Incursion Game Mode Public Test Session
#161
Posted 28 March 2017 - 04:13 AM
#162
Posted 28 March 2017 - 04:28 AM
#164
Posted 28 March 2017 - 06:32 AM
- Pestilence -, on 27 March 2017 - 06:06 PM, said:
Not entirely true, I have roughly the same number of matches on Desert, Canyon and HPG, the last two are surprising considering they never show up for Escort.
Speaking of, this new version has another problem, it will skew map selection even more.
Escort filters out Canyon, HPG, Caustic, Terra, Mining and I think Bog.
Incursion filters out Alpine, Canyon, Terra, Mining and Bog.
Canyon, Terra, Mining and Bog are really getting shafted, two of those are considered favorites.
#165
Posted 28 March 2017 - 06:44 AM
#166
Posted 28 March 2017 - 09:50 AM
Cadoazreal, on 25 March 2017 - 03:38 AM, said:
Blood Wolf, and every PTS your the ONLY person saying people should prioritise time that gets them nothing over time that gets them something...... emphasis on "ONLY person."
Possibly because hes a more positive individual than you are?
I mean have you ever posted anything not full of rage, negativity and bitterness?
#167
Posted 28 March 2017 - 09:57 AM
Volkodav, on 27 March 2017 - 09:34 AM, said:
Bad news(. They use 1 levelpak and layers for various gamemodes. Those, the change in terrain (which I propose to improve the visual experience on the map - align surface around bases, coverage of textures, etc.) - becomes very difficult.
Maybe then you need to add different substructures (groundworks) for new objects - floors, concrete structures blocks, ramps and etc, or at least a solids with the specific materials.
Or singly map for this game mode.
Edited by Volkodav, 28 March 2017 - 10:05 AM.
#168
Posted 28 March 2017 - 11:10 AM
I hope matchmaker hasn't forced some poor people to wait for me for hours. Anyway, the match was 4v4 and it played out like any regular 4v4 match in Scout mode or 4v4 Skirmish or 4v4 Conquest. The game mode is utterly irrelevant, because 4v4 just turns into a brawl that ends in less than 5 minutes anyway.
There's no point in participating in this test, except to look for bugs when you're blowing up walls and buildings. This gives zero indication of what it's going to be like to play this game mode in 12v12. Disappointing.
#169
Posted 28 March 2017 - 11:42 AM
#170
Posted 28 March 2017 - 12:59 PM
#171
Posted 28 March 2017 - 01:07 PM
#173
Posted 28 March 2017 - 02:54 PM
ETA: Balance turret power with % hit ratio. This has never been done and is why so many noobs complained them out of other game modes, which left assault pretty much pointless.
Edited by Mechsniper, 28 March 2017 - 02:56 PM.
#174
Posted 28 March 2017 - 05:57 PM
on one hand
waist time playing on PTS on something that will get delayed. then delayed , then forgotten
C-bill earned 0
and on the other hand
earn a bunch of free stuff during en event.
c-bill earned 10 000 000+ c bill made with free MC ad GXP.
then they wonder why no one plays the PTS.
100% agreed on the turrets never miss a shot same with dropship coming In never miss
Edited by exiledangel, 28 March 2017 - 05:59 PM.
#175
Posted 28 March 2017 - 07:35 PM
Or maybe retain the symmetry, but make it more than one base per side to destroy, like maybe three smaller bases scattered around the map (with each lance spawning at each of the bases), and there will just be one kind of tower per base. Each base health should be considerable enough that it can't be destroyed by just a pack of light mechs in 10 seconds (maybe give each base a little over half the health of the Orbital guns in FP?)
And the... batteries? You have the tech to power mechs indefinitely but need batteries for buildings? Eh...
And the name "Incursion" sounds a bit... underwhelming for the potential scope of the game mode. Perhaps... Onslaught? Blitzkrieg?
Edited by Kojak Bear, 28 March 2017 - 07:36 PM.
#176
Posted 28 March 2017 - 08:34 PM
I think using battlemechs to deliver dispensed batteries way out in the middle of the map to towers in a base to power them is absurd. We are MechWarriors piloting Battlemechs, Do you want to play MechCourier Online: Battery Delivery Edition??
PGI seems to not think very hard about the WHY in anything they do with MWO. WHY do we tag planets for instance? WHY become a loyalist? WHY would Battlemechs be walking way out into the middle of an engagement space to gather magic batteries from a magic battery dispenser, collect them my standing by still with arms motionless, to power a bunch of towers in an established base, far away?
