM

View PostBLOOD WOLF, on 25 March 2017 - 06:45 PM, said:

I didn't suggest an incentive.....

I can't change anything. It's up to people to realize that testing things is an important part of the process

Yep, how is that working so far?

#112 Tarogato

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Posted 25 March 2017 - 07:22 PM

View PostBLOOD WOLF, on 25 March 2017 - 04:18 PM, said:

Their is already an incentive to play the PTS. It's called improving the gamemode that you will see in the game in the future.


Look at all of the people lining up to install another copy of the game, log in, and test without earning C-Bills, XP, or any other rewards. Look at all those people who are being rewarded by having a hand in improving the gamemode that we will see in the future! Look at them. It's so easy to get matches!

#113 Tier5 Kerensky

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Posted 25 March 2017 - 09:49 PM

View PostTarogato, on 25 March 2017 - 07:22 PM, said:

Look at all of the people lining up to install another copy of the game, log in, and test without earning C-Bills, XP, or any other rewards. Look at all those people who are being rewarded by having a hand in improving the gamemode that we will see in the future! Look at them. It's so easy to get matches!


That has always been so with different PTS. But, not all are equal in popularity.

#114 Jingseng

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Posted 25 March 2017 - 10:02 PM

So, looks like I was about right (without even needing to pts). Just a read through tells you this is basically Frozen City skirmish.

Based on the setup, it's possible to predict player behavior in general:

1) you'll either get a few lights going after powercells, or no one.

2) your team will either sit and snipe, or deathball at the powercells - to slaughter any lights going after them.

3) If they kill lights, they'll have a number advantage, and push the base. Or else, they'll just push the base.

4) If you manage to get power cells, no one will want to leave the base - they'll want to ride out the advantage.

5) if your team loses a few going after power cells, they'll want to sit in the base because they're at a disadvantage.

Basically, without respawn, there is no point going after any of the objectives. Numbers are the advantage, and an early disparity results in snow balling. This mode is fine for QP and FP (even with 'infinite' respawn) as long as you take out skirmish win condition - timer or else objective. Otherwise, it's just skirmish. Nothing new you add will matter.

With respawns, drop decks become a sort of role-adaptation, allowing you to switch/eject to a different role type depending on conditions (with a timer penalty). You are finally adding different roles to different weight classes and mech types.

As noted, the Dropship support doesn't really do anything... it's defensive, but requires you to be absent to activate it... when you MOST need to be present. Change that to respawn times (defensive and offensive component, good risk vs. reward for power cells).

Jammer is conceptually good, but it, basically, is also a defensive boon... this encourages hiding in your base and your half of the map, and not pushing. If you changed it to increase sensor range, or give 360 tracking, or something, that would have a defensive and offensive component.

Sweep is the only boon that already has a defensive and offensive component. No surprise it is the only worthwhile boon.

If we're going to do something new, let's go and do something NEW. Let's not rehash old elements like skirmish and scouting intel (like escort). Let's do the fuel cells, let's do the boon towers, the destructible elements, let's ADD respawn, let's REMOVE skirmish.

If all we do is rearrange the old, players will figure out, and rearrange their old ways of doing the same thing - total wash, it's the same.

#115 Marius Evander

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Posted 25 March 2017 - 10:05 PM

View PostBLOOD WOLF, on 25 March 2017 - 06:45 PM, said:

I didn't suggest an incentive.....

I can't change anything. It's up to people to realize that testing things is an important part of the process


And its up to PGI to realise that too and incentivize it.

#116 BLOOD WOLF

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Posted 25 March 2017 - 10:48 PM

View PostTarogato, on 25 March 2017 - 07:22 PM, said:

Look at all of the people lining up to install another copy of the game, log in, and test without earning C-Bills, XP, or any other rewards. Look at all those people who are being rewarded by having a hand in improving the gamemode that we will see in the future! Look at them. It's so easy to get matches!

View PostCadoazreal, on 25 March 2017 - 10:05 PM, said:


And its up to PGI to realise that too and incentivize it.

View PostPigMonkey, on 25 March 2017 - 07:18 PM, said:

Yep, how is that working so far?

Alright then, keep on crying. It's up to you guys.

Edited by BLOOD WOLF, 25 March 2017 - 10:54 PM.


#117 Tarogato

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Posted 25 March 2017 - 11:09 PM

View PostBLOOD WOLF, on 25 March 2017 - 10:48 PM, said:

Alright then, keep on crying. It's up to you guys.


Already spent several hours on the PTS myself and provided my feedback. But then again, my life is almost entirely comprised of free time at the moment and I'm generally a very patient person, so that might explain why I was one of the few. So where are the rest? Maybe ... they have something better to do with their time.

#118 The14th

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Posted 25 March 2017 - 11:19 PM

Is this a dropship loadout mode or do you just get one mech?

#119 Tarogato

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Posted 25 March 2017 - 11:28 PM

View PostThe14th, on 25 March 2017 - 11:19 PM, said:

Is this a dropship loadout mode or do you just get one mech?


As it was intended for Quickplay, it's one mech only. Dropdecks are only for CW (FP). Though some people reckon this gamemode would be better for CW.

#120 Colonel ONeill

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Posted 26 March 2017 - 12:12 AM

View PostTarogato, on 25 March 2017 - 11:28 PM, said:

Though some people reckon this gamemode would be better for CW.

Raising hand.
  • Give the Towers some actual meaning (maybe a win condition, i.e.they produce resources and you win with 1000 resources)
  • spread the generators across the map
That could be fun as a CW gamemode.





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