All fine questions.These questions matter a great deal to me. PGI, Please start caring about WHY! When will you begin to care about WHY?
We are Mechwarriors in Battlemechs. We want to battle and fight. The main way we have to interact with the game is to fire weapons at stuff. I want to fire my weapons at stuff. If that means every now and then I'm firing at a base or a structure or a turret or anything else, so be it. Give me a fun reason to do this and I will do it. But don't make me stand in some strange area and magically collect some strange thing which I carry somewhere, somehow to my base to power it because... there is no other way to power the base? magic battery dispensers are inconveniently placed far away from the base?? The base was built far away from the magic battery dispensers which for some reason are the only way to power key shabby looking tower structures there??? This is what Russ has been cooking up since before mechcon???? REALLY? All that thought and time and money and hype led to the "incursion" game mode as we see it today?
Is this even Battletech? Does this feel like at all like Battletech to ANYONE?
Screw this E-Sports vibe. I don't want to kick a field goal. I don't want to intercept a pass. I don't want to race anyone to the finish line. I don't want to be called off sides. I don't want to dunk. I don't want to have more points than my enemy. I don't want to steal second base or spike the ball or do a triple back flip. I want my Battletech sim I was promised. War and strategy and politics and huge effing robots with lasers and sht blowing stuff up and taking the spaceport and fighting over armories and salvaging broken mechs and robot limbs flying around all over the ****** place. MISSIONS for *** sake! A REASON WHY anyone would do anything in this game!!!!! Is this too much to ask?
Example - A fun mode in other battle games plays like this: there are like 5 zones in kind of a line. At the start it's a race to the clash at position 3 in the center then you try to push the enemy back. Or they like designate "fight at Charlie" so everyone tries to hold Charlie. When one team gets enough solo time there, ok Charlie is ours, "fight at Delta". The enemy has been pushed back to Delta, we move up to Delta and fight. Maybe they take Delta and we all go back to the center (Charlie) or maybe we push them back to eps and if we win eps it's all over. Maybe they push us back to beta or eventually alpha. If they take alpha its all over. Something like this would make a way better game mode than "incursion" IMHO. I really don't understand the thought process involved with the current "incursion" game mode.
Also, no rewards for testers? Schedule a PTS during an event on live servers? Provide no incentive or common time to gather and do significant testing? No way in which you could take a moment to recognize and thank people who are doing your job for you, testing your mistakes PGI? No way to thank people who literally stop you from making game breaking decisions for MWO on a regular basis and keep your company paid?? Amazing. Simply amazing.
P.S. It looks like sht. All the crappy walls and everything. Those towers look like they were built in 1993. Everything looks absolutely terrible.
Just terrible.
In the future I guess there are no extension cables or wireless power transfer or generators or reactors or anything. Whatever. Batteries, I guess. Thanks for all the "hard" work.
Wake me when its over.
Edited by Deltree Zero, 28 March 2017 - 08:36 PM.
#177
Posted 28 March 2017 - 09:32 PM
HOW ABOUT SOME NEW MAPS INSTEAD? huh? you know something new instead of rehashing the same dead horse?
#178
Posted 29 March 2017 - 12:16 AM
1. This game mode should not be played on HPG manifold and Crimson Straits. They are too small and make no real sense
2. This game mode looks like a better replacement for FW
3. This will descend into skirmish around the battery dispensers, guaranteed
Ok Now the hard part
I love the idea, it has merit. I think it is much better than faction warfare but it needs it:
big maps and more battery dispensers. I also believe that the battery should also charge the turrets and they should be spawned around the map they could be dropship supplies
i think the battle should be asymmetric as per FW and therefore you can have a drop deck
I don't think the game works for QP unless you make the time limit longer and have mech repair bays
If you do the mech repair bays then you can repair armour and structure that resides on your mech but if you lose an arm you can't repair it you can also replenish ammo so that it means that strategy starts to play a part a smaller ammo loadout but a bigger gun and thus less sustainability without the repair facility is an option. I think it would make for a great comp play game
So you have objectives which condition the game and indeed enable the game
#179
Posted 29 March 2017 - 01:20 AM
Otherwise you'll just wasting ressources on yet another skirmish mode.
Edited by WaddeHaddeDudeda, 29 March 2017 - 01:29 AM.
#180
Posted 29 March 2017 - 04:01 AM
Designers need to remember that 24 total strangers have to spontaneously organize in 10 seconds or less and this should be easily achievable with any game mode that is offered up.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users